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SIGNUP for an RPG map.

02-11-2004, 08:35 PM#16
Kamahl
Edit: nevermind
02-11-2004, 08:38 PM#17
erwtenpeller
Quote:
Originally posted by Gung-Ho_Guns
Oh, sorry, I'll update mine:

Abilities: First Strike (based on critical) 10/15/35/40/45/46/47/48/49/50 % to do 2/3/4/5/6/etc times damage
Trample: (Pit lord splash) 50/60/85/90/95/96/97/98/99/100% of damage is splash over 100/100/150/150/175/200/225/250/300/350 distance
Regenerate: 15/25/35/45/55/65/75/85/95/100% life steal and 10/20/30/40/50/60/70/80/90/100% faster attack (vampirism aura, only affects me)
Ultimate: Summon Spiritmonger - Based on infernal, summons a massive, very high damage unit with fast hp regeneration.
500/550/600/650/700/800/900/1000/1250/1750 hp
LOL... thats so overpower...

critical strike, 50% to deal 10 times normal damage, with a 100% lifesteal and attack speed upgrade!?

dude... that would be unbeatable...

and their all passive eccept his ultimate... :no:
02-11-2004, 08:42 PM#18
Kamahl
He'd have to be level 19 to have 50% 10x damage. That's a lot of work to get to. And I don't care that you don't like multiple passives on a hero. It's not your map, so let him criticize it.
02-11-2004, 08:44 PM#19
Lord Evilblobs
Quote:
Originally posted by Gung-Ho_Guns
Oh, sorry, I'll update mine:

Abilities: First Strike (based on critical) 10/15/35/40/45/46/47/48/49/50 % to do 2/3/4/5/6/etc times damage
Trample: (Pit lord splash) 50/60/85/90/95/96/97/98/99/100% of damage is splash over 100/100/150/150/175/200/225/250/300/350 distance
Regenerate: 15/25/35/45/55/65/75/85/95/100% life steal and 10/20/30/40/50/60/70/80/90/100% faster attack (vampirism aura, only affects me)
Ultimate: Summon Spiritmonger - Based on infernal, summons a massive, very high damage unit with fast hp regeneration.
500/550/600/650/700/800/900/1000/1250/1750 hp


sorry ultimates only have 1 lv should've posted that


anyway your charecter is a litttttle too powerful. I'll fix that in the map.
02-11-2004, 08:44 PM#20
erwtenpeller
it's just not very fun to play, thats all...
02-11-2004, 08:50 PM#21
Lord Evilblobs
what isn't?emote_confused
02-11-2004, 09:07 PM#22
erwtenpeller
a hero with three frikky-dikky passives... all u can do is run around, attack, allmost die, regenerate and attack again... :(
02-11-2004, 09:10 PM#23
Kamahl
That's what melee fighters do.
02-11-2004, 09:12 PM#24
erwtenpeller
sigh.... mr. 'gunhogunz' please point that gun at ur own scalp and fire...

i've had enough, i'm adding your noobness to my ignore list :////
02-11-2004, 09:17 PM#25
Lord Evilblobs
Quote:
Originally posted by erwtenpeller
a hero with three frikky-dikky passives... all u can do is run around, attack, allmost die, regenerate and attack again... :(



I agree.

Gunhoguns less passives.


NEW RULE must have atleast 1 spell Ability.
02-11-2004, 09:19 PM#26
erwtenpeller
well he has one spell ability... to summon yet another flashclumb to fight along side of him...:////
02-11-2004, 09:35 PM#27
Ramong
Name: Ramong
Model: Illidan - Demon form
Class: Avenger
Primary attribute: strength

Ability 1: Hell fire(flamestrike) 100/150/200/250/ etc...
Ability 2: Wound heal(holy light) heal 50/150/250/350/450/550/650/750/850/950
Ability 3: Pissed(war stomp) dmg 25/35/45/55/65 etc...
stun sec. 2/3/4/5/6/7/8/9/10/12
ULTIMATE: Revenge(unholy aura) hit reg. 65%. Mana reg. 65%
02-11-2004, 09:46 PM#28
erwtenpeller
i think hp regen would be totally useless with that dude... cuz he allread gots a healing skill.
02-11-2004, 09:52 PM#29
Lord Evilblobs
I agree it's also a pathetic ultimate. but if that's really what you want tell me.
02-11-2004, 10:59 PM#30
Hunter0000
Hunter0000
Infernal
Infernal Lord
Intel

Rain of Fire - Target area gests bombarded my meatores. They do 25+10 dmg per level and it lasts for 10+2 per level.

Re-amimate- Revives the Infernal Lord with partial HP unpon death, cooldown 240. 10+5% HP per level.

Soul Trap - Places an inative golem(unburning one) on the field, if a non-hero unit comes near it(not undead or mech) it sucks its soul out and becomes an infernal. Quality of infernal goes up with level.

Ultiment, Infernal Construction(channel) - The ground around the Infernal Lord igntites with unnatural fire, doing 30 dmg/sec to enemies on it. When an enemy in the radius dies, its soul is trapped within the Infernal Lord temporalily. When the spell is done, or stops, the flames gather nest to the Lord, and depending on the # of souls gathered it will make an infernal varied in power.

That should keep you busy. hehehe