| 12-14-2003, 10:00 PM | #316 |
Well I hope you don't mind, but I gave it a try. Here is what I came up with: *Note* I couldn't alpha out the backpack/sack on the unit so I edited it out on the picture *Note* |
| 12-14-2003, 10:37 PM | #317 |
good work guys, even though i suck, what needs skinning? also i've decided to not do the troll UI seeing how the orc burrows original name was troll burrow, so they probably have similar arcitecture, all i would need is to change the symbol instead of that skull. Edit: hmmmm i have a good idea, instead of blight, maybe i could create a "mechanical" blight? hmmm? |
| 12-15-2003, 12:48 AM | #318 |
yours is better but heres mine with a little more detail its hard to see what i did really because some got messed up like some of the symbols they looked so big on the skin but shrank so much but i think this is as good as it is gonna get. i you want give me another thing to skin how do you want me to send it to you |
| 12-15-2003, 12:58 AM | #319 |
Well you spelled Dwarf wrong... Well i guess you can skin small things, or what do you guys think? Kirym: Well mech blight? well how about a road or low mountains?? Mechanical blight would be more for Gnomes |
| 12-15-2003, 01:37 AM | #320 |
mechanical blight? for what race? If you're gonna make trolls spawn blight, make them spawn grass, ,would make it look better, since they ARE forest trolls |
| 12-15-2003, 01:41 AM | #321 |
Jungle you mean, well we are gonna be having a poll on that when we're gona get hosted. He means dwarfs, we are replaceing undead with dwarfs oB: I just thought of this, oB can you replace that little piece of hair on the Demolisher (Mortar Big) skin? |
| 12-15-2003, 02:10 PM | #322 |
Uh, oh! Good news! I did some .mdl editing and edited the team color away from the MortarBig model... I have now removed the ugly backpack with the rockets from the model :D Here is the final result in-game: *note* The hammer is only a temporary solution *note* |
| 12-15-2003, 04:46 PM | #323 |
Yes it looks good, now we need a demolisher weapon like a siege thingy hmm whats it called again? |
| 12-15-2003, 05:20 PM | #324 |
I think it's called a siege ram or something like that... Well... If you whant to find me I will be on mIRC on the channel: #War-of-Zul'Aman |
| 12-15-2003, 07:19 PM | #325 |
hmmm well seeing how dwarves and gnomes are kind of united, mech blight would be sounding kinda right, i can't do road because its a texture, because you couldn't control where it goes. Low moutains could be done, just not in a "terrain level" sense, only the texture. |
| 12-15-2003, 07:58 PM | #326 |
Yes, i know but it wouldnt look normal for dwarves, i was thinking something like this from spellforce Its a dwarf city http://spellforce.jowood.com/images/screenshots/45.jpg I know there isnt much of a road but some ref for ya Hmm lets wait for more people to answer |
| 12-15-2003, 08:00 PM | #327 |
it looks more like autum leaves if you ask me. |
| 12-15-2003, 08:09 PM | #328 |
Well ya true, but thats how im imagening the Dwarves race will be |
| 12-15-2003, 09:10 PM | #329 |
So Kirym your not doing the troll UI anymore eh? well i found the website and ya here are alot of wood textures you could of used =( So Kirym your not doing the troll UI anymore eh? well i found the website and ya here are alot of wood textures you could of used =( http://sv3.3dbuzz.com/vbforum/model_...c6c9db&tabVal= |
| 12-15-2003, 09:39 PM | #330 |
hmmm, that could be useful, but still i suck at skinning period :( i can do recolors and the such, but i think i could actually do buildings, and maybe that road blight. |
