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UMSWE 3.8

07-17-2003, 08:07 PM#16
Draco
Anyone see my above question?

(wondering)
07-17-2003, 08:22 PM#17
Starcraftfreak
Download it and read the readme!

Just kidding.
It adds some triggers, removes most of the limits of the Object Editor and has a better Terrain Editing. Does this answer your question?
07-17-2003, 09:35 PM#18
Hana
Hey Scio, I was wondering if you could tweak a few things in your next editor.. I am really having a problem with the efficiency of copying units and pasting them. Also with deleting custom units. It seems to take me ages to copy/paste/delete units, and it really eats up time. I don't know if you can help out with that or not, but if you could that would be great. Thanks.
07-17-2003, 11:06 PM#19
FyreDaug
Make sure you add in the TFTWE functions.
07-18-2003, 03:38 AM#20
Scio
dont worry fyre I will and you will recieve a few lines of credit as well. I have to work tomorrow, and go to some party, so maybe in the afternoon ill get some UMSWE work done, but other than that, it might not be till next weekend for 4.0
07-18-2003, 04:18 AM#21
Fiery_Maelstrom
I noticed that Fyredaugs FT Editor had many more features than this. Is 4.0 going to have many of the features he included? Or does 3.8 have those features and just not mention it? I liked how he organized the data in the Object Editor and upped some of the entry limits.

Also, I was wondering, is there any possibility of this being able to have more things in the Unit Editor via slk injection in a future version? I noticed there were somethings I could do with UMSWE 3.6 and Chrydgods Enhancer SLK that I cannot do with UMSWE 3.8.

Thanks,
-Fiery_Maelstrom
07-18-2003, 09:41 AM#22
Bl4ck1E
Quote:
Originally posted by Fiery_Maelstrom
I noticed that Fyredaugs FT Editor had many more features than this. Is 4.0 going to have many of the features he included? Or does 3.8 have those features and just not mention it? I liked how he organized the data in the Object Editor and upped some of the entry limits.

Also, I was wondering, is there any possibility of this being able to have more things in the Unit Editor via slk injection in a future version? I noticed there were somethings I could do with UMSWE 3.6 and Chrydgods Enhancer SLK that I cannot do with UMSWE 3.8.

Thanks,
-Fiery_Maelstrom


dito Fyredaugs was a bit better because of the organzing, its so confusing now.
07-18-2003, 09:51 AM#23
piRo-piOn
i don't like fyredawgs, too many pointless, annoying features.
07-18-2003, 12:33 PM#24
Guest
Wow, whith this new version of UMSWE, i can open the maps I did before. Now I'll be able to finish my TD map. That's great!
07-18-2003, 04:18 PM#25
Hana
Hey Scio, I would also like to add that inserting tooltip and extended tooltips onto units takes a VERY long time. I would also like to know if you would be able to incorporate a button that would give an easy top down view. I would love you for that. Thanks a ton.
07-18-2003, 04:44 PM#26
thebloodgod_red
i cant whate to try it but sadly im in the mother land for 3 more week :ggani: :ggani: :ggani: ( i mean isrial)

[EDIT BY Starcraftfreak]Removed unappropriate flames![/edit]
07-18-2003, 06:43 PM#27
Iron_Ian
Is 4.0 going to have the ability to use up to 16 terrain tiles?
07-18-2003, 07:55 PM#28
Scio
@Iron_Ian havent gotten that far in the development yet

to everyone else, 4.0 will have most or all of FyreDawgs features, i just need to pick which ones for which versions
07-18-2003, 08:37 PM#29
Mech-Sheep
Where are the 85 degrees cliffs!? WHERE ARE THEY!!!!?

.....

Burrrrrrrrrrrrn.....
07-18-2003, 08:48 PM#30
Scio
well 90 degree cliffs is ready, not 85 sorry