HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Give Your Spell Ideas And I Will Make Them For You!

12-12-2003, 04:13 AM#16
MaliceDR
I had a request, but I'm going to let you catch up with everyone else before adding on to your to-do list. ;)

LiableSu5pect, while it technically doesn't inflict the frost effect upon enemies, Thunder Clap is essentially the same thing as Frost Nova.
12-12-2003, 04:15 AM#17
ObsidianTitan
I could probaly do all the spells i can think of, some of them might be difficult to pull of, that being the whole point of them. I dont actually have any need for any of the spells i think of, im just thinking of spell that would be difficult to pull of.

Will you do spells for the difficulty instead of just the uses? I ask because linkmaster is doing it not for the difficulty but for just doing spells for people.
12-12-2003, 04:40 AM#18
Aristotle
Dismissal: Target summoned creature is temporily vanished (like phase shift) for 1 min, if still alive at the end of this time it comes back.

Permanency: All spells currently on a target unit become permanent, deducts 100 xp from caster. Hero Ability.

Pathfind: Causes all trees between you and target destination to uproot and get out of the way.

Underworld Passage: Cast once, and then again, all creatures that go to one underworld passage will find themselves at the other.

Ok let me clarrify these spells and give you some ideas as to how you might be able to do them.

Dismissal: Basically a phase shift, available targets only summmoned, ranged, and a one minute duration.

Permanency: Basically a stat sticker, whatever damage, armor, attack speed, move speed, the unit currently has, it will retain, and then to avoid stacking the effects of those spells on triggers it must then remove all the actual magic from the unit. Then the caster must be fined 100 xp.

Pathfind: Ok, probably an invisible unit zipping over a forest and classifying all trees it comes within range of as trees to move, then they all need to animate and organize off to the side, pretty big spell unless you can just set a single instruction that all the trees can take and use.

Underworld Passage: Basically a re-modeled portal or gate thing I forgot the blizzard name for these buildings, anyway this will be tricky since you need to set its destination to a region and you need to place the regions at the opposite underworld passages. Note: If a third is made, replace the first with the third and so on.
12-12-2003, 05:32 AM#19
Rampager
Hehe bam!

Hands Of Ice----

Frost nova's appear fast all over the place in a little area of effect of about 200, while at the same time the frost breath thing, comes from all sides, N,NE,E,SE,S,SW,W,NW. about 3 times in about average succesion and then one giant nova appears and then it finishes.

it should do about 100 damage per second and when the giant nova comes up, it deals 300 damage, Usually for work on a building.
12-12-2003, 05:49 AM#20
Thunder-Hunter
Well sorry then for that post cause I didnt know that you made it already.
12-12-2003, 10:46 AM#21
linkmaster23
HEH, I hope your still bored. As i told you, they get kinda big. So good luck. HEH, MALI-DR i laughed at your avatar LOL!

O YEA. 35263526 i love how your thread looks so much like mine. And i LOVE the progress your making. LOL. As ive said Many times, you will get bored of doing it eventully. And HOW COME I DIDNT get these awesume ideas in MY thread?!
12-12-2003, 01:52 PM#22
Silver_Lynx
Well, it's obvious 35263526 is gettin a little bogged down, and since Link master virtually has the same thread, you guys should work together on one thread. That way you can share the work (which in some way your doing anyways), and people won't have to read through both threads to find out what spells have been done (especially considering the fact that these threads grow like crazy).

Yeah I could do a lot of these spells too, and my own, but i lack the time...and since you guys are bored it puts the rest of us in luck. Link if your upset about not getting kewl spells, i put one at the end of your thread for you :D, i'm sure you'll have some fun with it.
12-12-2003, 03:01 PM#23
Voi
Make an orb of lightning hero ability without that disabled face icon (no icon at all needed)...When you made it Im gonna change it to exactly what I want but I still give u credits if u succeed.

I make the fun abilities alone :P this was because I couldnt do it myself :P.

Also try to make a working more slots in inventory ability :D.
12-12-2003, 06:26 PM#24
RaeVanMorlock
Are you familiar with MTG? I'm having trouble with the Wall of Fire's ability.

Pay 1 mana: Wall of Fire gains +1/+0 until end of turn.

The problem is that Wall of Fire is a 0/5 creature.

So in WC3 terms, Wall of Fire has no damage and 5 hitpoints. When the ability is used, Wall of Fire gains 1 damage for 30 seconds. The ability has a 0 cooldown so it can be stackable.

I have the triggered ability to add the damage all setup:

Events
Unit - A unit Is issued an order with no target

Conditions
(Unit-type of (Ordered unit)) Equal to Wall of Fire
(Issued order) Equal to (Order(roar))

Actions
Custom script: local unit boosted_unit = null
Custom script: set boosted_unit = GetOrderedUnit()
Player - Add -1 to (Owner of (Ordered unit)) Current gold
Unit - Set mana of (Ordered unit) to (Real((Player 1 (Red) Current gold)))
Custom script: call UnitAddAbilityBJ( 'AItg', boosted_unit )
Custom script: call UnitAddAbilityBJ( 'Aatk', boosted_unit )
Wait turn_length game-time seconds
Custom script: call UnitRemoveAbilityBJ( 'AItg', boosted_unit )

where turn_length is a global variable equal to 30.

