| 11-18-2004, 04:35 PM | #421 | |
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that's the idea! ^_^ I'm gonna test darnassy now. |
| 11-18-2004, 04:40 PM | #422 |
When you've attached it to the campaign upload it to the yahoo account and fast ^_^ |
| 11-18-2004, 06:28 PM | #423 | |
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yo. Next tasks for terrain... Draenei: Echo Island, Feralas KingGigli: Bronze Dragon's Nest... (I can't find one in your submitted map), and how about Azshara? Stevo: Still... with Dustwallow Marsh KingGigli, you said you can build a website for us? Well, if you have time, you can start that thing. We'll need that soon, esp. after we release the demo. We'll put as many info about our game as we can there. Thanks. Darnassus tested... to quiet, got to add some more units.. |
| 11-18-2004, 07:03 PM | #424 |
Ay captain! |
| 11-18-2004, 09:21 PM | #425 |
Perhaps you have a release date for the Demo? I would liek help Test the Map BTW. I have a question. What the diffrence between this and LOW? I too have 56k thus my WOW days will nvr come to be. I would definatly Love to test for liek Busg or something... |
| 11-19-2004, 05:26 AM | #426 |
The demo is coming out in december or early january. :8 Its actually a beta. It includes only Kalimdor, the full version has all places available (Well of course) |
| 11-19-2004, 06:15 AM | #427 | |
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Diffrence with LoW? the people in the project, lol ^_^ dunno... (I must admit it that they got better terrains than us ) yep, I got 56K also, so... I think we got the same fate ;) The demo will act like a beta. I really don't know if the game are balanced or not, so we'll need some feedback after you play the demo. The demo itself... not all of Kalimdor, maybe 75% of Kalimdor. 2 playable races with 2 capital cities. |
| 11-19-2004, 07:52 AM | #428 |
Guest | Dam, guys - im realy sorry i can't help you, but i guess im out of the project. I just lost my muse or something Btw - about MMORPG's - if someone needs i can name few good ones. It's The 4th Coming(f2p) and Rune Scape(f2p/p2p) |
| 11-19-2004, 08:55 AM | #429 | |
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...? what happened? Oh well, your name still will be in the credits though ^_^ Well... I have our WoW's gameplay video, very bad quality, without sounds... I'll submit them here. You'll have to use the latest quicktime to play it. Oh yes, I'll have a mid-term test in the next week, so I won't make any significant progress |
| 11-19-2004, 09:58 AM | #430 |
Guest | Oh, and btw - maybe the muse will get back till final release so i could make something. ^_^ |
| 11-19-2004, 11:49 AM | #431 |
ya. ill do the bronze mother cave! and dont yell at me but can you give me some type of screenie to show what Azshara looks like? thanks! |
| 11-19-2004, 12:06 PM | #432 |
double post: like my sig? |
| 11-19-2004, 06:46 PM | #433 |
Some geographt description about Azshara: Terrain Type: Temperate aquatic (nonflowing water) and rugged hills. The Coastal region of Azshara lies east of Ashenvale Forest and north of Durotar. A River separates the primordial wood from what land there is. The terrain beyond the river is a little more than a strip of green above fragmented cliffs that rise high over a strech of ivory beach. The waves of the shallow Coral Sea sweep agains this beach, and island - little mor than spires jagged rock - jut from the water. A twisted expanse of reef creates a labyrinth of coral beneath the ocean surface, making sea travel here virtually impossible. Inhabitants: The Nigh elves consider the place cursed, and most other races find the constant storms unpleasant. There is but a single known habitation in Azshara, the orc trading village of Grim Ulang, its residents telling of creatures flitting about the ruins of Zin-Azshari further along the cliffs and murlocs and naga swimming in the Coral Sea. Bands of undead have appeared along the beach and at the fringes of the Ashenvale Forest. As well, the dark chants of demon clutists have echoed along the cliffs in counterpoint to the tunderstorms. Steady rumors and Sightings have led to Frequent night elf ptarols and an increased martial presence in Grim Ulang Areas of Interest: -Coral Sea: This shallow sea is home to and abundance of fish and underwater plants tat illuminate the brilliant waters, creating an eerily beatiful contrast to the storm clouds that often loom over the area. The labyrinthine coral reef that gives the sea its name makes boating impossible; however, the reef has vast strethecs that lie close to the surface, and even some portions that lie exposed. Only the brave (or foolhardy) would attempt travel along the coral espcially since murlocs and naga are known to attack those who venture away from shore. -Grim Ulang: This Horde outpost was established to compete with goblin merchants. It offers goods and weapons for everyone from dwarven explorer to high elves hunting undead. -Ruins of Zin-Azshari: The cataclysm caused most of this ancient city to crumble to the oceans below. A cluster of ruins clings to the eastern cliffs, long shunned by night elves. More recently, treasure hunters and dwarf exploration teams have consistently been repelled by ferocious bands of naga who appear to have claimed Zin-Azshari for their own. Here should be enough about Azshara... :\ |
| 11-20-2004, 03:07 PM | #434 |
THANKS!!! thats a big help ill send the cave soon. and with Azshara im gonna put alot of detail in it. how about Grim Ulang is a separate map same with Ruins of Zin-Azshari? |
| 11-20-2004, 03:21 PM | #435 |
hehe, i see progress anywayz, do you need some more skins done? If you do then i can make them, but only i can send them on monday (my net is still down, some card is busted, i'll be able to buy it only on monday) but i can still help -Reapy |
