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Hero Spell Total Conversion

02-21-2003, 11:51 PM#31
Guest
Here is the icon I will be using for the alternative world spell.
02-23-2003, 12:40 AM#32
Zap
Cool Spells, this makes warcraft more interesting, make some for the regaular units as well, and if you can, Make polymorph autocast, PLZ?
02-23-2003, 02:53 AM#33
Guest
Can't make polymorph auto. Also some units do have new spells. Like Gargoyle: Alliance of the Trolls. It changes the gargoyle into a troll.

Well i did alot today, I added a couple new spells:

Dreadlord - Plague
Dreadlord - Super Unsummon
Moon Priestess - Poisin Arrows
Moon Priestess - Volley
Mountain King - Mountain Fury
Mountain King - Plant Mine (not working yet)
Tauren Chieftain - Magic Immunity

And just to show that I have done something, here's a screenshot of Volley.


Here's my new log inputs:

1.07
added Plague
added Super Unsummon
added Poisin Arrows
added Mountain Fury
added Magic Immunity

1.06c
fixed Blink texts
fixed Alliance of the Trolls text/graphics

1.06b
added Volley
02-23-2003, 05:41 AM#34
SCVirus
i knew youd start a spell editing project i could just tell from your new spell maps.
02-23-2003, 06:03 AM#35
Guest
You know that one we played with the edited evolves? That was the very first version of this! Maybe I'll add to the log that I changed the map...
02-24-2003, 02:46 AM#36
Guest
Well, in testing I have found out something very odd. A bug in my version of spell imunity, for the Tauren Chieftain, would be better titled: "Water Immunity." Yes, it accually stops the tauren chieftain from moving into shallow water. Why this would be an Ultimate spell, really has me stumped, it is sure interesting.

Remember, if you wanna try this, PM me, and we can setup a time to play.
03-02-2003, 06:01 AM#37
Guest
We have moved:

http://zelda.acidblue.net/hstc/
http://zelda.acidblue.net/forums/boa...oardid=39&sid=
03-02-2003, 06:31 AM#38
Chung-Wang
Ooo, looks intriguing.

And It's been said very many times, auras are not hard coded. You set the numbers to negative and set the target from friend to enemy. Simple. Hardcoded... PAH.

Mod looks fun. :D
03-03-2003, 02:08 AM#39
Guest
Dude, i've tried it. It didnt work worth a shit. Dont bitch at me, i've had a bad day...
03-03-2003, 02:24 AM#40
SCVirus
YES BAD DAY FOR MANY OF US THANKS TO BLIZZARD
03-04-2003, 04:12 AM#41
Guest
Lol, it wasnt that....
03-05-2003, 06:58 AM#42
kharma
Spectre, don't be silly. He isn't bitching at you, and he's completely right. You must've done something wrong, because I've said time and time and time again that auras simply are not hard-coded for friendly units. You said the exact same thing the first time this issue came up and in response I posted a map that proved it. Obviously you didn't pay attention then, so here's the map from all those months ago.

Please consider that because you can't get something but everyone else can that they must all be wrong :).

~kharma
03-05-2003, 07:00 AM#43
Zap
Maybe you can edit polymorph so it turns enemies into peons, Oh well, It would be funny to turn a paladin or something into a peon though..
03-09-2003, 09:05 AM#44
Guest
Polymorph friendly non-hero units into tough baddies. Need a quick defense, morph that peon into a dragon or demon. You could even add a trigger to the end to make it explode when the morph expires so you lose the original unit.
03-13-2003, 10:09 PM#45
Guest
kharma, where did you post that?

Oh, and sid, im having problems with using spells that require upgrades, and well, since im not using triggers, it makes you get like completly upgraded sorceress spells before u could use it.