The problem is getting the unit to be able to attack while having damage.

For instance, so that he's inititally a 0/5 unit, I can set his damage to 0d0. But then when using the ability, he still has no attack. And giving him 1d0 or higher gives him base damage. So.. have fun with this :) You'll definitely get creds in my map if you can pull it off.
12-12-2003, 09:01 PM#25
EdwardSwolenToe
Could you make a spell called explode, where the batrider flyes towards the unit, decending down gradually, then apon reaching the unit it plays its explode animation, dealing 250 damage and then 150 damage to surrounding units. Also playing effects like flamestrike n stuff.

ive sorta tried to do it although im a poor triggerer so ive not gotten too
far.
Event:
Unit - A unit Is issued an order targeting an object
Condition:
(Issued order) Equal to (Order(absorb)) (yes, i changed the string to absorb in the ability)
Action:
Set Target = (Target unit of issued order)



Event:
Unit - A unit Begins casting an ability
Condition:
(Ability being cast) Equal to Explode
Action:
Unit - Order (Triggering unit) to Move To (Position of Target)
Unit - Pause (Triggering unit)
Unit - Pause Target

Animation - Change (Triggering unit) flying height to 10.00 at 1.00
Wait 1.50 seconds
Animation - Play (Triggering unit)'s Death Spell animation
Animation - Reset (Triggering unit)'s animation
Wait 0.10 seconds
Unit Group - Pick every unit in (Units within 200.00 of (Position of Target5)) and do (Special Effect - Create a special effect attached to the origin of (Picked unit) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl)
Unit - Set life of Target5 to ((Life of Target5) - 250.00)
Wait 0.10 seconds
Unit Group - Pick every unit in (Units within 200.00 of (Position of Target5)) and do (Unit - Set life of (Picked unit) to ((Life of (Picked unit)) - 150.00))
Wait 0.10 seconds
Unit - Unpause (Triggering unit)
Unit - Unpause Target


if you can do this, it would be greatly appreciated
12-12-2003, 09:30 PM#26
FireDragonBlinx
Hi.

Could you make me a spell where the archangel model comes down and attacks enemy units for 15 seconds deal like 30 damage every 5 seconds. It should last 15 seconds. Thanks
12-13-2003, 03:38 AM#27
311
A holy freeze spell like in diablo. I tried doing it but it just dont come out right. If you havent played diablo what it is is a spell that is an aura like ability that effects enemies it slows them, but also turns them blue. I tried adding color with triggers but theres no event enemy leaves range of unit trigger so once there blue there blue 4ever I did have it so they kind of change back but it still just don't seem right, also I want some kind of noise them just turning all blue just doenst seem right. So the trigger should be fairly easy just an opposite endurance aura that works on enemies, just the fact it turns them blue, add some cool sound effects and find a cool effet for the big icy thing around the feet
12-13-2003, 04:00 AM#28
GellanFellan
I have a question:
-1-What is JASS and GUI
-2-Can anyone do skins and spell graphics or do you need programming language skills?

I also have lots of cool spells, but u got too much :(
12-13-2003, 04:08 AM#29
FerretDruid
GUI is general user interface... just the regular functions that come pre-loaded with the editor.

JASS is the code the game actually uses, and you can use it in your triggers with the Custom Script action, or you can make triggers entirely with JASS.

Anyone can do skins.. Do a search or check the artist's corner forums and you're bound to find a wealth of information here about skinning. For spell graphics, you can mix and match most of the existing ones but to edit them you will have to edit the actual models. With a few exceptions.. like, for instance, some abilities you can change the color of without model editing, like the bolt in chain lightning.

You could have used a seperate topic for this instead of using one that was already made :bgrun:
12-13-2003, 04:36 AM#30
zotax
I would make this myself but my comp with Wc is buggered, so I'll see how you do it. Spell name: lets just call it volcano for now

Based of shockwave
When the unit casts it, hide the unit (with the phoenix fire SFX thingy)
Then the usual shockwave sfx plays, followed by the earthquake SFX then the flamestrike SFX at the point where the shockwave is cast.
About halfway through the flamsetrike SFX playing (youll have to make a custom destructible with the fiery crater model) is created at scale value 0.25, wait 0.25secs then replace with itself scaled .5, wait 0.25, scale 0.75, wait .5, scale 1.00, wait .5, scale 1.25, wait .5, scale 1.5, wait .5 scale 1.75, wait .5 scale 2.
Alrighty then (the interesting part) I want to mimic the effect of a volcano erupting out flaming balls. The mortar team firing art will probably do (unless you can think of something better). It would be cool if they were at random offsets, and if the area they hit suffered splash damage. Then after about 30 secs of this unhide the hero at the target point with some sorta sfx (hero revival?), and destroy the volcano.

If you could do this for me it would be great (Im interested to see how you will do the damaging erupted fireballs).