| 10-26-2003, 10:52 AM | #16 |
And another one, the Ultimate for my Skinned Devil :) It's a AoE on death, moveable, kind of spell :) Screens don't show that much, but I'll explain this one a bit. The first 2 is of the skill, the tool tips and knowing what the story is behind. The third is the skill in action, bladestorm is activated when he dies and a life timer is added. Blood squirts from surrounding enemies and is damaged continualy for 4 seconds. When he stops, he dies :) Looks VERY cool in game, but it's really fast, so this IS the best screen I could get :) Research Skill Effect Again, a teaser map is supplied, still protected ((IF you want some specs on these spells, it is going to be private, ok Dark?)) |
| 10-26-2003, 03:21 PM | #17 |
ANNOUNCE: I need a pot of 1000 points to sticky this thread. Everyone rate my posts "a", and give some money to me so I can stiky this. The money will come right back to you via. your maps |
| 10-26-2003, 09:10 PM | #18 | |
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20 points?! From what I can gather I should get 30 points... 10 for each spell idea made 5 for each screen (don't think u mean EACH screen, but screens in general) Which makes up to 30 points...? Correct me here if I'm wrong, but write better then :) NOTE: This points system is starting to piss me off.... |
| 10-27-2003, 12:04 AM | #19 |
Welll this Omega Flame. Its on a real big map, so i dont feel like putting it on. But i have 2 otehrs. |
| 10-27-2003, 12:06 AM | #20 |
I would like this stiked all rite, so heres A pic of my move Enviormental Hazard. |
| 10-27-2003, 12:09 AM | #21 |
and now the maps. Enviormental Hazard... |
| 10-27-2003, 12:10 AM | #22 |
and omega metor Map Protected cuz me friend said i had 2...sorry. |
| 10-27-2003, 12:12 AM | #23 |
there ya go...Hope those help this post a lil' ill post more as i make them! and wahts with the points thing? LOL |
| 10-27-2003, 12:34 AM | #24 |
wow....7xposts...I'm amazed :) hehe The first screen looks nice, second a bit...wierd..but hey, I'm not the judge :P Points system, to rate other people posts or buy stuff for your account..not sure where to do that yet :P lol |
| 10-27-2003, 03:42 AM | #25 |
Here are two custom abilities from my upcoming map. ![]() http://loren_3000.tripod.com/images/war3/5.jpg The first is a custom aura that has a % chance to cyclone an enemy unit into the air. The % chance happens once every 5 sec. The second is drain life but on multiple units! As you level it up it steals 10, 20, or 30 from each unit, giving that life to the Soul Reaver. My map will have a total of 64 totally new abilities, hopefully many or all of which use triggers. |
| 10-27-2003, 09:22 PM | #26 | |
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If I don't want to share my spell, I can protect it Vex. So please, don't tell me what to do ok ? :) Since I'm not working on anything else than my AoS, every spell I make, will possibly be for that map. Srry :) People can enjoy the screens, and even the map. Just not use the spell (cnp style) they can still try to copy what I did :) |
| 10-27-2003, 09:52 PM | #27 | |
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If your custom skills get a kill, do they reward xp or bounty? How are you having the blaze fire deal damage? I'm just curious if there are other ways to handle it than how I do it in Battledome. |
| 10-27-2003, 10:02 PM | #28 | |
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Look at the map ? :) I'm guessing with an Imolation skill on each of the fires. But I haven't looked closely :) And yeah, they reward xp and bounty |
| 10-28-2003, 01:41 PM | #29 |
I am VERY sorry for the wait. A major fire happened right where I live, called Firestorm 2003, which has over 350,000 acres burned, over 500 houses destroyed, and many buildings damaged. They killed the power lines where I live, so I had no computer (let alone internet) for 2+ days. Now the fire is gone, and I can award alot of points for yeh. linkmaster gets 35 points for 2 spells + 2 screens + 1 (texture) Loren gets 5 points for 1 screen 10 point for each spell (now on) 5 for each screen 5 for each (texture) I will award you them now, and you will recieve a pm |
| 10-28-2003, 01:48 PM | #30 | |
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The way I use is having a function that takes player, unit and damage The function checks if the unit has less life than the damage and if it does sets its life to 1, and create and invisible unit with a modified AOE damage upon death owned by the player and kill it If the unit has more hp than the damage it just takes the damage. |
