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The Destiny Of Amara Crystaldark Development

06-13-2004, 10:14 PM#16
[niro]
Alright, heres the basic layout for teh undead


--Units--
Name--Produced From
---------------------------------------
Cultist - Bastion
Laborer - Mausoleum
Archer - Mausoleum
Wyrm Warrior - Mausoleum
Darkmage - Dark Tower
Shape Shifter - Dark Tower
Flesh Golem - Hell House
Inferno Blaster - Hell House
Nightmare - Hell House
Nether Dragon - Nether Portal
Shade - Altar of Souls(also the Hero Altar)
-HEROS-
Dread Knight
Deathmage
Stalker
Dark Ranger

--Unit Upgrades--
Name--Produced From--Description
Unholy Regeneration - Mausoleum - Gives Laborers, Archers and Flesh Golems extra regeneration
Unholy Sight - Mausoleum - Gives Archers extra vision and range
Webs - Mausoleum - Gives Wyrm Warriors the ability to shoot webs ensareing air units and bringing them to the ground
Slave Drive - Mausoleum - Gives Wyrm Warriors the ability to enslave enemy workers, forceing them to work for the undead.
Devilish Traning - Dark Tower - Adept and Master for the Darkmage
Shifter Traning - Dark Tower - Adept and Master for the Shape Shifter
Smash - Hell House - Gives the Flesh Golem the ability to cause area damage around the attacked unit
Circles of Flame - Hell House - When the Inferno Blaster attacks it leaves a ring of flame around a building rendering it un repairable
Vampire Form - Hell House - Allows the Nightmare to turn into a giant flying bat making it untargetable by magic damage
Backpack - Bastion - Gives certain units a 2 slot inventory
Nether Breath - Nether Portal - Gives the Nether Dragon the abilty to freeze buildings with the frigid cold of the nether.
--Deathly Forge Upgrades--
Deathy Gas, Dark Strength, Dark Armor, Monster Carapace, Monster Attack
--Lumber Yard Upgrades--
Defensive Tendrils, Laborer Speed Bonus
--Buildings--
Bastion, Citadel, Dark Palace + 15 food - Trains Cultists
Spire, Dark Spire, Icy Spire + 10 food
Mausoleum - Trains Laborers, Archers, and Wyrm Warriors
Hell House - Trains Flesh Golems, Inferno Blasters and Nightmares
Dark Tower - Trains Darkmages and Shape Shifters
Nether Portal - Summons Nether Dragons
Altar of Souls - Summons Heros and creates shades
Deathly Forge - Weapon/Armor Upgrades
Lumber Yard - Other Upgrades concerning buildings
Dark Convention - Player Owned Shop

may add or change stuff but its the basic layout
06-14-2004, 05:56 AM#17
Xeth-Ban
Heroes:
Dread Knight
Death Mage
Dark Ranger (living)

Okay this is 3 of the heroes if someone have a better name for the living dark ranger post her and i still need the fourth hero to the tian orcs and cult of darkness
06-14-2004, 06:10 AM#18
Vagabond
Are they going to have the same skins/models as the original units? Or will you change them?, if you don't, it won't be very funny to play.

Vagabond-
06-14-2004, 07:49 AM#19
Xeth-Ban
Quote:
Originally Posted by Vagabond
Are they going to have the same skins/models as the original units? Or will you change them?, if you don't, it won't be very funny to play.

Vagabond-


when you speak of the same skin and models what do you mean do you mean the skins that i made with just black or the skin from the normal warcraft and yes it will be new skins and models
06-14-2004, 05:30 PM#20
Xeth-Ban
Heres the new upgrades for the forge:

Dark Strengt,Dark Amour,Monster Carapace,Monster Attack
06-14-2004, 08:37 PM#21
MantisScreamer
Quote:
Originally Posted by Vagabond
Are they going to have the same skins/models as the original units? Or will you change them?, if you don't, it won't be very funny to play.

Vagabond-

You are a noob its not how flashy the skins/models are its how fun the gameplay is. :< and there will be new skins/models.
06-14-2004, 08:46 PM#22
MantisScreamer
The (undead?) archer and peasant. Archer has armor cnp from banshee ranger and the peasant's head is not like that (shaped wierd) in the actual portrait. It uses the high elf portrait which i didn't skin (yet)!
06-17-2004, 05:48 AM#23
Xeth-Ban
garona sendt me story for the three other races to and i forgot to mention garona writed the outline to well heres the stories:

Orc: Titan orc
description: This group of orcs have embraced a new form of god, not longer obsessing about the weakness of shamenisem or the corrpution of demonic magic. They now worship the great Titan (fill in name) he has guided his followeres into a new way of thinking. They are more passive in peactime then regualr orcs but more agrresive in combate then even the most corrupted orc. The Titan belvies his devotes deserve a place of their own. He has chosen Lorderan.

