| 12-14-2004, 05:38 PM | #16 |
I guess make the walls more parate-ish, since I can use the natural rock tile for the chozo places. So, you can actually ignore the word "stone" in the floor description, and maybe make it dull metal or something instead. The walls should also be not natural, and maybe have some wires and tubes and stuff to make it more interesting. Maybe add some influence from the walls in super metroid, I dunno, be creative, whatever looks good =) I attached the chozo skin as a tga (because it has transparency), but the model isn't done, so some parts don't make sense when it's on the current model. See the model thread to see what the model will look like (link in sig) And there's one skin I forgot to mention: the "sidehoppers", the things with 2 legs connected to their head, and they jump around all the time on the floor or ceiling. The model is a Battle Golem with the torso and head gone (just the legs and waist remain), and the skin is Golemstatue.tga. And I might want a custom interface just for the top and bottom of the screen to replace the human one. But no need to rush on the skins, don't overcommit yourself. So, I finished the new version yesterday, and it's now attached to the top post. Download it if you're interested, but don't play it online. Any feedback is helpful, comments, suggestions, bugs, whatever. Bye for now :god_help_us: |
| 12-17-2004, 12:38 AM | #17 | |||
Quote:
Well, I tested the map...what can I say? It's GREAT. Really. I loved it. The mechanics of it, even if I was only able to go through 2 rooms are amazing. I've been working on the Chozo statue skin you posted; I changed the color to dark-gray, and I'm adding those small corrugation marks on the metal to make it look old. Also, I gave a shot at the ground texture, but I couldn't finish it because I can't figure out how it opens up in the WE (So that the floor looks continuous, and parts of it don't appear to come out of nowhere). I've skinned MANY times, but it's only my second time doing a ground texture. Once I figure out how it opens up in the WE I can get further. Also, would you happen to know what path I set it to as to replace the Dungeon tiles in-game? Quote:
Is that something you need me to do? Shall I just use the normal golem skin to do it, and work on it torso down then? Quote:
Allright. Just give me some pointers on the look, and I'll get to it as soon as I finish all the others. |
| 12-17-2004, 05:02 PM | #18 | |
Glad you liked it =] So, you have the image extractor and WE now, right? The path for the tiles is "TerrainArt\DalaranRuins\Druins_SquareTiles.blp", but I can't find the wall's path yet. To see how they fit together, just look at "TerrainArt\DalaranRuins\Druins_WhiteMarble.blp" or something in a blp viewing program, or just look at the transparency layer. Quote:
You can start with the golem skin if you want, but I might want to give it a try first. I worked on it before (but it got deleted), and part of the hips (where the creatures eyes will be) is also part of the legs, so it's a little confusing. The interface would be sort of like the helmet in metroid prime, but I haven't put a lot of thought into it yet. I think I'll make a sketch of it soon. I decided to not have a custom model for the pirate, so I started a skin for it. Later today, it should be at the same stage as the chozo I posted (blurry and badly textured), so I can post it here to. |
| 12-20-2004, 09:23 PM | #19 |
The map is great just need the models. ![]() |
| 12-22-2004, 05:51 PM | #20 |
Just an update, I decided to mostly finish the pirate skin I started: ![]() Unfortunately I won't be able to work on the map a lot soon since I'm starting university again in January, but that just means more time to make the models and skins. That's pretty much all that's new, other than work done on the map. |
| 12-23-2004, 04:34 AM | #21 |
Well! I was a great fan of the Pyramid escape map so im looking foward to playing this in all my WoW downtime Just wanted to post to say Great work on Pyramid Escape and As-good or better on this! great work! -Garith |
| 12-30-2004, 05:30 AM | #22 |
I played your Metriod map. First off, it's very impressive. Epic is a good word for it. However, I wasn't very impressed with the gameplay. It seemed like I was just walking from 1 room to the next, letting my hero autotarget everything and kill it, and then walking to the next room and doing the same thing over and over. I know it's difficult to turn a sidescroller into a RTS map, but the gameplay needs some serious refinement. Very impressive overall though (even if you do turn into a sheep with the morph ball). Keep at it, although I don't think it'll be a big hit on Bnet, considering the size and scope of the map are just so huge. It'd be perfect for LANs and private games though. Cameras need a little work too. I think I almost has a seizure from the camera bouncing around so much :P |
| 12-30-2004, 05:56 AM | #23 | |
The version posted doesn't actually have any "gameplay" yet =P It's just a bunch of pointless rooms with random stuff in them right now. I kinda have to agree that it probably won't be huge on bnet, but it'll still be fun. There was a lot of bad stuff in that version I already fixed, but I don't think I'll release any more publicly until it's done. Maybe. Quote:
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| 12-30-2004, 06:03 PM | #24 |
Guess you already took care of the problems I had with the map. Good luck on it. |
| 02-16-2005, 07:13 PM | #25 |
Ok, here's some new developments in the project: I've improved a LOT of stuff, but won't come out with another public version until: The DEMO! So, I've decided to publicly release a demo after all. It will be a short unimportant story that takes place right before the final map does. It will be pretty short, linear, and easy (compared to the final at least), so it's basically for promotion and testing gameplay. And also so there's something really tangible and publically available before the final version. The first demo I release may not have many custom models, but I will try to get some more. Hopefully I can use the first demo to draw attention to this (and maybe even help the project get hosted here!) Then, when I have more models, I can release a new demo with the models in it. So that's pretty much it. Since the last test version released, there's been lots of improvements, simpler and easier controls and instructions, better music, two new items, some new abilities, and tons of crazy stuff for puzzles. So, I don't know exactly how far off the demo will be, but I won't have anything new or impressive to show until then. And I'm always looking for modellers! |
