| 03-16-2004, 11:59 AM | #16 |
I was just wondering if it was too late to join this? If not, I have some skills with triggering and cinematics. I am a fairly good terrainer, and I would be more than happy to do voice acting or make custom music for the campaign. But if it is too late, would it still be ok to give ideas? |
| 03-16-2004, 12:14 PM | #17 |
would u like me to start reskinning the buildings? |
| 03-16-2004, 04:56 PM | #18 |
blackpearl, i am in need of voice actors, triggerers, terrainers, and Cinematic developer. You can join. Azn, i really need you to learn the geoset merging. You can however do that icon i want one of you to do. Keep trying to get WINMPQ to work. |
| 03-16-2004, 08:49 PM | #19 | |
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Welcome Pearl, nice to have some help. If we can get this project off it's feet(really pushing) we just might become a hosted mod and then we can accomplish something. aaa....WAY to many units in my opinion. The warlock also seems pretty damn overpowerd. Why have a Blood elf knight and a mounted archer? You should either then kill off the sowrdsman or knight. The mounted archer idea is classic, so keep it. The dragon hawk sould'nt have devour but a strong piercing attack. Blood elven sentinal, that makes the ranger pointless. Unless your making the orcs/undead of equal power i suggest you tone it down. And i also got some problems with the story, it seems pretty unique but i hope you got a wild card up your sleeve aaa, cause Counterstrike At Quel'Thalas is going to kill us if we dont have an edge. |
| 03-16-2004, 09:59 PM | #20 | |
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Im trying to even them with the other races.( I think all the others have 12 if im correct?) I think that we should get rid of the plain dragonhawk and lancer. Also the sentinel. Naval units are only going to be used in certain missions, so that kinda eliminates them. If you want to make this a mod, im fine with that. Just someone has to type all the code. If we do make this a mod, id rather just add blood elf as a race and change the human tree around a bit. The warlock can be cut back on spell immunity. |
| 03-16-2004, 10:00 PM | #21 |
Also, metropolis, are you done with the archer skin? Send it to me if you are. |
| 03-16-2004, 10:37 PM | #22 |
no, i dont mean to make it a mod, i always get theses mods, projects, whatever confused. |
| 03-16-2004, 10:57 PM | #23 |
well, since it seems that you have nothing for me to do yet, i will try to make a sample cinematic of the dreams without any custom guys just to get the feel of the campaign. well, i may have some custom guys if i can figure out how to get them in. *shrugs* |
| 03-16-2004, 11:50 PM | #24 |
but i wont be doing the voice overs yet, so it'll just be me saying the stuff normally. I have to get a good imitation first, and i havent tried to imitate Kael's voice before. although, i will try a little |
| 03-17-2004, 01:19 AM | #25 | |
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| 03-17-2004, 01:28 AM | #26 | |
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kk, when you have it, send it to me at [email protected] and i'll get it in. I think i'll put up little cinematics every once in a while just so i feel useful anyways though... ;) ^_^ |
| 03-17-2004, 10:50 AM | #27 |
lol, putting a sound file on this forum as a teaser, that should be a first timer |
| 03-17-2004, 02:44 PM | #28 |
I was thinking about the model you guys requested to Ice Knight. Prest head on sylvanas model without breast. Why dont you attach the preist head to a normal male archer model, increase the size and just add a hero glow? Ice Knight does geomerging not model editing. I'm telling you this because if he cant do your request he wont ever bother. |
| 03-17-2004, 04:52 PM | #29 | |
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I dont need it for a hero, its the ranger model, which upgrades from the archer. |
| 03-17-2004, 09:51 PM | #30 |
Heres a screenshot i took. I was bored, so i made this Dragon Hawk Roost. I can seem to get the bottom part that is purple. Also is a screenshot of the archer, and metropolis' skin he did for it. |
