HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

W3Z Map Editor

09-08-2002, 02:05 PM#16
zepir
I'm talking about Microsoft Visual C++ v6.0.
You can get it in a store but get MS.Net if you have the money.
Anyway, are you new to the computer world or what?
09-08-2002, 02:07 PM#17
Guest
yeah.................. how MEG this virtual c++??
09-08-2002, 02:08 PM#18
Guest
huh sample question too... do u get e-mailed when some reply you post???
09-08-2002, 05:53 PM#19
zepir
Quote:
Originally posted by domlehot9
huh sample question too... do u get e-mailed when some reply you post???


Only if I ask so. If you've never heard about Visual C++, then forget about it. I can only give you a piece of advice: get some good programmation book, read it and learn programmation stuff.
09-09-2002, 09:29 PM#20
Bl4ck1E
Quote:
Originally posted by domlehot9
huh sample question too... do u get e-mailed when some reply you post???



Spammer :D
09-09-2002, 10:00 PM#21
WolfSoul
Quote:
Originally posted by domlehot9
sorry zepir for u name ... and c++ where u get this?


Microsoft Visual C++ is a program called a compiler, there are many like it, it is used for programming in C++ which is a proggramming language, you type in code then you use part of the program to transfer it into something the computer can understand, but to make things like zepir's editor in it you need to know a good bit more that I do, and considering that you didn't even know what C++ was, I wouldn't reccomend buying a $400 program when you don't even know the language, I suggest starting in BASIC, it's easy to learn, and you can find a compiler called quickBASIC and tutorials on the web. if you think you can manage programming, then mabie you can move on to C++, at which point I would suggest getting a good book along with the program. I however started C++ in June, and I still can't do anything but simple dos programs, so don't expect to make something as complex as zepir right off the bat.
09-10-2002, 10:41 AM#22
zepir
WolfSoul: Thank you!
I agree with WolfSoul.
09-12-2002, 03:40 PM#23
Guest
Good work, Zephir! However, I just use your editor as an addition to the original WE. The only (may be not only, but one of the most) problem of your editor - it doesn't have 3d mode. It could be better if there'll be at least preview mode, where you can just fly around. Maybe without texturing, but your editor NEEDS 3d mode.

p.s. When we will see Ability/Spell Editor or something like that, which is above WE current possibilities?

p.p.s Still can't get why Blizzard doesn't support mapping community in a right way. I was able to change everything in Unreal, and that was easy to import/export/add, playing around with scripts, gfx and all other stuff right in the map, while Blizz w3m format is far from the well. :mad:
09-12-2002, 05:05 PM#24
ShadowFlare
Yes, you COULD use quickbasic, but it doesn't make windows programs. Something else that isn't as well known is that there is a free version of Visual Basic that you can download from microsoft's web page and other places. It is called "Visual Basic 5 Control Creation Edition". If you want to download it, just search for it in any popular search engine (Google is a good one for that).

VB5CCE can run VB code and create dll and ocx files, but you can't create exe files with it. Also, it doesn't have much of a help file with it, but you may be able to find information about VB on some web pages.
09-12-2002, 05:35 PM#25
Guest
Zepir, this should be really simple to fix. Maybe for 7b. :)

Can you add the waves on cliff edges and waves on smooth edges flags to your map properties dialog?

Right now I'm exporting my map's w3i, hexing it to get the waves on smooth edges (which is not on by default in the WE), then importing it back into my w3m. Easy enough, but be even easier if your program had a check box. Mu hah hah.

Anyway, just something I'd like to see in a future release.

And thanks for an awesome program. You've helped the community immensely. Your path editing tool was critical in the development of my Isengard vs. Helm's Deep map. I was able to paint impassable areas around all of the mountain tops, making movement across and around them realistic. Something impossible to do in the WE. Thanks!

Take care.
09-12-2002, 11:51 PM#26
zepir
OK, I'll add that.

Good news! I'll release a new version before next monday!
I've switched my MPQ API: I was using LMPQAPI and now I'm using SFMPQAPI and it really rox!
What does it mean for you guys?
-only one dll will come with my editor now (no more storm.dll + staredit.dll)
-new compression supports: maps will have now almost the same size when you save them with my editor.

And of course, other new nice features! ;)
09-13-2002, 12:21 AM#27
iceslushee
u notice in the WE enhanced ver that the doodad for a cave entrance is kinda messed up is that gonna be something we see in this aswell or have u come to a solution that will fix that im sure its just a pathing thing but i dont know
09-13-2002, 12:34 AM#28
ShadowFlare
One thing that should be mentioned about SFmpqapi is that it does need war3's storm.dll for what you are using SFmpqapi for. If Warcraft III has been *properly* installed, it can find storm on it's own (properly installed means that it has a InstallPath value in the registry). Otherwise, you would need to copy war3's storm.dll to the same folder as the program, unless the program is in the same place as war3 (I don't know if you do that with it or not).
09-13-2002, 08:24 AM#29
zepir
Quote:
Originally posted by ShadowFlare
One thing that should be mentioned about SFmpqapi is that it does need war3's storm.dll for what you are using SFmpqapi for. If Warcraft III has been *properly* installed, it can find storm on it's own (properly installed means that it has a InstallPath value in the registry). Otherwise, you would need to copy war3's storm.dll to the same folder as the program, unless the program is in the same place as war3 (I don't know if you do that with it or not).


Yes, that's what I meant. ;) I know it'll still need storm.dll but I wont have to provide it in my future zips and that will save space.
But staredit is not needed anymore.
09-13-2002, 02:34 PM#30
ShadowFlare
I was experimenting with storm.dll's war3 compression and zlib and I found out that storm.dll just uses zlib's standard compress and uncompress functions. This means that I can easily add that compression type to SFmpq! I just need to figure out the order that it compresses files when using multiple compression types before I can fully implement it. Expect a new version of SFmpq soon that does not need storm.dll at all!