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Murloc or Murgul Campaign

12-02-2003, 11:06 PM#16
Son-Of-Impurity
whats the campaign called? ill make a banner for it.
12-02-2003, 11:06 PM#17
ThE.iRoN.cLaW.
If you need help with terrain just message me im an expert and have been looking for something to do for a while :dance: 8))
12-02-2003, 11:12 PM#18
Saboera
looks like cloud have a bunch of ppl who want to join btw i dont know wats the title of the campaign, im not a part of the team like the others ill wait for cloud answer.


Note: This isnt a real terrain just a little piece of **** i did in like 5 min
12-02-2003, 11:36 PM#19
ThE.iRoN.cLaW.
What will the size of the map be??:bgrun:

What will the size of the map be??:bgrun:

Someone email me at [email protected]
when you get it all figured out :ggani:
12-03-2003, 01:14 AM#20
Cloud_2041_
Ok im back for the hole day

My email is [email protected]

the tile will be underwater//lordaeron summer

I have't made this map yet because i need the terrain done first if someone's done the terrain email me it and ill do it

the name of the campaign is called The Murlocs Arise

Quote:
Originally posted by Titbrun
Quite nice idea Frostigt ! heres wat i was talking about a screen shot of swimming murloc in water! any comments about my idea?


That looks pretty awsome dude could ya be my terrainer numbah 1?

If you can could you get started on it? i want a lordaeron summer map and just make a few ponds/lakes/rivers etc murloc stuff
12-03-2003, 01:24 AM#21
Saboera
ok cool i was wondering the size of the map ill make it like 256x256 and if u want it bigger just tell me wit unswe i can go up to 460x460 or sumthing like that.
12-03-2003, 01:25 AM#22
Cloud_2041_
No its not gunna be THAT big i just want it 160x190
12-03-2003, 02:15 AM#23
Saboera
arigh im on it!

arg yea um i added u on msn this will be quick for question like this.
i need to know those thing b4

-1 wat are the objective of murlocs in map 1
-2 wat enemies they will encounter
-3 anything special u need? (like castle,forest,cavern or watever)

all this will really help me making the terrain i need to know wat kind of doodad to put in.

Btw is the true storyline is wat undertow said?

Oh well ok then here wat im gonna do for first map
-A big murloc base
-Doodads for human base
-A lighthouse
Objective could be return into the sea so they need to pass trough the human encampement this would link this to the second map which could be underwater
12-03-2003, 02:19 AM#24
Cloud_2041_
Quote:
Originally posted by Titbrun
arigh im on it!

arg yea um i added u on msn this will be quick for question like this.
i need to know those thing b4

-1 wat are the objective of murlocs in map 1
-2 wat enemies they will encounter
-3 anything special u need? (like castle,forest,cavern or watever)

all this will really help me making the terrain i need to know wat kind of doodad to put in.

Btw is the true storyline is wat undertow said?

Oh well ok then here wat im gonna do for first map
-A big murloc base
-Doodads for human base
-A lighthouse
Objective could be return into the sea so they need to pass trough the human encampement this would link this to the second map which could be underwater

Quest 1:Some Murlocs were taken prisoner you must rescue them all them all
2:Footmen and riflemen and peasants
3:Nope
And no its not gunna be like what undertow said im going to edit it a bit

And please no huge bases make it a small base..
12-03-2003, 04:19 AM#25
Undertow
Hey, I've given thought to how the levels of the campaign will play out and I strongly urge you to make a single human mission as a 'prologue' to the actual campaign.

It begins with the villagers of one of the lake towns of Lordaemere Lake. A villager, out for a pieceful day of fishing, sees a dark menacing shape emerge from the vastness of the lake. Frightened of the unknown thing, he flees to the village and tells everyone of the sight.

At first, few believe his tale, seeing it as the result of ale and an idle mind. But then, the darkened shape draws near to the shore. Clearly seen by all, the villagers quickly agree that they must send for help, lest they all be eaten by this new monstrosity.

Soldiers come and bring with then their Captains. Their leader is a strong warrior, Cadwright could be his name. He is no Paladin, for this is a long time ago, before the coming of Lothar and his Paladins.

And thus, the prologue mission begins. You are set in command of Cadwright and his men, and your task is to hunt down the Beast of Lake Lordaemere, which might be called Gilgoriel, and slay it. Use heavy nets and cruel harpoons to ensnare the creature. Once caught, mercilessly attack because the Beast Gilgoriel is strong and mighty. But he is, in the end, cast down by Cadwright.

From this point, the story of the Merlocs begins. Message bearers bring the woeful news to the dwellings of the Merlocs and immediately they begin to prepare for war, enraged by the savagery of the humans.

You must understand that the Merlocs are a simple people and they do not understand much of the ways of the world. To them, the soldiers who slew Gilgoriel are savage butchers, intent only on destory beauty and wonder.

But, before their war can be made, they must summon all allies to them. And so they call upon all things of the lakes, streams and coasts to come and aid them. They also begin to fashion their own engines of siege and war.

The rest I don't see clearly, and, of course, you are able to take or leave what you will. Wether or not there are creatures akin to the Beast of Lake Lordaemere, I do not know.

Finally, I've given thought to the allies which the Merlocs might draw upon. I think they would conjure water elementals to help them. I don't know if they would ask for help from the Makrura. If it were decided that they did, I feel that only one type of unit would be sent to aid the Merlocs. Hydras, Sea Turtles and Spider Crabs could all become the allies of the Merlocs.

I must say that I feel that the Merlocs would have few allies. They are simple folk, content to lead life as they will. Never have they sought to dominate another race and enslave it to their bidding. Nor do they have much dealings with other races.

If anything, in their raids upon the lands of Lordaeron, they might befriend the Gnolls or the Kobolds. But, both those races are cruel and wicked and would no doubt lead the Merlocs off to some evilness.
12-03-2003, 07:09 AM#26
Frostigt
i thought of something... was this way back in time? if so, there shouldnt be any riflemen or so only archers and stuff. oh! i got another idea! u know the murlocs shouldnt be gathering gold, they should need fish! to get food u simply take the worker unit and klick the fishes, then the humans need fishing boats instead, that means: no farms for either

p.s. u can dl a male archer at counterstrike at Quel'thalas
12-03-2003, 08:44 AM#27
Cloud_2041_
P.S im too stupid to understand how to make it work in my campaign

P.S im too stupid to understand how to make it the correct path
12-03-2003, 11:34 AM#28
[Death]
Quote:
Originally posted by Titbrun
Quite nice idea Frostigt ! heres wat i was talking about a screen shot of swimming murloc in water! any comments about my idea?


Add a fading filter of blue with 25% transparency, and maybe some sun rays! THEN it'll be awesome!

EDIT: the beast of lordalake or w/e could be a one headed hydra
12-03-2003, 01:28 PM#29
Frostigt
it was atleast some good idea though.........
12-03-2003, 03:59 PM#30
Saboera
im sorry to tell that Pure_death1942 but i really suck with trigger so... lol but that was my idea at first but i didnt know how to do it

Note: i think we have a triggerer so he could do it