| 10-26-2003, 05:54 AM | #16 |
Very good but seem's so disorganised in the way it seem's you just plop a tree there and a doodad there and add some texture there. But good job:D You need to have a plan and a visual of you map before you create it. Don't just go along with it. |
| 10-26-2003, 07:42 AM | #17 |
Some fine nitpicking for your screenshots: I noticed how the sides of some roads go up slopes... Which is unrealistic. Since wagons (or people, for that matter) can't walk on that kind of sloped ground in the first place, why would someone bother placing stones over it in the first place? The bases of the bushes in #3 are probably half on the ground, half on the air. You might want to correct that, especially if you plan to have a low-camera cinematic there. Also, the overall image seems oddly artificial (maybe placing rock terrain between the mountains, changing the grass to dirt, or adding some grass on their slopes, would help), but I have no idea how to really fix that. There are bushes in front of some of the benches on #6. If people are supposed to sit there and admire a fountain, wouldn't they mind the overgrown flora? Unless the whole place is just a ruin, in which case the fountain probably shouldn't be working anymore (unless it's run by ancient magic). In #9, the edge columns just pierce their kindred in an unappealing way. You might want to reduce the sizes of all columns or just remove the corners. By the way, I have no idea how you put shafts of light into the seventh picture... I haven't found the doodad for it, even after searching with the object editor. It's not a spell effect, is it? |
| 10-26-2003, 08:28 AM | #18 |
very nice |
| 10-26-2003, 09:16 AM | #19 |
Nice :D bit screenshot 2 are not so nice ( |
| 10-26-2003, 09:59 AM | #20 |
Anvilsmith: it's an environmental effect, which requires a region and (probably) a variable. |
| 10-26-2003, 11:28 AM | #21 | |||
Quote:
Believe it or not, I just kept telling myself that as I was placing it. I hate terrain design, and I'm certainally no artist. I mean, my stick figures are crooked. Oh, boy. AnvilSmith, I got some work cut out for me. Quote:
Thx for noting. Yes, the is unrealistic. In the first picture I replaced the raad tiles after I took the pic, so that's outdaded. For #4, I haven't done that yet, but I will. Quote:
I threw that one together with no thought at all. Needs a redo. :ggani: |
| 10-26-2003, 11:37 AM | #22 | ||||
Quote:
The park is supposed to be one of the few remaining natural museums. The trees and the worn buildings are old, and the people wanted to preserve most of them. The fountain and roads were supposed to be placed to make it loke more lively. An optional quest is going to have something to do with that place. Quote:
Yeah, but there is a long strectch of the tiles and it looks cheesy. (I used UMSWE to do really high terrain.) It has no cityscape cliffs because its not cityscape. Quote:
Weather effect: Rays of Moonlight or Rays of Sunlight. I've been hearing you get those cool new trees from the UI/Glues/Whatever, how exactly do you get them from the Glues/UI or whatever? Quote:
exn edited out the tree models from the Night Elf Glue Screen. If you want to use one, see if you can open TTOA and export the tree model. As with the houses, I got really lazy there. :ggani: Thanks for those of you who gave a nice descriptive reply. Rated your post with a :D :ggani: |
| 10-26-2003, 02:31 PM | #23 |
I updated the site now, so you can see the screenshots by going to the page in my signature. |
| 10-26-2003, 03:02 PM | #24 |
You know what would be great? Third person view camera. The opportunites are endless, and try not do it hack-n-slash RPG. You made the terrain absolutely beautiful, so I hope you don't waste it :ggani: |
| 10-26-2003, 09:47 PM | #25 |
I've been planning to do that. I also dreamed up a lag-free system for slower computers that hides units not shown in movies and hides units that at least one player isnt fighting. I'm gonna have to adjust alot though because of the steep slopes that the camera would go through without extra help. :bgrun: |
| 10-26-2003, 09:55 PM | #26 |
Way better then What I could ever do. |
| 10-26-2003, 09:57 PM | #27 |
I keep dissapppointing myself tho. I get this great vision of some nice terrain and when I put it down it doesnt look half as good. I hate doing it too. I would try to get some1 to do it for me, but the good terrain designers don't want to make something unless they KNOW it has alot of potential. |
| 10-27-2003, 04:07 AM | #28 |
Good Screenies.. Way better then I could do (and to think I was a terrainer). I also have those really cool landscape and whatnot but then it turns out like crap. |
| 10-27-2003, 08:12 AM | #29 |
these are def some very good screens. i love the scenery a lot. a few things that bothered me are in order of the most annoying to least(and i forgot which pic number they are)... 1. the road that looks like its about to roll over.. tilted way to much. but you said this is fixed so no big deal. 2. why are the benches by that fountain. now that i think of it it may be a park but it looks wierd with those stone benches and that fountain. i dun know. just bothers me. 3. the grass on the side of that mountain is like barely connected. looks like its not in the ground. don't know what you could do about that. prob just be best to remove it. other tha nthat its great. post more screens soon edit: ok i just saw that the fountain and benches screen is actually a park. i somehow missed the big red letters before. i'm so dumb. anyways i still think the benches look strange. |
| 10-27-2003, 03:15 PM | #30 |
Perhaps if the benches were wooden it would blend better with the terrain? Ah well, I may redo some of this stuff and tune it up. Thx for the comments. |
