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RPG campaign (no name yet)

03-17-2004, 01:34 PM#16
MaabyTTk
But should we make a new model? Its kind a boring running around with the same weapon all the time :(
03-17-2004, 03:51 PM#17
slith
Of corse not: we make a basic model and then we add the weapons in his hand.
03-17-2004, 03:55 PM#18
1Z1KaosAngel1Z1
I can help im GooD at doing Triggers!!! So Please I Need Sumthing To Do!!!
03-26-2004, 09:50 PM#19
SkriK
undefinedundefinedundefinedI would really like to help out. I can come up with names and stuff like that and do alot of triggers but not advanced ones (yet).
I have an sugestion like if you come up with a name for the rebells and the belivers, I think it would be greater.
03-27-2004, 10:25 AM#20
MaabyTTk
K you can help, but it been alittle slow since i am sick. =/
03-27-2004, 10:46 AM#21
Lour)HEAD
You seem to be pretty confident that this will be great, but the only things you have are the names of a few villages, and the idea that there are no orcs or undead or elves yet. I am skeptical.
03-27-2004, 02:36 PM#22
slith
Quote:
Originally Posted by Lour)HEAD
You seem to be pretty confident that this will be great, but the only things you have are the names of a few villages, and the idea that there are no orcs or undead or elves yet. I am skeptical.
We are just begining the making of the map!

By the way, i would like to know what i have to do.
03-27-2004, 03:42 PM#23
MaabyTTk
You had the best ideas of the first map so you make that.
I will do something as fast as my illness go away =/

Lour)HEAD- Ok your sceptical but you will see ^_^

Edit: Ok i feel good :D
I will work on the shop system. Since we will do like in Final Fantasy. A huge map were you see the town as a little thing but if you go close you will enter it and a new map will open with the whole city. All shops and inside buildings would be on another map. I will use triggers to buy not just place an Goblin Merchant.

Edit2: Is there anyone that could make an good Final Fantasy like battle system since even if i am pretty good at triggers this getting to hard. PLZ i need help at this.

Edit3: I think we should use models from the Download Section since hardly any modellers join projects these days. Theres lots a good stuff there. I will also start working on alittle Village that will be used alittle in the game. I dont realy know what the village should be used to but i haf to do something after being sick for a week.

Edit4: Added some pics of models that might be used.
03-28-2004, 09:57 AM#24
SkriK
I have almost succeeded with a FF battle system on a campaign i tried to create about 2 month ago. Maybe i can help. :D
03-28-2004, 10:28 AM#25
MaabyTTk
Quote:
Originally Posted by SkriK
I have almost succeeded with a FF battle system on a campaign i tried to create about 2 month ago. Maybe i can help. :D
Thats cool. Send it over when you get finished. :D

But anyway after i get home i will continiu on the TINY TINY TINY city i been working on. It will be the smallest in the game with some shops missions and items. :D

If we get some work done and get a name for the campaign we might get hosted. I hope so =) :D
03-28-2004, 01:30 PM#26
SkriK
I would really apriciate if I could get some info about rects and regions so I can make the system fit with the map.

And about how many Creeps and how many heroes there should be in the battle at the same time. ^_^
03-28-2004, 04:19 PM#27
slith
Quote:
Originally Posted by SkriK
I would really apriciate if I could get some info about rects and regions so I can make the system fit with the map.

And about how many Creeps and how many heroes there should be in the battle at the same time. ^_^
Well i was thinking that the player should be able to gather a big team whose size will depend of his "Leading Capacity". In addition the player could intervene in a battle where some of his allies are attacked.

I think a maximum of 9 heroes will be good (i know it is big but remember the player will have to evolve to have as much of team members) but with the allies it can evolves about 40 units. For the monsters/ennemies the player must be able to fight a small company: 50-60 units. I know that looks big but it is necessary to make the game looks realistic and fun.
03-29-2004, 07:36 PM#28
SkriK
Allright! :D This maybe take some time but im pretty sure i will be able to finish it. But is it going to be a multi- or singlecampaign-player game? I really need to know. And how is it going to begin. ^_^

Maybe you could send it to me. :> hehe.

I'm going to steal it from you!!! ^_^ ... just kidding. But it would really help me if could see it.
03-30-2004, 08:46 AM#29
MaabyTTk
Quote:
Originally Posted by SkriK
Allright! :D This maybe take some time but im pretty sure i will be able to finish it. But is it going to be a multi- or singlecampaign-player game? I really need to know. And how is it going to begin. ^_^

Maybe you could send it to me. :> hehe.

I'm going to steal it from you!!! ^_^ ... just kidding. But it would really help me if could see it.

Singleplayer i think is best. Maybe multi as a new project if this gets as good as it should =)

Asl Slith to send it he is the one making the map.
03-30-2004, 03:28 PM#30
slith
Quote:
Originally Posted by SkriK
And how is it going to begin. ^_^
Well you begin in your village in ruins with some tutorial. That's all!!!