| 12-13-2003, 12:34 PM | #16 |
You can add the function to enable disable user ui to remove the tooltip bug after defeat someone EnableUserUI="Enable/Disable User UI" EnableUserUI="User UI Is enabled is ",~Value" EnableUserUIHint="Remove the bug when a player leave" EnableUserUI=0,boolean _EnableUserUI_Defaults=true _EnableUserUI_Category=TC_GAME |
| 12-13-2003, 03:57 PM | #17 |
A custom blizzard.j file DOES disconnect if the map is the first map played Andy. |
| 12-13-2003, 08:36 PM | #18 |
Then they must have changed it some time because it was not that way before TFT. Hopefully they will fix that some time then. It is pretty strange that they do not load the Blizzard.j if it is the first map loaded. What about common.j, does it have the same problem? |
| 12-13-2003, 10:07 PM | #19 |
Why would one want to import common.j? |
| 12-13-2003, 10:38 PM | #20 |
It can contain code and globals like Blizzard.j . So it could be used to store the functions for the custom script call or similar stuff. |
| 12-14-2003, 07:48 PM | #21 |
Maybe I'm being stupid, but there seems to be a problem with your trackable triggers. This trigger should create a trackable near the centre of a 32x32 map, but it does nothing: Code:
TrackMake
Events
Map initialization
Conditions
Actions
Set trackable = (Create trackable object using path units\human\BloodElfSpellThief\BloodElfSpellThief at Location (331.70,-520.10) facing 270.00)
Trigger - Add to TrackClick <gen> the event (Trackable Object - trackable is clicked)
Trigger - Add to TrackMove <gen> the event (Trackable Object - The cursor is moved over trackable)
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)Also, I'm suprised that you still haven't added the ability to use Last Created Multiboard in triggers. The same applies to Last Created Trackable. WE Unlimited can do this without an imported blizzard.j. |
| 12-14-2003, 08:03 PM | #22 |
I don't know how PitzerMike implemented it, but it ISN'T possible, without a customized blizzard.j. |
| 12-14-2003, 08:51 PM | #23 |
Why would you ever need to use the last created multiboard if you need to set it to a variable when creating it? |
| 12-15-2003, 09:40 AM | #24 | |
Quote:
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| 12-16-2003, 06:31 PM | #25 |
1.13 patch lol !! with buff editing... |
| 12-16-2003, 07:57 PM | #26 |
nice work freak, but yea 1.13 convers just about everything we had working... |
| 12-24-2003, 10:49 PM | #27 | |
Quote:
There is still some functionality that is unique, especially in the trigger editor. Now that I created a fully 1.13 compliant build (get it from the first post), people can continue to use UMSWE. In the future (final 4.1) I will add additional functions to the trigger editor. |
| 12-25-2003, 02:04 AM | #28 |
hey.. did i tell u i love u! u tha man! EDIT: PROBLEM i get errors as soon as i open the new ums.. hmm im gettting missing strings when i open it up.. i get: WESTRING_EVENTID_EVENT_WIDGET_DEATH WESTRING_EVENTID_EVENT_DIALOG_BUTTON_CLICK WESTRING_EVENTID_EVENT_DIALOG_CLICK is that bad? am i missing somthing? should i edit my map with these errors? |
| 12-25-2003, 12:25 PM | #29 |
That is just a few missing strings. Unless Freak or Scio say otherwise, they shouldn't cause any problems editing your map. |
| 12-25-2003, 04:26 PM | #30 |
ok why has all my triggers that contains: a unit target a object (as event) been disabled =? when i try to turn them on, then it comes with a big f*cking error .... how can i solve that =? |
