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Tired of skinning the same models?

07-04-2004, 11:55 AM#16
Datajax
I'll post a few random models that I have, not that many though because this is a new computer and the rest is for people and can't be a public release. Also, how you guys feel about skinning high(er) poly model? Couple k's for instance?
07-04-2004, 11:59 AM#17
jerre Khan
Quote:
Originally Posted by Andy
like the dreadnaught

I wannit, Gimme!:)
07-04-2004, 12:08 PM#18
Jester-of-Death
Quote:
Originally Posted by Datajax
I'll post a few random models that I have, not that many though because this is a new computer and the rest is for people and can't be a public release. Also, how you guys feel about skinning high(er) poly model? Couple k's for instance?
Great great. Sounds good to me, the mech is about 3000 anyway so yeah, no problem.

Thanks for supporting this thread too Andy

Jerre if you really need it for your mod, yeah take it, this is to help projects after all.
07-04-2004, 12:11 PM#19
jerre Khan
he did mean the warhammer 40k dreadnought I hope.
07-04-2004, 12:42 PM#20
Andy
yep 40k one, and Ive got a few models Im making that will be released for UT2k4 but can possibly be used in wc3 for 3500 poly doodads XD, I prolly wont need help with the textires though cuz I think Im going alright....

hmm, I dug up this awesome gmax scene that I had when I first got into modelling and it was like, all the Tau Units from wh40k and each model is like 200 polies, Im gunna release them and make a map with em or siomething....
07-04-2004, 11:51 PM#21
tha_chump
here's another one...

I can animate this myself or if someone wants to geomerge they can... it's a heavily edited grom hellscream model so it might come out ok, I don't know...

all I know is milkshape is a bitch and likely fuck me around...
07-05-2004, 12:15 AM#22
Andy
could do that with a simple geoset merge, or maybe you could release the helmet, and a skin with the head alphad out then it could just be an attachement fo grom
07-05-2004, 01:03 AM#23
tha_chump
could do...

but I've changed the model a lot too, It's now symetrical
07-05-2004, 03:00 AM#24
Aardvark-
I had the unwrap for the chocobo on my computer, i dun know who did it though. here are the tga and jpg. :D
07-05-2004, 03:59 AM#25
Andy
nice :) thAnks Aardvark.
07-05-2004, 04:49 AM#26
Mock
Ok these new models seem appealling now if I have extra time I'll take a shot at it. Are these all animated I dont want to skin something to find out it is useless.
07-05-2004, 05:51 AM#27
Pheonix-IV
just some notes:
The 3 troll model pack, all 3 models look fine in WC3Viewer but are completly screwed in game.

The Orc Dragon Rider the rider is unanimated.

Thers a few others that have bugs too, i suggest going thru them all and testing them in game before you do anything.
07-05-2004, 06:13 AM#28
Andy
mmkay, well maybe the rider can be fixed by an anim transfer of the stand anim for medivh?
07-05-2004, 06:22 AM#29
Pheonix-IV
what the rider needs is the wyvvern rider anims, i dunno if they'd transfer properly, u can try. The trolls are just fucked over and should be removed, the Zombie troll and Warlock troll are all wierd in game, all their vertexes go all over the place, the troll brute crashes the game if u try to look at the model.
07-05-2004, 07:57 AM#30
Wraithbringer15
I can't get the damn druid of the fang to work!!! :(
What is the Path?!