| 08-01-2004, 03:03 AM | #376 |
Yeah I realized that it would be a very small chance of the balls ending up in one fo these places. Just as a precaution i placed some border lines on top of the places that cant be reached. Also if its random where they spawn, isnt it possibly for them to spawn in the, PVP area, Hero Select. And the other places surrounded by borders? If that's true I guess you could add regions to each of those areas (the PVP etc.) and make a trigger that picks every item in those areas and move them to a random place on the map yet again. That would fix the problem. EDIT: Off to the side of the CELL games you can see some mountains. This is where all the Z Fighters sat while Goku/Gohan fought Cell, Also where the Cell Junior attacks. It up to you if you actually going to make it a tournament, or if you just want to make it so all the players fight Cell. |
| 08-01-2004, 03:31 AM | #377 |
Great job, just a couple things. Remove the fountain in the middle of the cell arena.. please. Great job on the character select, the map really seems to be coming together. Yes I know dballs can spawn in arena and other stuff, and I want them to. They will spawn everywhere but water, boundries, and character select. Where you said you put boundrys around areas that cannot be reached, make sure you completely cover areas instead of just surround them, or dballs will still spawn in them. I'm sure you already knew all this, but just makin sure. Can't believe you should have it done by tomorrow, my terrainer took almost a month to do this POS. |
| 08-01-2004, 03:42 AM | #378 |
Aye I'm a fast worker, and i good one at that. Yeah I kinda though that fountain in the middle of the Cell Arena was a little off for an Arena Type Place. (Removed) Also I finished Kami's look out. At the end of the hall way, (the portal) is the entrance to the Hyberaulical Time Chamber. There are also 2 thrones of to the side of the LookOut for PoPo and Kami. And a lot of flowers because we all know PoPo is a nut with his gardening. I'm creating a seperate spot for Corins Part of the Tower where you can buy Zenzu beans or talk to him for a qust or whatnot. Edit: The last 2 screens are of the Hyberlogical time chamber, (not very good at spelling) |
| 08-01-2004, 04:47 AM | #379 |
One more thing.. in the hyperbolic time chamber, you can leave the top archway, remove the bottom three, because its more of a training area than something that supposed to look good. One more thing. I'm extremely suprised to see how fast you can create a map this detailed in this little time. A couple days for a map like this is a huge improvement over the map I had that took a month to complete. Here is what I'm proposing. I'm creating several maps after this one, and I was wondering if you could help do the terraining, because I like your work. |
| 08-01-2004, 05:03 AM | #380 | |
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Sure I'll do all your terraining for you, my honor. :god_help_us: Glad you like my work Yup it's all coming together pretty well. I also made a custom destructible (tree). Called the Namek Tree Wall and its just a basic tree. You can just replace its model path with your custom one, once i send you the map no worries. Also the Namek Houses you will have to place yourself. The below screen shot it Korins little section of Kami's Lookout. The Screen on the Right is one of a river on planet Namek I'm going to be trimming down on some of the bulk doodad areas in a few hours. And I'm also working on a new Dry-Forest Type Area. You want me to create a Last Boss Area? I'm not posting any more screens of Namek, Looks really bad because of trees, not being quite right. |
| 08-01-2004, 05:08 AM | #381 | |
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Yeah, I can place namek trees and buildings on my own, no worries. Nice job on Korin's section Dry-Forest.. sweet. You might wanna take into consideration that a lot of the battles in DBZ take place in open plains. So you might wanna make a section with some plateau mountains that I can use for some of the battles. No, no last boss area needed. Broly will have Instant Transmission and can blink anywhere he wants to, so its not needed. He will appear probably near Master Roshi's house, and I'll have it set to make him blink to a random area on the map, then its up to the players to find him. Once again, great job. |
| 08-01-2004, 05:15 AM | #382 |
Mainly what I'm trying to do with a lot of the forests, is set some stuff up for players that they can blow apart with their abilities while in battle. Nothing seems to hit my satisfaction more than destroying a large area of trees or blasting a hole in the earth. The next spot I make will be an extremely large open area. the map is probably 40% complete. |
| 08-01-2004, 05:21 AM | #383 | |
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No need to make anything specifically for blasting apart.. most of their abilities are set to blast everything apart anyway. But if it makes it look better and more detailed.. blast away! |
| 08-01-2004, 05:33 AM | #384 |
It's really cold in my house.... :\ But anyways, The first and the fourth are of the new area. Edit: The 5th one is of how the game will look from a normal camera angle. |
| 08-01-2004, 05:37 AM | #385 |
Still can't tell you how amazed I am.. great work. Btw, how big do you think the file-size of the map will be when completed? |
| 08-01-2004, 05:40 AM | #386 | |
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Oohhh Boy well..... Right now its at 236 KB. Incredibly small, for this map. I am amazed at this file ssize because about 15 minutes ago it was 350. I guess when i trimmed down some of the bulk doodads, musta really helped. |
| 08-01-2004, 05:42 AM | #387 | |
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So I can expect something in the range of 1MB? That is great, it'll give me plenty of room for custom imports. Another thing, I think I'll be disabling custom sounds, and only add in the important ones like shenron talking. I dunno, I have to check what gets compressed and what doesn't. |
| 08-01-2004, 05:57 AM | #388 |
At the current rate you can be Promised something in the range of 1MB. Also I finished a new HUGE open area. You'll see in the first two screen shots that theres some enclosed details, but in the third you will see that the spell breaker has much area to the left,right,north, and south. And below the area of the fountain there is also a ton of room, you can use this space anything from towns to spawns of creatures. I'd be lying if I didn't think this is coming along quickly and beautifully. How many custom sounds do you have? |
| 08-01-2004, 06:11 AM | #389 |
Maybe.. 20 custom sounds. Btw, about the open field, maybe add a couple plateaus in it? I'm sure you've seen the DBZ episodes. Just about every single mountain in the show is a plateau, and they are always in the middle of big open fields where the battles take place. |
| 08-01-2004, 06:27 AM | #390 |
Hmm a Plateau? Like the one you can make using the terrain editor? I posted a screen shot, tell me if its right and tell me Bigger Smaller? |
