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UMSWE 4.1 beta

12-13-2003, 12:34 PM#16
vjeux
You can add the function to enable disable user ui to remove the tooltip bug after defeat someone


EnableUserUI="Enable/Disable User UI"
EnableUserUI="User UI Is enabled is ",~Value"
EnableUserUIHint="Remove the bug when a player leave"

EnableUserUI=0,boolean
_EnableUserUI_Defaults=true
_EnableUserUI_Category=TC_GAME

12-13-2003, 03:57 PM#17
PitzerMike
A custom blizzard.j file DOES disconnect if the map is the first map played Andy.
12-13-2003, 08:36 PM#18
AIAndy
Then they must have changed it some time because it was not that way before TFT. Hopefully they will fix that some time then.
It is pretty strange that they do not load the Blizzard.j if it is the first map loaded.

What about common.j, does it have the same problem?
12-13-2003, 10:07 PM#19
PitzerMike
Why would one want to import common.j?
12-13-2003, 10:38 PM#20
AIAndy
It can contain code and globals like Blizzard.j . So it could be used to store the functions for the custom script call or similar stuff.
12-14-2003, 07:48 PM#21
35263526
Maybe I'm being stupid, but there seems to be a problem with your trackable triggers.
This trigger should create a trackable near the centre of a 32x32 map, but it does nothing:

Code:
TrackMake
    Events
        Map initialization
    Conditions
    Actions
        Set trackable = (Create trackable object using path units\human\BloodElfSpellThief\BloodElfSpellThief at Location (331.70,-520.10) facing 270.00)
        Trigger - Add to TrackClick <gen> the event (Trackable Object - trackable is clicked)
        Trigger - Add to TrackMove <gen> the event (Trackable Object - The cursor is moved over trackable)
        Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)

Also, I'm suprised that you still haven't added the ability to use Last Created Multiboard in triggers. The same applies to Last Created Trackable. WE Unlimited can do this without an imported blizzard.j.
12-14-2003, 08:03 PM#22
Starcraftfreak
I don't know how PitzerMike implemented it, but it ISN'T possible, without a customized blizzard.j.
12-14-2003, 08:51 PM#23
Vexorian
Why would you ever need to use the last created multiboard if you need to set it to a variable when creating it?
12-15-2003, 09:40 AM#24
Starcraftfreak
Quote:
Originally posted by Lord Vexorian
Why would you ever need to use the last created multiboard if you need to set it to a variable when creating it?
That's how I do it. Cause actually all those BJ-funcs do morer crap, but for compatibility reasons I won't change all functions to return the created object. Although it would be cool. But it takes too much time.
12-16-2003, 06:31 PM#25
ZeRo_MD
1.13 patch lol !!

with buff editing...
12-16-2003, 07:57 PM#26
Scio
nice work freak, but yea 1.13 convers just about everything we had working...
12-24-2003, 10:49 PM#27
Starcraftfreak
Quote:
Originally posted by Scio
nice work freak, but yea 1.13 convers just about everything we had working...

There is still some functionality that is unique, especially in the trigger editor. Now that I created a fully 1.13 compliant build (get it from the first post), people can continue to use UMSWE. In the future (final 4.1) I will add additional functions to the trigger editor.
12-25-2003, 02:04 AM#28
ViruZ
hey.. did i tell u i love u! u tha man!

EDIT: PROBLEM

i get errors as soon as i open the new ums..

hmm im gettting missing strings when i open it up.. i get:
WESTRING_EVENTID_EVENT_WIDGET_DEATH
WESTRING_EVENTID_EVENT_DIALOG_BUTTON_CLICK
WESTRING_EVENTID_EVENT_DIALOG_CLICK

is that bad? am i missing somthing? should i edit my map with these errors?
12-25-2003, 12:25 PM#29
35263526
That is just a few missing strings. Unless Freak or Scio say otherwise, they shouldn't cause any problems editing your map.
12-25-2003, 04:26 PM#30
chemo
ok why has all my triggers that contains: a unit target a object (as event) been disabled =?

when i try to turn them on, then it comes with a big f*cking error .... how can i solve that =?