Human: Sable-Blood gang
description: the servoiurs who have lost hope in their nation has fallen into the gang. These viagrents seek to surive and gain power without prevoking the undead. They seek their aim on Azeroth, seeing Stormwind as the only human restaince against them.
(Note the gang has two differnt kinds of magic, blood magic and stealth magic. Blood magic is more powerful but it recquires sacrifice. Stealth magic is simpler and casuse confusseion in the enemy ranks.)

Night Elf: Earth Warders
description: unknown to Furion or any other awoken druid there was a 'third' cast beside the druid of the claw and talon. Unlike their cousins who were hidden beneth the earth for protection, the earth warders (as they would later be called) were sealed and inprisoned by the Watchers. The trapped druids became pale and began being able to control stone. Using this they consumed several subtranen races into their army. (One unit i thought would be cool would be a salamander with rock chunck coming out of it.) the druids have allied with a sect of the Facless Ones (who make up the 'footmen' of the group) and have used their power over the earth to infuse creatures with it, creating new races made of flesh and stone. The druid now seek one thing, a place in the sunlight. They plan to make a fotress to rival all nations out of the living stone. To do this the world tree must be 'used'. (The Earth warders have 5 differnt groups, facless ones, enslaved creatures, druids of the earth, dammed ones and druids of the sloth.) Druids of the sloth choose this animal over the bear and the raven because of its' relaxed deminor. They were trapped for not fitting against the demons (they meditated the whole time). The druids of the earth followed Nelthrion (deathwing). When madness overtook their master they fleed into the earth in shame. The dammed ones were druids that were overcome by demonic and arcane magic when the well of etrnety collapsed. Because of their dependence on raw energy they too were sealed away.

note will make on the other races later
06-17-2004, 07:18 PM#24
[niro]
OK well heres the update Story for the Tian Orcs, writen by me.


Of Areon and the Origin of the Tian Orcs:
The Titans revisit their created worlds everyone once in thousands of years, to check up on it and give it small tweaking as the Titans saw fit. The titan ordered to check on Kalidorous(named by the titans when they created the single continent, kalimdor, they didn't know that it would shortly be broken into 3 seperate lands) the world that held Lordaeron, kalimdor, and northrend.... that Titan was Areon (Air-ee-on). Areon was suprised by the horrible shape the world was in.. undeath, coruption, and strife rilled the planet with pain and suffering. Areon quickly saught vessles to combat the damage. Lordaeron's once proud humans were scattered, defeated, poor, and paranoid. And those who weren't had hate for everything but themselves(take garithos for example). The elves homeland was in ruins, along with their power, although some hope was returning for them, altough it was quickly shattered by a rouge elven mistress. The elves could not battle the rising evil. Nor could the night elves, they scampered away to the Island of Tredassil, their well of eternity ruined and their power spent. Areon's last turn was to the southern land of kalimdor... the barrens, he spotted vibrant citys of powerful warriors, full of strength and energy, dotting the coast line. Although he knew these beasts were the orcs, they had threatend azeroth for many years, and are partly responsible for the state that the humans are in now. But he noticed something new about them, they had lost their coruption given to them by Archimonde. Areon set his sights on the costal city of Korgathen, slowly he started converting his new vessles, the first he converted was Grimgor, a power and strong leader, and his son, Tarkol. These two orcs became the leaders of the Tian Orcs, shortly these enlightend warriors along with their brethren, would land on Lordaeron, bringing the Rouge Elven Mistress, great annoyence and distress.

Woot!
06-17-2004, 07:35 PM#25
Xeth-Ban
heres the people that are workin with DOAC so far
Sandro -- Project Leader, everything in WE except Triggering and AI
[niro] -- Storyline, Creative Concepting, Project Advisor
Garona -- Storyline
Tobias -- Trigger, Terrainer for future melee maps.
THE_END -- Skinner
MantisScreamer -- Skinner
1Z1KaosAngel1Z1 -- Triggerer
eastlakes -- Triggerer, Iconer
Sophohyphocon -- iconer,skinner,voice acter
06-19-2004, 12:08 PM#26
SophoHyphocon
Hi

I have been requested by Sandro to be a iconer. I can also skin too.
06-19-2004, 12:15 PM#27
SophoHyphocon
Oh and I can do good cool voices too.
06-19-2004, 04:29 PM#28
[niro]
Cool, glad to have you on the team.
06-20-2004, 05:09 PM#29
Archean
hum, next time I suggest not telling us what happens in every single maps. Because, otherwise it just wastes the whole surprise effect for us.
06-20-2004, 05:20 PM#30
Xeth-Ban
you have just seen the base dont the quests