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How to do animation Transfers

02-02-2004, 11:20 AM#16
Xaran Alamas
Oh yeah!
02-02-2004, 11:41 AM#17
MaD[Lion]
i have been a newbie too, no one helped me. I just experimented and figured out how to do stuff. I agree that with a tutorial it will be easier, so i will release a tutorial asap.
It will not be very soon, because i have to work with my MOD.
We only have 2 peoples, me and the leader.
So there is much work for me
02-02-2004, 12:46 PM#18
TheCreator
Do any of you not see ANYTHING
wrong in teaching the whole community
this?
When you first master a skill and gain
expirience of it, it becomes a "profession".
Like geoset-merging. That was a thing that
only Cookie and few others could do.
Now it has been overflowed and overused.
The download section is full of geoset-merges
which people learnt by reading some little
"1-2-3 geoset-merge" tutorial.

I for one is getting sick of this!

If everyone could model, skin, map,
trigger, terrain and so on, we wouldn't
depend on eachother. You could
basicly be a one-man team (That
would take a long time though,
but I hope you get the point).

This is why knowledge should
be restricted to the ones that
were willing to learn and
expiriement. Those who actually
gives it more than one try, maybe
fail, but don't give-up...

LOOK! For gods sake, the model
gallery already inhabbits threads
like "OMGZ! TRANSFERRED WARDEN
GRUNT!!!11!one!"
02-02-2004, 01:07 PM#19
RightField
stickied!
02-02-2004, 02:40 PM#20
MaD[Lion]
I wont make that tutorial anymore. I figured out that all the n00bz just love to show their works. So if i make a tut, then there will be thousand of threads with "OMG I ID IT!! JEZUS!! Animation Transfer UNIT!!!".
I'm getting tired of those threads. peoples are posting such ugly models that they made in 15 mins. Please only post good quality models.
What you have learn should be ur experience not for showing peoples, unless if u made sumthing really cool.

JESUZ!! I REALLY DID IT!!! WOOHOO<---n00b
02-02-2004, 03:34 PM#21
TheCreator
Thank you for your kindness
and understanding MaD[Lion]!
I hope others will understand
that too!
02-02-2004, 05:52 PM#22
STURMguy22
I don't care either way if a more in depth tutorial is made or not. I would like to try to do it, and probably will follow the tut at the top to get me started. The only thing I have a problem with is you guys' advocation of NOT GIVEING HELP. Now I understand that many of you learned how to do it the hard way and want to seem like the best in comparison of others, and I respect that. But one of the main jobs of this site is to GIVE HELP, so why are you so determined on not doing that. I remember when I first started out trying to make models and put them in game. I had no idea what to do and all the tutorials on the subject were outdated. So I asked one of my team members and he basically held my hand through the whole process. And it worked perfectly. That gave me the basis on improving myself and allowing me to help my team a little better. What is wrong with that? And you know what I do now? I do the same thing Challis did for me, I help people who don't know how to do certain stuff so that they know how. So in my opinion, if someone knows how to do something, share it with the community (unless for a project or something in that area). The tutorial at the top is great, but I don't see whats wrong with making a more in depth one. If you don't want to provide help, don't attempt to get others to do the same. The more people know, the better the mods the work on will be
02-02-2004, 06:29 PM#23
TheCreator
Don't misunderstand me!
I don't mind giving help,
as I have done it a couple
of times. It's what you get
in return that makes me SICK!

Take for an example:
The episode with Ice Knight,
and his period of learning
geoset-merging. He got a little
help here and there, and
oBs3rv3r helped him finish
it off. When he first mastered
it, he was ALL OVER THE PLACE
with it. If you look around in the
download section theres probably
more than LOTS of merges done
by him.

That is what I get angry about!
I don't mind giving a little
help if it's for a good cause
(like a project, campaign or
such), but when it comes to
people who just oversuses
a method/technique and
makes simple requests that
goes out to the public, but
only gets used by 5-6 people,
I draw the line!

Not only is it almost a waste of
time for the creator of the merges,
but it also mocks the art geoset-merging
once was, by seeing even a newbie
who first opened up the editor
a couple of days ago do it
and rubbing it all over the model gallery
like: "OMG!!!!!!!!!! WOWZORZ MEH
NEW MODEL! OMG!!!111!1one one!1".

As I said eariler:

If everyone could model, skin, map,
trigger, terrain and so on, we wouldn't
depend on eachother. You could
basicly be a one-man team (That
would take a long time though,
but I hope you get the point).

