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Dragon Ball Z Supreme RPG

07-11-2004, 03:31 AM#16
HexenLordX
I've made a decision. Once I kick this project off full blast (after I convert and fix all of my models.. and I get someone to do a terrain for me), I am going to release a b.net version, and a LAN version. The LAN version will have MANY more features, custom sounds, cinematics, models, and more. The b.net version will not have custom sounds (except MAYBE a few), and it will not use all of the models. The LAN version will have everything.

Shortly after this is all finished (which I expect to be within the next month), I will start work on a DBZ campaign. Yes.. a campaign. Probably about 10 maps, each with about an hour of gameplay, following a slightly altered storyline (that still follows the same basic guidelines), but rest assured... every DBZ fan will LOVE it. If I can get these two multi-player maps done, I will start work on the campaign, and grab a team. After completion of the multi-player maps, I will have the resources I need to finish the campaign in a decently short amount of time (a few months, and trust me... everything will be custom, you will have trouble telling your still playing Wc3 once I'm finished).

So once I get the models and a terrainer, I'll have these out in a short amount of time. So theres a quick update on what I'm workin on and whats to come.
07-11-2004, 04:54 AM#17
HexenLordX
I seem to be posting updates whether people read or not.. so heres another:

As far as terraining goes, I'm prolly gonna have a crack at it myself. I've never terrained before, so this won't be pretty. BUT.. if there are any experieneced terrainers out there, I'll be more than happy to let you have chance to help me on my terrain. I have a terrainer, but hes gonna be on vacation for at least another week, been working on the terrain for about a month or more.. and hasn't given me very many updates on the status of the terrain. So terraining is at a halt, and so is the rest of the map until I can get the terrain in, because I have all of the units and everything configured, I just need to place and edit.

The beta versions may not include models, it all depends on when I get the terrains. I'll probably have sounds in their place instead, which I think work beautifully. I might post a replay of me using a few different spells... I just gotta get around to that. I'm trying to pound out everything I can.. but without a terrain and a good modeler with experience in Milkshape, I'm kinda stuck for now. I am adding new skills and transformations as we speak however, and I'll give a couple replays or .avi files later on to show you what I've been doing.
07-11-2004, 05:05 AM#18
Andy
please excuse my ignorance, but what is an Oozaru?

P.S Nice ideas man, should be real disco :) Ill do some art for you if you want, like, loading screens, w/e, I really like DBZ x)
07-11-2004, 05:07 AM#19
MantisScreamer
Wow man, thats great work, I like the DBZ series and If you want I can help you with cinematics for your campaign/map. Also, If you can somehow add fusion into the full version that would be nice, since thats one of my favorite things of DBZ.
07-11-2004, 05:33 AM#20
HexenLordX
Quote:
Originally Posted by Andy
please excuse my ignorance, but what is an Oozaru?

Oozaru is when the Saiyans look at the moon and their tail makes them turn into a HUGE gorilla-type monsters with unmatchable power.

Quote:
Originally Posted by MantisScreamer
Wow man, thats great work, I like the DBZ series and If you want I can help you with cinematics for your campaign/map. Also, If you can somehow add fusion into the full version that would be nice, since thats one of my favorite things of DBZ.

I'd LOVE to have help on the cinematics on the campaign. Right now I'm working with someone from TPOM to get this project off its feet. Oh and for fusions.. Don't worry, I've already thought about that, but I'm not going to get it outta hand like on some of the DBZ Rampages where you can fuse Vegeta and Gohan, or Trunks and Goku, or Goten and Vegeta even.. those maps kinda get outta hand on the fusions. I'll keep them nice.. and I'll even add a special power level system for the fusions, and special transformations. Don't worry.. I gotcha covered.

Right now, LacrosseTitans, a member of The Power of Might team, is helping me with my models.. if you havent noticed they are also a dbz based mod for wc3 (http://www.wc3campaigns.com/forumdisplay.php?f=243). They are supplying working versions of my models.. so don't forget to drop by and see what they are doing from time to time, that is if you really like good dbz maps. Credit goes to them for helping me with the models.
07-11-2004, 05:35 AM#21
Trebain
It sounds great! Will you also be releasing a single player version? Also, a few suggestions: Gohan should age as his power level increases, Mystic saiyan for gohan, and bebi form vegeta =).
07-11-2004, 05:46 AM#22
HexenLordX
Yes, I will be releasing a single player map. I'll probably just release a single player map, and later release an entire campaign with MANY more features.

Edit: If anyone wants any certain features.. something they've seen from DBZ.. go ahead and post them. I'll see what I can do for you.
07-11-2004, 06:02 AM#23
electricsaiyan1
dude ur map looks TIGHT! i have a question, what program do u use for skinning and modeling?
thx

saiyan
07-11-2004, 06:05 AM#24
MantisScreamer
He uses milkshape, and this project gains my stamp of approval!

Zoom (requires log in)
07-11-2004, 06:16 AM#25
electricsaiyan1
how do u even work milkshape ive tried and i cant even make anything appear! plz help me i would appreciate it...hehehehe lol
thx again
07-11-2004, 06:29 AM#26
MantisScreamer
Head over to the modeling and animating section for questions like that.
07-11-2004, 07:22 AM#27
HexenLordX
Here's what I've been working on. (This is just the test map for goku's abilities. No models or custom enemies are included in the screenshots.. sorry.)

Spirit Bomb:

The camera zooms out to a Height Offset of about 1250, when a Spirit Bomb appears over the targets head and slowly grows until it has reached its needed size:

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When the spirit bomb reaches the needed size, Goku's slams it into the ground at great speeds, causing a MASSIVE explosion (notice that the camera is still zoomed out, and that the blast is gigantic compared to the nearby units). The blast leaves the ground cracked and crumbled.. with a huge ripple and a crater in the ground.

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Renzoku Energy Dan

Goku charges up, as blue lighting begins to swirl around him, before releasing 100 energy blasts over a period of just a few seconds. Each have small splash radius, but moderately low damage.

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MUCH more to come.. Many spells are completed, I'm just perfecting their visual effects before I post screenshots.
07-11-2004, 07:31 AM#28
Bloodslaughter
Very cool.

I sent you a PM, may you could read it, please?

:(
07-11-2004, 07:34 AM#29
HexenLordX
I replied.. and yes, I will release a fully enhanced version of the multi-player map for LAN users. It will make things easier when I start working on the DBZ campaign. I made a post about this earlier in this topic somewhere.
07-11-2004, 10:21 AM#30
Andy
just say what need sdoing and ill be more than happy to help dude :)

now Im gunna go and make a stamp of approval :P