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The Netstorm MOD

01-16-2003, 05:41 PM#16
Kerry
Okay, i found a new way that Berry2k told me, its by using snow and on top of that make the wheater effect Wind (hard) and dungeon white fog... but it still causes problems with the cliffs... heres a image. Its a tga im to lazy to convert it to something else so u'll have to dl it.
01-16-2003, 06:16 PM#17
oogthecaveman
Kerry, could you repost that? I dont see an image or a link for one.
01-16-2003, 08:01 PM#18
Kerry
Now! (tried like 3 times now...)
01-17-2003, 01:47 AM#19
oogthecaveman
Hey that looks pretty good! 0_o
I see what you mean by the cliffs lookin odd becuase the edge is visible, but other than that, it looks great!

Other than that, I have figured out how to edit and modify the pathing files for buildings, so I have created a path that goes through the center of a building. I also imported the texture. The only prob is that I can't figure out how to get it to show up in the WE. When I make a custom building, and I try to select a different pathing texture, the WE only brings down a list of preset pathing textures. Does anyone know how to define a path for a pathing texture? I really need to know this.
01-17-2003, 04:14 AM#20
Guest
The water reskin might look better if you edited the water.slk and give it alpha transparency. Also, to make the clouds moving, you have to reskin al 46 water textures... Hmm... probably not any time soon
01-17-2003, 11:33 AM#21
kharma
oog: You have to get an advanced world editor that allows you to type the pathing names as strings. UMSWE is one that allows you to do this, it should be available in the downlaods section.
01-17-2003, 01:31 PM#22
Kerry
Great oog! Can u get on irc?
01-17-2003, 01:49 PM#23
oogthecaveman
Kerry, it's been forever since I used IRC, but I'll download a client and get on soon(but you probably wont hear from me this weekend cause i'm going home and only have access through dial-up:( ). Oh yeah, what channel will you be on?
01-17-2003, 01:50 PM#24
oogthecaveman
Quote:
oog: You have to get an advanced world editor that allows you to type the pathing names as strings. UMSWE is one that allows you to do this, it should be available in the downlaods section.


Thanks Kharma, this was most helpful! :gsmile:
01-17-2003, 02:24 PM#25
Kerry
oog im always in channel #wc3campaigns on irc.gamearcadia.org when im awake, now u know. kharma is being helpful in many ways now, he is actually making the sky! He is kind of good with animations 'n stuff so its great!
01-17-2003, 03:27 PM#26
Kerry
I got one issue in the bridgemaking... The problem is that you can build several 'bridges' on top of each other, that is not good because you are supposed to be able to block with the bridges...
01-17-2003, 07:12 PM#27
kharma
Below is what the sky looks like so far - yes I'm aware it's kinda ugly right now, but that's because WC Messes around with the water skinning in a way I don't quite understand (yet). I have a few ideas, but nothing concrete yet. Kerry and I also had a play around with the Water.slk file, and Pre-loading it may bypass the game cache that forces you to load the map twice before the effects take place.
01-17-2003, 07:19 PM#28
kharma
This is just to show you what my .blps look like, to show you how screwed-up WC makes it look. I swear DJBnJack's image viewer needs a batch conversion: converting 45 seperate .tga's into .blps is NOt fun :P
01-17-2003, 07:22 PM#29
Kerry
When i look at that that is exactly how my turned out too... its horrible!
01-18-2003, 07:02 AM#30
Guest
The sky looks pretty neat so far, the actual skin isn't pretty, but it actually looks like its a floating island!