That means if for an example
Realm Design had one man which
could do it all, you, Challis and all
the other staff members would
become unnesessary (You would
likely be assigned to the team
to speed the project up, but
this is theory).

That is why some things should
only be for the ones who actually
wants to LEARN and expiriement,
and not for the ones that wants
to go beserk showing it of in the
gallery because they did something
they got almost fed in with a spoon
of a "As easy as 1-2-3" tutorial.
02-02-2004, 07:43 PM#24
STURMguy22
I understand your concern, and it is very valid. And its not as if I'm going to change anyone's mind anyway. See me, I always think of hm... I just learned how to do this, I think I might write a tutorial on it. I don't think of the reprocussions, I think of what other people would get out of it. And I believe thats what making a tutorial is about. Its everyone's own personal business to keep things to themselves, but I don't approve of attempting to get others to not make a tutorial. I'm sure many people would have benefitted from the tutorial [mad]lion would have made. People have to start somewhere, and people showing off their bad, but first try stuff is something that is always going to have to be dealt with. I mean, you see many bad skins in the gallery, and that was a reprocussion of people learning to skin. People are going to learn how to from tutorials made and then try it themselves, show off their models, get help with doing harder stuff and eventually people would be good at it. Its a natural cycle, so why try to hinder it. If you don't want to make a tutorial, then don't, but don't try to stop others from helping people out, whatever the form it may be.
02-02-2004, 08:12 PM#25
TheCreator
I rest my case!
I am glad I have lost an arguement
to a person like you STURMguy22.

However I hope for the community
that the thing that happened to
geoset-merging doesn't happen
to this method/technique!

Best of luck!

-TheCreator
02-02-2004, 09:06 PM#26
Xaran Alamas
Quote:
Originally posted by RightField
stickied!


RF we're trying to prevent too many stickied threads in the modelling forum that's why there's a list of all the important threads in the FAQ and How to Thread, unstickied!
02-02-2004, 11:12 PM#27
Lethal.Fury

Mwa Mwa Mwa!

MaD and Creator has a good point there

So Does Strm

Wait a minute!!! Is there anything else MDL Masters can do now0_o???!!

I mean the animation transferrign this is now out so what else is left?

lol somehow i feel Xaran has nothing up in his sleeve :(

Ahh! I feel sorry for the MDL people now lol...
__________________________
Animation transferring was easy... it was kinda common sence... Well maybe to me but it was less confusing than Geomerging :D
02-03-2004, 01:26 AM#28
WC3player2
Geomerging is way easier than animation transfer, I'm confused.

I'm trying to copy shaman animations to the grunt. I copied over the sequences, bones yes I read that note at the bottom.

Now do I have to copy over Geoset Anims, and or matrices?

Any Help is appreciated

I have mastered geoset merging that is so easy but it would be nice if I could geoset merg and transfer animations.
02-03-2004, 05:07 AM#29
Kojiro
Alright, in reference to any arguments... Well, they're probably settled by now, but heres my two cents anyway.

One man might be able to do it all, but there will always be someone who can do it better... And thats where you're "profession" comes from. People go to IceKnight because he is WILLING to lend a helping hand, and he is also very talented at his "profession". And everyone knows that Kdub, zzZZ (h0pesfall), Cookie, Xaran, Fireaarro, Ari, and Rightfield are the ones who KNOW, the ones who are the BEST, and are usually the ones willing to LEND A HAND, (btw, I'm not saying that they are the absolute best, just some good names I know), thats what makes them the people to turn to. Newbies are ALWAYS going to rule the forums because of sheer quantity, and they may learn a few things here and there, and that is how they grow to become some of the people that we know today, some of the people that gain the respect of the general public.

Btw, that was MY "Warden Grunt" I figured it out last night, so I was needless to say, pleased with myself, seeing as I didn't have any tutorials to help me or anything, and I DID infact experiment to get my results.

Well, thats all I really have to say about that subject...

On another note... I need some help, heh. I've made my WardenGrunt, as some know, and I recently have attached a modified demonhunter blade onto his hand, to make a claw... this looks alright, and works fine in the WC3 Viewer, (v2.2a). However, I import this model into my map... and it crashes my computer... well, it freezes it, about 3 millimeters away from finishing loading the map. I'd appreciate some help with this. Here is a screenshot.
02-03-2004, 05:13 AM#30
Kojiro
In continuation, here is the .mdl file, any help is appreciated... I dunno what I've done wrong... I'll have to try the model before I added the demonhunter blade, check if thats the case.