| 03-08-2005, 09:17 AM | #26 |
I'm honored that people actually remember us. Anyway Friendly, seeing as our mod didnt get anywhere, AIM me sometime. Mirri Nigma or you could also MSN: [email protected] I'll hook you up with some stuff. |
| 03-08-2005, 09:47 PM | #27 |
Thanks =) I don't need anything right away, so I'll get around to that later. I just read the FAQ, and decided to add the basic story to this thread. It is a metroid story, but you don't even need to have heard of the series to understand it. Although it does offer a certain extra depth if you do, just as each metroid game's story complements the previous stories. THE STORY: --- Background information --- (Most of this is not explicitly stated in the map, but it's gathered from various readings and transmissions as you play, and how the factions interact in the game) Metroids - deadly flying organisms with mysterious energy producing properties, they are able to drain the life out of any living thing. Space Pirates - an alien race of technologically advanced humanoid creatures, they terrorize other races in the pirsuit of power and wealth. For the last few years, they have been attempting to create an army of Metroids, which no other army could stand against. All attemps have failed, their plots foiled and forces decemated by a lone warrior: The Hunter. Samus Aran - The legendary bounty hunter, who alone defeated the space pirates on several occasions. Although she's a human, she was raised by a race called the Chozo, and she was infused with Chozo blood. Once old enough, she was given an advanced suit of armor, the Power Suit. She now battles evil to save humanity. The Chozo - An ancient peace-loving race of bird-like people, they have left the world, but their mark remains on many planets. Though technologically advanced, they always look back at the traditional, and have great respect for all living things. One exception, however, is the their sworn enemy, the greedy Pirates, who have no care for any other race. The Galactic Federation - A peaceful coalition of nations, bound to protect the galaxy from the forces of evil. Sworn against the Pirates and their crimes against the galaxy, its armies fight to preserve order and safety to its citizens. --- The last Metroid is in captivity. The galaxy is a peace. --- (This story takes place during and after Super Metroid, but you don't really need to know that) A few hours ago, Samus Aran recieved a distress signal from the facility where the last metroid hatchling was held. The space pirates stole the hatchling before Samus' eyes, and she chased it to the pirate headquarters: the planet Zebes. --- The demo map begins --- Samus is now journeying through the depths of the pirates' base on Zebes, determined to defeat the pirates once and for all. With "The Hunter" out of their way, a band of pirates strategically struck a research facility specialized in researching the Chozo. The pirates have fully hijacked the station, and there are no signs that any crew members are alive. You (the player(s)) have been summoned by the Federation to infiltrate the hijacked research complex, and defeat the pirates there. The place is in utter destruction; deadly creatures are set loose, the security machines use little discretion to attack, and the environments are highly unstable. You will be given a Power Suit, like Samus', that was developed there not long ago. You will also find Chozo items that can be equipped to the suit; they will be integral to your survival. Good luck. [edit] (didn't have time to spell check before, so now some parts make more sense. And now here's the rest of it) Nearing the end of your mission, you recieve a transmission, and are informed that Samus' mission was sucessful. The entire planet of Zebes was completely destroyed, and all the metroids there along with it. ...or so it was thought. Samus is contacted, and learns some shocking news: the Pirates launched a secondary base from Zebes before the explosion. Not only that, this new base houses several metroids. Samus is immediatly sent there, hoping the threat will be quickly taken care of. Hours pass with no sign of progress. The Federation, after much consideration, decides to send you there to complete Samus' mission. Hopefully, she will also returned safely, but the odds seem slim. The fate of the galaxy now lies in your hands. --- The final map begins --- ...And that's all I'm going to tell. Of course, the story will be much much deeper and interactive, but that story is different each time you play (there's randomized items, bosses, walls, doors, etc). The demo will have one ending (which I'm also not going to tell), and the final version will have three. Basically there are three "final areas", and each one is opened by defeating all of a certain group of minibosses. You'll find short stuff to read as you play, giving more depth, and building up to the ending(s). So, if anyone actually read all that, I hope you're looking forward to the demo. =] |
| 03-13-2005, 03:47 PM | #28 |
(Sorry about the double post) Instead of not releasing anything until the demo, I changed by mind, and now I'm releasing a version like the one that's posted right now, but better in every possible way. It will be a lot more clean and organized, and it won't have random storyline tidbits that I was too lazy to get rid of before. Plus, I'll hide the items a bit so they're not all in the first room =). I'm still going to make the trailer, though, but after I finish this next upcoming version. I'm hoping it'll be done in less than a week. Wish me luck! |
| 03-13-2005, 04:05 PM | #29 |
In other words, another demo? |
| 03-13-2005, 10:35 PM | #30 |
Yeah, pretty much, if you can call the other map a demo. It was more of a test map. I don't really know the official game development terminology though =/ ...maybe I should =P |
