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Starcraft in Warcraft

12-02-2003, 02:15 AM#16
faxmaster
Few small bugs:
1. The firebats arms go through his body and stick out the other side. Looks bizzare.
2. If you build an upgrade near a cliff or unplaceable terrain, it never appears.
3. The battlecruiser isn't buildable after creating the phisics lab- and thus isn't usable.
4. The partical emitter for the wraith appears inside of it, and shows all the time, not just when it's moving.

I haven't seen anything else. I'm hopeing you'll put some kind of particle emmiers on the unis when they fire.
12-02-2003, 02:33 AM#17
bproman
heres a few of the bugs i found.
basic commands like move and attack ect show up as white boxes
food limit is 100 (im not sure if u wanted that or 200)
add ons next to cliffs dont work
most build times are way to long
in ur screenshot the template around the screen (where the buttons are) is like sc but in our version its using wc3s
nuke silo and battle cruiser wont build because of requirements
Those are a few that i found there was prolly some others that i have forgotten about by now
12-02-2003, 02:53 AM#18
Dark Alucard
just finished playing it and i found a few probs
#1 if u try to do something like add a control tower while the main building in on a cliff, it will use the res and say it built it, but the units that require it will not be able 2 be built,
#2 the nukes stay there after they are blown up(the little red box)
#3 the ai doesn't't know what to do at all (I.E. it will make a barrack fly when it is attacked, then build a new one in it's place)
#4 the nukes don't do dmg(not 100% on this, but i launched one on the enemy and the buildings were still at full health)
#5 WOULD IT KILL U TO PUT SOME ATTACK ANIMATIONS!
#6 the icons need 2 be completely redone in my opinion, because in game they appear stretched and blurry

beside all that it was a fun game, the models kick ***

Edit: #7 the battle cruiser is nearly impossible to build (my ally built one, but for some reason even though i had the requirements it wouldn't't let me)

Also a question, do you plan on doing other starcraft maps when this is complete? b/c this one would get boring after a while
12-02-2003, 03:05 AM#19
Daro
Thanks, everyone. Great finds. Working on those now... and yes, attack animations will be in.
12-02-2003, 03:33 PM#20
Mystique
Btw soup. I was wondering if i could skin these! I whold really like to! If i can have a UVMAP of one of em i can make a test skin and u can say what u think :D

please?
12-02-2003, 09:07 PM#21
Anakaristhedark
I did one on battle.net. The feedback i got was not only the same here but how the skins were to blurry and one guy wanted the wc3 marine skin. W/e I like it a lot and I will be willing to help skin. Gl.
12-02-2003, 09:14 PM#22
faxmaster
Just remember that the bluryness on his skins is most likely due to the fact that they're 64 by 64, something that is needed to make it work over battle.net but also has the effect of making the skins look like crap. There is really no way around it, that I can think of anyway.
12-02-2003, 09:25 PM#23
LegolasArcher
Still look better than startcrafts :D
12-02-2003, 09:27 PM#24
Anakaristhedark
Yea I guess thats true, but his buttons are messed up they are blurry and have white blocks, you could redo the original ones or have something like this for the supply depot (yes i know its c'n'p)
12-03-2003, 03:36 AM#25
LiableSu5pect
im wondering y no 1 else noticed this big bug, you could still return minerals when you lifted off and moved around the map they still returned minerals nomatter how far it was from the patches... and EMP dosent work only on the unit casting it from what i see and addons give u farms
12-03-2003, 07:51 AM#26
zotax
You should help the project revolution mod out, combine your talents.
12-03-2003, 08:28 AM#27
Andy
well PR is higher poly, so they would have to see his talents at doing units in the 3-400 poly range
12-03-2003, 10:29 AM#28
Magic
This is good enough at low poly. It's EXCELLENT!
(Oooh, Magic only uses that word in capitals when he really really means it!)

It's simply brilliant, despite the bugs and things that need cleaning up.

You need anything Soup, drop me a line. Hosting, voices, resources, hookers, etc. :D
12-03-2003, 12:36 PM#29
Mystique
Yes! Ohh i got a vision!

Soup: Modeling
Magic: Voice acting
Oinerwrinkle:Triggering
Me (Gandalf): Skinning/Iconing

We can make our own little project!

Give me your E-Mail adresses and i can add you at MSN so we can talk :D
12-03-2003, 06:44 PM#30
Whitehorn
Somemay be repeats but:
  • Very slow mineral gathering (10 secs)
  • Hard to select units/buildings
  • You can lift off and land your comm centre right next to the geyser
  • 'Lumber required' :)
  • Resource gatherers can deposit to flying comm center
  • Building portraits knackered
  • As you used Humans... multiple SCV's can build a structure
  • Siege tank model error - just comes up as a unslectable shadow
  • LOS is huge - I could see other bases from start

I think you can afford to up the quality of the comm centre a little, as its the main struture being looked at. You have a high poly geyser, which you rarely look at..