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Heavy Locker

06-13-2004, 01:55 AM#316
Zarithas
I've read throughout every post in this thread and still no one answered my problem. I keep getting this SFmpq.dll error, what can I do about it?
06-14-2004, 07:22 PM#317
Evaporaterr
Quote:
Originally Posted by Zarithas
I've read throughout every post in this thread and still no one answered my problem. I keep getting this SFmpq.dll error, what can I do about it?

apparently HL doesn't work (for alot of people), maybe you should just wait for the next version?
06-19-2004, 06:12 AM#318
BlacKDicK
I just don´t get it, Zarithas. Inside heavylock.zip you should have those files:

heavylock.exe
SFmpq.dll
ijl15.dll
Readme.txt

You just need to unpack the zip somewhere and run the EXE. Sfmpq.dll should be on the same folder as the HL main exe is. You can also get SFmpq.dll from ShadowFlare´s site http://shadowflare.gameproc.com/

HeavyLocker is coded in Visual Basic 6.0, wich means you will also need the Micro$oft Visual Basic 6.0 Runtime (aka msvbvm60.dll). This file is usually already installeld on most recent windows. If you don´t have it, do a google search, download it an place on your windows system dir.
07-01-2004, 12:39 AM#319
John_Drake
Sorry if I seem impatient or anything like that, but I was just wondering when the next version of HL that works with the latest patch will be released. Any sort of estimate will be greatly appreciated.

Keep up the good work!
07-01-2004, 06:47 PM#320
drumminforev
yeah i have a question, when i protect my map, is it supposed to disspear from the list in game, making it impossible for me to select it and play it!?

no matter what way i protect, the protected version will not show up in the select map screen in game. there was only one time that it did, and that was when the file got corrupt while locking and i couldnt even play it anyway.

help?
07-01-2004, 07:27 PM#321
BlacKDicK
Quote:
Sorry if I seem impatient or anything like that, but I was just wondering when the next version of HL that works with the latest patch will be released. Any sort of estimate will be greatly appreciated.
Well, since I am rewriting almost everything, this is obviouslly taking sime time. I got some problems with my PC last week, so I had to backup everything and reinstall windows. I want to release it asap, but since I have some other things to look after I can´t give you a estimate. Sorry.

Quote:
yeah i have a question, when i protect my map, is it supposed to disspear from the list in game, making it impossible for me to select it and play it!?
Not it is not suposed to do that, it is a HL bug.
07-02-2004, 06:21 PM#322
drumminforev
hey is the new patch 1.16 going to mess thing up even more fortime release? i thought that was weird that the patch is already out again.!! by the way i found a way to protect for now so im ok! if anyone needs to know it just PM me!
07-08-2004, 08:08 PM#323
noobelite
when i used a custom minimap and protected my map, the map was corrupted and crashed warcraft 3 when i clicked on it. has this happened to anyone else?
07-08-2004, 11:55 PM#324
th15
Yes, it's happened to everyone else. HL is broke as it is what with all the new WC3 patches.
07-20-2004, 09:12 PM#325
Knoore
mmm
yeah ur right...
it is bugged lol with V1.16
i hope we get an update on HL soon, cause it pwns hehe
my map gets decreased with 54.3%... lol
from 600Kb :)
but i cant run it in Warcraft anymore.. so its kinda useless...

-Knoore
07-21-2004, 12:18 AM#326
Starcraftfreak
You can still use HL to recompress your map to save space. You can't protect it however.

You have to select the following options:
  • Disable "Include (listfile)" (optional, doesn't influence the size much)
  • Enable "Include (attributes)" (required?)
  • Enable "Only Add English Files" (optional, in the most cases you don't have files with other local IDs, so this does nothing)
  • Enable "Force ZLIB-Deflate (W3)" (most important option, saves most space)
  • TABLE/BUFFER SIZE should be Auto
  • Disable map optimizations and lock options

The easiest way it to force ZLIB with auto table/buffer size with all other features disabled.
This way you save some space (not as much as with optimizations).
07-21-2004, 08:04 PM#327
FyreDaug
SCFreak, I used those exact ones stated above and it gives me a DATA IS CORRUPT message still. Bah
07-21-2004, 08:10 PM#328
Kolibri
I did as scfreak did and it worked.

Heavylocker hasn't worked for a very long time for me. :)
07-21-2004, 08:22 PM#329
Starcraftfreak
I'll give an example what you can gain with the method I described:
Example Map: Lost Temple (FT Version)
Original Size: 246.457 Bytes
Recompressed Size: 210.745 Bytes
Size Reduction: 14,49%

Removing the listfile and the attributes file saves only another 0,10% or 245 Bytes (thus it's rather useless).

The recompressed Lost Temple map is no longer recognized as Blizzard-signed map. This method should only be applied to custom maps (I just picked it as an example).

Especially maps containing imported data files in text-based formats (TXT, SLK, J) or a big amount of triggers/jass code can achieve even higher ratios than the LT example.
07-22-2004, 04:28 PM#330
Knoore
doesnt work for me..
lol