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Increasing Max Unit Speed Discussion

09-15-2002, 02:55 PM#16
weaaddar
It doesn't seem likely its probably one of those hardcoded limits. Also its odd the units move faster then 400 (I clocked a small race using patroling) and yet the leaderboard still says 400 even though they are moving faster.
09-15-2002, 03:56 PM#17
Guest
You know what, I just finished playing an RPing map, and it had a steam tank that I swear went way over 400 and 1000 speed! That is the fasted unit I have ever seen. But the thing is, Its speed was considered very slow , in red lettering too, which usually indicates a buff or aura ia affecting it. The only abilities it had on though was cargo holding and Kaboom.
09-15-2002, 04:34 PM#18
Newhydra
Post the map, we can see what was done to the steam tank

And even blizzard made the mistake of not looking at their artificial speed cap, take a look at the level 3 owls, blizzard set them to 450 speed, they can't move faster than 400.
09-15-2002, 06:25 PM#19
dataangel
Hmm...yeah, it could be the displayed value just never exceeds 400... but I tried using 6 boots of speed and ghoul frenzy and actually testing two units racing each other, and they went same speed :/
09-16-2002, 05:20 AM#20
Guest
hmm do units really travel faster than 400?
ive tried racing a slowpoke with 2 auras (so its end result is 400) vs a ghoul on frenzy and initial 400 speed.. and they were the same speed....
09-16-2002, 02:40 PM#21
Wakeman
Anyone considered writing up a standard test map for testing speed? Better than just subjective comparison. If there is not one yet I can write up one tomorrow.
09-16-2002, 11:53 PM#22
dataangel
Good idea wakeman, do that :)
09-17-2002, 11:49 AM#23
Wakeman
I'll start working on it when I'm back home. Probably won't take too long.
09-18-2002, 07:18 AM#24
Wakeman
Here is the Unit speed tester map. Actually the speed stated by the game correlate well with the calculated speed. I tested a bit and it confirmed that the max speed using normal methods is about 400.

Just edit the map to test whatever units and triggers you like. Hope someone can find a way to overcome the 400 speed limit! :D
09-24-2002, 03:08 AM#25
Guest
Better toss in my 2 cents.

Potions of speed do add onto the hero speed. 12 secs no pot, 10 with if I remember right in my little timed test.
Another way around it is to shrink the size of the unit and zoom the camera in.
I don't think going much over 400-500 is possible, probably best too as a lot of lag might develop. Just a guess, prolly wrong with that tho.
09-24-2002, 05:01 AM#26
Wakeman
Interesting idea! Shrink the size of all the units to half and adjust the camera distance, so it will look like they all run 100% faster in the game! You may have to change the amination speed too. Someone may find this useful in their map!
09-25-2002, 11:08 PM#27
dataangel
Yeah, shrinking with unit size was an idea too. That won't work in all cases though, seeing as everything would have to be proportional to keep it looking right in a map that would otherwise have no ultra fast units save for a single missile or something.
09-28-2002, 12:44 AM#28
Dinadan87
Yeah even if you change the unit sizes, the terrain is still just as big. While making a tiny terrain solves this problem in many cases, it would be impossible to make a tiny hill for example, because cliffs still raise as high and such and doodads such as trees can't be made to small either. Some doodads can be shrunk a little bit but not too much.
09-28-2002, 12:56 AM#29
Guest
just keep in mind that area of effect spells become awesome with small units. Blizzard = better starfall. hehe.
10-09-2002, 04:00 AM#30
Guest
What if someone had an earlier version of the Editor (ie: before 1.01) Because my max speed can go to 1000. If I edited it then would it be 1000 for everyone else or not? When they played it.