| 02-11-2004, 08:35 PM | #16 |
Edit: nevermind |
| 02-11-2004, 08:38 PM | #17 | |
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critical strike, 50% to deal 10 times normal damage, with a 100% lifesteal and attack speed upgrade!? dude... that would be unbeatable... and their all passive eccept his ultimate... :no: |
| 02-11-2004, 08:42 PM | #18 |
He'd have to be level 19 to have 50% 10x damage. That's a lot of work to get to. And I don't care that you don't like multiple passives on a hero. It's not your map, so let him criticize it. |
| 02-11-2004, 08:44 PM | #19 | |
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sorry ultimates only have 1 lv should've posted that anyway your charecter is a litttttle too powerful. I'll fix that in the map. |
| 02-11-2004, 08:44 PM | #20 |
it's just not very fun to play, thats all... |
| 02-11-2004, 08:50 PM | #21 |
what isn't?emote_confused |
| 02-11-2004, 09:07 PM | #22 |
a hero with three frikky-dikky passives... all u can do is run around, attack, allmost die, regenerate and attack again... :( |
| 02-11-2004, 09:10 PM | #23 |
That's what melee fighters do. |
| 02-11-2004, 09:12 PM | #24 |
sigh.... mr. 'gunhogunz' please point that gun at ur own scalp and fire... i've had enough, i'm adding your noobness to my ignore list ://// |
| 02-11-2004, 09:17 PM | #25 | |
Quote:
I agree. Gunhoguns less passives. NEW RULE must have atleast 1 spell Ability. |
| 02-11-2004, 09:19 PM | #26 |
well he has one spell ability... to summon yet another flashclumb to fight along side of him...://// |
| 02-11-2004, 09:35 PM | #27 |
Name: Ramong Model: Illidan - Demon form Class: Avenger Primary attribute: strength Ability 1: Hell fire(flamestrike) 100/150/200/250/ etc... Ability 2: Wound heal(holy light) heal 50/150/250/350/450/550/650/750/850/950 Ability 3: Pissed(war stomp) dmg 25/35/45/55/65 etc... stun sec. 2/3/4/5/6/7/8/9/10/12 ULTIMATE: Revenge(unholy aura) hit reg. 65%. Mana reg. 65% |
| 02-11-2004, 09:46 PM | #28 |
i think hp regen would be totally useless with that dude... cuz he allread gots a healing skill. |
| 02-11-2004, 09:52 PM | #29 |
I agree it's also a pathetic ultimate. but if that's really what you want tell me. |
| 02-11-2004, 10:59 PM | #30 |
Hunter0000 Infernal Infernal Lord Intel Rain of Fire - Target area gests bombarded my meatores. They do 25+10 dmg per level and it lasts for 10+2 per level. Re-amimate- Revives the Infernal Lord with partial HP unpon death, cooldown 240. 10+5% HP per level. Soul Trap - Places an inative golem(unburning one) on the field, if a non-hero unit comes near it(not undead or mech) it sucks its soul out and becomes an infernal. Quality of infernal goes up with level. Ultiment, Infernal Construction(channel) - The ground around the Infernal Lord igntites with unnatural fire, doing 30 dmg/sec to enemies on it. When an enemy in the radius dies, its soul is trapped within the Infernal Lord temporalily. When the spell is done, or stops, the flames gather nest to the Lord, and depending on the # of souls gathered it will make an infernal varied in power. That should keep you busy. hehehe |
