| 08-01-2004, 01:23 AM | #361 | ||
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1. I'd love to see it. 2. The terrain is pretty boring, actually. The truth is, I've NEVER terrained before. If anyone wants to take a look at a map with nothing but the terrain, be my guest, you can clean it up for me. 3. Thanks :) The total map size right now is still barely 1MB, so expect me to be adding in probably 20 more models. 4. I'm not going to send him the entire map, just my test map with the abilities, so he can add cinematics to them. 5. Yeah, Brolly. He will use custom models, some kickass abilities, and be EXTREMELY tough. He will be the last unlockable, but he will be WELL worth it. If you see someone in the game using Broly, you know its because they are an EXTREMELY dedicated map player. 6. Last boss.. will most likely be Broly. I'm not too sure though. Janemba has came to mind before, but I'm not sure. The Janemba model is 100% finished and ready to be added to the map, but once again.. not sure. 7. Sweet. Quote:
Just need to get a few things in order, then I'll send you a map to make ability cinematics. I may send you one ability at a time, each in a different map, because some of the abilities are still incomplete. Edit: ONE LAST HUGE THING!!! If anyone wants to create a custom terrain for me, or do some heavy modifying of the terrain I currently have, please PM me and we'll talk about it. The terrain I have now is rather plain, needs some mountains. etc. A new terrain would be good too, but you'll have to PM me and see a few things I want in the map. |
| 08-01-2004, 01:39 AM | #362 |
1. Sayain ship landing place 2. Roshi Isle 3. Forest |
| 08-01-2004, 01:40 AM | #363 | |
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Is the map completely finished or is it something your still working on? |
| 08-01-2004, 02:04 AM | #364 |
4: A suggestion may be to remove some of the more important triggers when giving the map to RTM-2. Not saying he is a theif or anything. But I've seen people transfer maps and have their custom models leaked all over the net, and if he is a theif he can read the save/load codes and create his own code that will allow him to cheat. YOU DONT BELIEVE ME OMG IM THAT MUCH OF A STUCK UP OMG IF I STOLE THIS AND STARTED SPREADIGN THEM ID BE KICKED OUT OF HEXENLORDX'S GROUP WHICH WOULD SUCK COMPLETELY IM LOOKING FORWARD TO SEEING HIS MAP AND ONE MORE THING IF I TOOK HIS MODELS AND STARTED SPRAYING THEM OVER THE WEB HE WOULD PROBABLY MAKE A TRIGGER THAT SAYS events- player slot is open (or soemthing liek that) conditons player equal to rtm2 actions send a message to all players ----everyone look at the loser---- and then he would put me in cinematic mode until i click alt f4 u dumb ass anyway hexenlordx when u r done with u r map can u submit the models pelase i would like to have them for the heck of it or maybe give it ONE to the beta testers (random) and then all of them to the helpers i wouild love that cuz it woill remind me on how i helped make the map and it would be cool to have my name on the custom loading screen as (ability cinematic creator) that would be soooo cool edit: hey when im done with the ability cinematics hexenlordx can u help me with my own save and load code thingy and second i wouldnt know how to crack that save/load code trigger thingy cuz first of all i dled a map with a custom loading thingy and I DIDNT EVEN NO HOW TO CRACK MY OWN CODE I CREATED!!!!! im such a moron :( :( :( :( :( :( :( |
| 08-01-2004, 02:11 AM | #365 |
Yo i wasnt saying your a theif it was just a warning. Ive seen people who act like asweet hearts rip off the most cool people. Anyways yeah its a current project, working on it right now. Got some new scrren shots ill edit them into my post in a few seconds |
| 08-01-2004, 02:14 AM | #366 | |
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One or two models MIGHT be released, and no I'm not going to give out the models to everyone that helped.. thats gay. You will get an entire credits section if you want a reminder of how you helped. Yes, I can help you with a save/load code. No, you cannot crack the code, its impossible. It uses capitals/lowercase/numbers. It is also account specific so you cannot copy anothers map. There isnt a section of code for say items or level, code is completely randomized and nearly impossible to crack.. so goodluck with that :) |
| 08-01-2004, 02:15 AM | #367 | |
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Well, is this a map just for my project? Or something you've been working on. If its for my project, PM me about details, there's a few things I want added into the map, that I'm sure you could easily do for me ;). |
| 08-01-2004, 02:18 AM | #368 |
Yup its for your map only PM your requests or post em, or go ahead and PM me I've actually been mapping for 2 years, so i got about 2 years of even mapping skills crammed in my head, terrain, triggers, u name it. |
| 08-01-2004, 02:23 AM | #369 |
I'm extremely impressed, but make sure you leave lots of room for battles, and special areas for the following: Namek Cell Games Roshi's Island PvP Arena Hyperbolic Time Chamber Character Select Kami's Lookout Don't worry about the size, not much size is gonna be needed for one boss battle, just make sure its not all open, so a newbie can't just run straight from Roshi's house to Buu and get his ass kicked, make it pretty much ordered, with maybe an opening here or there, but thats not required. Also, how much of the map would you say is done? |
| 08-01-2004, 02:25 AM | #370 |
Letme check About 30% I'll be finished by tommorow |
| 08-01-2004, 02:28 AM | #371 |
Some more details. If you do a section for namek, don't put any trees or buildings. I have custom namek tree and namek house models I want to use there. Great work on the detail, the map is much more detailed than the one I've made, but then again, I'm no terrainer either. |
| 08-01-2004, 02:34 AM | #372 |
Alright I'll just add everything but trees and houses to the namek area. |
| 08-01-2004, 02:40 AM | #373 |
Make sure you add some boundry around the character select/arena/lookout/hyperbolic time chamber, because they'll only be reachable by triggers. Oh and I'm sure you know about the dragonball system, where they are created randomly on the map. Try and make no places that can't be reached. You can leave the trees and everything as most of them can be blasted away, but just make sure there aren't too many areas that can't be reached. I really don't mind areas that can't be reached, because each of the players will learn a blink-type ability, just make sure that MOST of the map is playable. You can add all the water you want, a beach would be fine, but you can do whatever you want to the map. Looks like you know what your doing, so I'll leave you alone. Sorry for all the troubles with the map, I just didn't want too much of an interferance with what I've been planning. EXCELLENT work from what I've seen so far. This'll really help make it a map for the record books when its released. |
| 08-01-2004, 02:50 AM | #374 | |
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Your requests are good, i really didn't want to interfere with what your planning. Good thing you told me too, as I do have a few places that can't be reached. If I remember Blink only works in explored areas, an area that cant be reached cant be explored. Unless your planning to make the whole map visible. Boundaries have been added of course =). Theres a lake by roshis house as u can see in that minimap screen shot above. But I'm gonna edit this post and add the PvP area screen shot. I just want this map to be the best it can be when it comes out. It's really had me jumped for quite a long time. |
| 08-01-2004, 02:55 AM | #375 |
Great work. Btw, areas that cannot be reached are fine with me. Small unreachable area's don't bother me a bit, as the map size is quite large and I'm sure there's a higher chance of the ball ending up somewhere else. Large unreachable areas should either be shrunk down, or have a small opening that allows you to get there. Don't really matter. One or two unreachable areas is FINE with me, I wanted to make the dragonballs as hard to find as possible, but not impossible. So if a ball spawn in an unreachable area once in a while, no big loss :) |
