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Battle of the Lost Sea

02-11-2004, 11:59 PM#16
[Death]
Wee, I think.
02-12-2004, 05:25 AM#17
Warbringer87
Quote:
Originally posted by slith
First sorry for the spelling
Here is some idea:

Somewhere near Kalimdor's coast, a murloc baby get out of his egg, and find himself alone without his mother or his father. In the wild and alone he survives (mission1) and grew up till the time he finally meet some murlocs. Those are refugees and they are fleeing the nagas who are enslaving them. Some part of the young genetically memory came back and he sees his father being the war thief of a murloc's tribe. He decides to help his brethren to fight the nagas to save his people (mission2) and he installs some villages in the echo isles. But then he remembers of the existence of other murloc's tribe and he decides to go help them. First he has to help the “sea witch� clan near the maelstrom to fight the Spirit who is controlling them (mission3). Then he has to help the coral dweller clan to fight the trolls who are hunting them in the Zull-kin islands (mission4). At last he has to fight the humans who are polluting the Lordamere lake where dwelled the elemental tribe (mission5). There the hero remembers the position of the murloc's old city: Atlantis (names are just for example). But he discovered every one is allying himself against him so he won't go there; even the demons and the dragons are fighting together to guard the town (mission6+7). At last he find the lost city in ruins and he opens the gates of the palace; making with that the doom of this world: the murlocs abandoned this city because they had unburied the elementals spirits who were ruling the world before the titans went and defeated them. Now the murlocs have to do what their parents have done: destroy or bury alive the monster (mission8+9+10).


It gets better in the end, but the whole egg thing is a little bit silly. Also the whole remembering parents and junk.. I think it would be better if elder murlocs told him. Basically, the idea is good, but not rock-solid.
02-12-2004, 03:47 PM#18
slith
i am waiting for some more precise critics before making it one modifying it to some final version.
02-12-2004, 07:00 PM#19
AlasdairJC
NOOOOOO! Memory is not inherited! I'm sorry, but having the memory inherited is just plain stupid. Everything else is good though.
02-12-2004, 07:06 PM#20
slith
why is it stuppid?
it is biologically possible
02-12-2004, 07:08 PM#21
AlasdairJC
No it isn't. Behaviors can be inherited (instinct), but not memory. It's like me remembering being my dad at school.
02-12-2004, 07:44 PM#22
slith
i did not say it exists, but i says the biologists aare saying it is mecanicly possible...
02-12-2004, 08:36 PM#23
Saboera
ok guys a shot of the terrain ^_^
02-12-2004, 08:58 PM#24
AmazingAdam
really nice
02-13-2004, 01:48 AM#25
[Death]
Vortex Aura (Slow Aura) This used absolutely NO triggers at all.
If anybody knows a better Caster Art, please post here or PM me.
The Slow <Target> (the slow thingie on the Paladin :D) is there just for show. Nothing else to put there, other arts didn't loop, and one was perfect, oh well.
02-13-2004, 04:24 PM#26
slith
The terrain looks very nice.

If i can give a piece of advice, make some different skin for the doobad: they look a little bit too naga.
02-13-2004, 06:24 PM#27
Saboera
cant it will look like a rainbow crap if we do this, the only way is too skin the cliffs and the tile than skin doodad to fit wit it but unfortunatly alasdair spread darwin word everywhere
02-13-2004, 06:31 PM#28
slith
You can use other civilization's buildings (dalaran tower for exemple)
02-13-2004, 06:47 PM#29
Saboera
we cant replace the curent cliffs whithut making a new map or overwriting wit a custom one and dalaran ist a good choice and also in case u didnt knew like 90% of the buildins are created by cliffs and raise tool
02-13-2004, 07:20 PM#30
slith
Alright, just make it looks not like naga plz, like by ading more corals (the murlocs are not very technological you say!).