| 09-16-2003, 12:02 AM | #16 |
You don't seem to be askng a question, and this isn't that revolutionary. Besides, using a modified Sphere ability is cleaner. People have been doing it for ages. |
| 09-16-2003, 12:05 AM | #17 | |
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Don't with hero glow, if so, Why you didn't tell us? Sphere is just so annoying with those three attachments |
| 09-16-2003, 12:07 AM | #18 |
You can alter the number of attachments. And lots of people have. Sorry if this is new to you, but its not to be or alot of people in this forum. Sphere is undeniably cleaner. |
| 09-16-2003, 03:47 AM | #19 | |
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Yes, but a shotgun blast CAN miss a fly... |
| 09-16-2003, 03:49 AM | #20 |
Not if I'm pulling the trigger, baby! ![]() And 35263526, lighten up. There's no sense in shouting down someone who says, "Hey, you can try this". As it is there are more questions than answers on this board... |
| 09-16-2003, 03:51 AM | #21 |
u can still miss! I know I did when I tried.... So I got mad and shot it with a bazooka... Still missed:( Die Fly Die! |
| 09-16-2003, 12:00 PM | #22 | |
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The important thing here is that abilities' effects have team color, Using abilities to attach special effect is old, And from the looks I remember myself telling somebody to use them in the first tft week, but team color is the discovery Did you know that Sphere delays spell casting time? The best ability to do this is orcish battle standard. |
| 09-16-2003, 05:06 PM | #23 |
Using MODed Shadow Orb ability doesn't change the clow to the player's color. You have been miss-led. |
| 09-16-2003, 07:25 PM | #24 |
I am sure you are trying to say something, but I really don't understand what you said. If you don't believe me that the hero glow gets changed in hero color when used by abilities, I will bring you screenshots |
| 09-16-2003, 07:33 PM | #25 |
Further testing seems to indicate that the glow is for some reason always red. I am using the "glow.mdx" file from Cookie's pack, and not the red one. |
| 09-16-2003, 08:08 PM | #26 |
hmm, sometimes that problem appears, but sometimes doesn't. I found The way to fix it: Events: Map initialization Actions: Pick every player in all players and do actions Change (picked player) color to (color of picked player) changing existing units. Events: Unit Enters Playable map area Conditions: triggering Unit is a hero Actions: Change (Triggering unit) team color to (owner of (triggering unit) color) I'll say again that I will come with screenshots. Or even better add the hero glow ability with triggers, The first time I tested this method I did it, that's why I came with it, I wouldn't come here without testing it... |
| 09-16-2003, 08:49 PM | #27 |
Does this same problem occur if you use the battle standard as an ability? It sort of defeats the whole purpose if I have to use triggers to correct the errors produced by the skill. I'd rather just get it right the first time :p |
| 09-16-2003, 08:52 PM | #28 |
The same problem occurs when you use any ability. It can't change the color of Glow.mdx to match the unit's color.I tried it on pre-placed units, and units made by triggers. I also set up both of Lord Vexorian's triggers and it still didn't work. I'm not calling Lord Vexorian a liar or anything, I believe he probably managed to do it, but I can't see how. |
| 09-16-2003, 09:46 PM | #29 |
Well, I've gotten it to work with a "set player color = player color, change existing units" action. If Vex's triggers aren't working, it may be because the event is initialization, which I believe already happens at initialization, or something similar. In any case, I wouldn't use an initialization event for anything but the actions to set up a melee map. Try it with a different event, and see if it works then. But, this brings me back to the point that I still am using triggers to make units glow. But, it can't be overlooked that I am using less triggers to do so. |
| 09-17-2003, 01:43 AM | #30 |
Not only less triggers, but using just the one glow model is much nicer than using the 12 colored ones. I got it to work, too, after making Lord Vexorian's triggers. |
