After unwrapping it, did you save the model too? If/when you do, you need to open your objtomdx converter, and under textures, click on textures pathname and type in the your path, then since you saved your UV map, open it with either paint, photoshop, picture it, or any other program to make your skin, and make it.
After making it, just convert it to blp in wc3 viewer, then place your blp into the directory you designated for it (if you just put myskin.blp, then just place your blp into the same folder as your mdx)
Then your done! :D |