| 04-23-2003, 05:05 AM | #31 |
Added support of all 4 heroes in combat now. I havnt had time to fully check everything out, so if anybody spots any bugs please post them There are 5 spells for each hero to learn (except the demon hunter who has none right now...) Each time your AP levels up you should learn a new spell. Try not to let Sarah die, she is the only one that can revive people right now. Updated to do list: -A chance to run from combat -A chance to do a critical hit -More AE spells (only has MegaFire right now, but isnt in the demo) -Summon spells -More spells (duh) -Inventory (potions / ethers / pheonix downs / exct ) -Out of combat menu to use items / spells (cure, recover, life) The map is NOT protected, so feel free to open it up and take a look to see how things were done. Thoughts? Opinions? (keep in mind this is a very crude version of it.) |
| 04-24-2003, 11:09 PM | #32 |
Updated again: http://trekinc.net/realms/Crimson_Demo.zip -Random encoutners, 4 areas of increaseing difficulty -Battle / victory / death music -Never the same battle 2 times -5 unique abilities per hero -Mages get a special magic attack ability -Stats that determin your chars performance -Some new skins (not all are ready yet) -Alot of new icons (alot still missing) -Seperate leaderboard for all chars stats (peasent button cycles though them) -Esc button brings up a settings menu (change combat speed, or camera movement during combat) Things missing from the demo: -More spells -Inventory and useable items during battle -Casting Life / Cure and using items outside of battle -Summon spells |
| 04-24-2003, 11:15 PM | #33 |
Cant wait to try it out Dakan, but I'll have to pull a Graveyard shift Download since I'm only on 56k. If you need help with terrain, you know the e-mail address, and I'm not busy at all. Just tell me what you would like, and you've seen my examples, if they're up to par. ;) I'm on Project Halo, but nothing is going on there and I'm not overly eager to jump back in to Triggering Helm's Deep, so let me know. Good luck. :D |
| 04-25-2003, 01:09 AM | #34 |
Sweet Sounding map. I can't wait to try it out. |
| 04-25-2003, 02:12 AM | #35 |
i currently have 1 guy that is good working on terrain, but there will be multiple maps im in the middle of a few things right now, but ill drop you a email later explaining the 2nd map, if you wanna help out tearsong. BTW did the map go though on the 2nd email? |
| 04-25-2003, 04:26 AM | #36 |
bump! i'm the graphic artist behind dakan's work. :) currently the team is made of Dakan, who is the triggerman and creator of the turn based system, baby_batchoy who is the terrainer, mr.safety who is working on the storyline (which is very complex btw :P). i'm the skinner and 2d artist (icons and interface stuff basically) i attached a sample of my work. you guys we'll hear a lot from us in the next days, or so i hope. that's it thank you see you. |
| 04-25-2003, 12:44 PM | #37 |
I have one major bug to report on the new version. Sometimes if I kill an enemy unit and there is still more left the game cursor seems to just disapear and no unit is selected. Then if I press escape and use the tab button to select a diffrent camera the cursor comes back but it can't interact with the game(won't select anything) Therefor causing me to exit the map. Other than that the map is outstanding so far. Good job and good luck on a continued project. |
| 04-25-2003, 01:00 PM | #38 | |
Quote:
already reported, already corrected. :) get this patch .w3m to correct your bug!!! |
| 04-26-2003, 02:38 AM | #39 |
It did go through, thanks alot. Let me know if you need any extra help. |
| 04-26-2003, 02:41 AM | #40 |
already reported. Still not corrected. Actually the new map seemed to bug out even more of the time. I however went through the trouble of writting down the exact situations this time. 3 knolls, put 2 asleep, killed 3rd one, game locked up 2 knolls, 1 asleep, killed 1st knoll, 2nd knoll woke up, 2nd knoll attacked/missed, game locked up. 5 knolls, cast loose will to fight spell on 1st knoll, kill 2nd knoll, 1 knoll regains will to fight, knolls 3, 4 and 5 attack me, game locked up. There you go theres 3 diffrent times it happened to me. Hope you can fix the bug. |
| 04-26-2003, 03:31 AM | #41 |
yep i reported the error to dakan, he said he corrected it and sent me that map... altough it's still bugging... he said he was not going to come online today but tomorrow he'll prolly post a fix map. |
| 04-26-2003, 12:29 PM | #42 |
You mentioned summons - how are they working? Like a powerful spell that blasts off or all characters retreat and the summon fights for you aka FFX? |
| 04-27-2003, 07:49 PM | #43 | |
Quote:
Big whoops on my part, i uploaded the map in the backup directory instead of the fixed map (so the 2 maps were pretty much exactly the same). I didnt fix it yet, but i will fix that later. Summons: -Most likely they will be treated as magic, you use the summon, they come in to battle, do thier little spell, then disapear. Not sure if i should have the summon fight like in FFx... |
| 04-28-2003, 04:27 AM | #44 |
hey! another skin i just made... it's incomplete yet. |
| 04-28-2003, 10:17 AM | #45 |
this fixes the problem with getting stuck, and also includes using Items during battle now. But knowing my luck, there is a bug that i didnt find that will stop combat or something.... How to use the items: Until i get the new models of the items, they are just normal units for now. Click once on the item to see how many you have in stock, once its selected, click it again to use it. It works the same way spells do, before you click the use item, you must click on a target to use it on while at the combat screen. If you try to use a potion or ether ona enemy, you will get an error and be returned to the combat area. Other new things, 1 of 3 random spell cameras now, plan on adding some more also. |
