| 01-09-2005, 08:39 PM | #331 | |
Your problem is a typical one. When you save your skin in .jpg format, it does not keep the alpha chanel information; it messes it up. You *MUST* edit your file in a format file which handles 32 bits picture formats, such as TGA. I think it should work. Your texture must be saved in 32 bits, otherwise War3 and the W3V will lack of the transparent chanel (the alpha chanel). Quote:
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| 01-09-2005, 08:48 PM | #332 |
fucking noob shit dont bother theprophet with your faggot noob questions and go read a tutorial for once. i rape your soul |
| 01-09-2005, 11:32 PM | #333 |
Thanks for answering. I even thought about the alpha channel, but I thought "No, I didn't even touch the alpha channel." I also thought about using targa to preserve the alpha layer, but I haven't come near WarCraft III custom stuff in a good couple of years and was thinking the elf villager woman didn't need an alpha layer as she is not typically assigned a team color, but now it sounds like I remembered WRONG!!! Heh, heh. Anyway, I converted the image to CMYK format before saving to make it thirty-two bits but, again, from what you've said, I really have to use targa, so I will do that. I'm very rusty. Sorry. Thanks again for the quick replies. |
| 01-13-2005, 11:30 PM | #334 |
Guest | this thing roxxors man! |
| 01-16-2005, 06:39 PM | #335 |
Guest | Great work! I love it! |
