HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Event / Condition / Action Explainations!

09-18-2003, 08:51 PM#31
theJ89
-Functions Continued-

If I need an extra post to contain all the functions, this will be it.
10-21-2003, 10:21 PM#32
CyborgDragon
Quote:
Originally posted by Desir
Good job man. But, I don't really get dialogs still, and how to set em up... that confuses me, along with the order you said to do the actions in and how to create dialogs and buttons.emote_confused


Theres a tutorial in the tutorial section(not forums)

heres the link

Mikitan's Dialog Box tutorial
11-10-2003, 09:10 PM#33
Capn_Sniffies
DAMN thats alot of freakin free time.
11-22-2003, 09:42 AM#34
I)arknezz
cool....
01-23-2004, 12:52 PM#35
Lost_ally
Nice tutorial thanx alot!!!!:D
01-28-2004, 01:10 AM#36
timfarman
thank you for this
04-07-2004, 03:19 AM#37
sapper9999
o one quick thing, i know what MATH - min, max, and abs are but i dont know how they could be used.
Min - minimum, could be point in relation to a graph or the minimum of an equation. IE in a parabola the minpoint would be the point of origin aka vertex.
I guess this coulod be used for comparisons

Max - maximum, oposite of minimum max point.

ABS - absolute value, poisibly for more comparisons like sustains so much damage (base damage+any modifiers like orbs-armor) if does X damage blah blah blah

I don't know much about the triggers in WC3, but i am good in math and i know these for a fact so i dont know how or where these could be used.

I thought these might help as they were skipped
04-15-2004, 11:23 AM#38
macho271
Very. Very good job, but you would saved a lot of time to make an html document, or maybe a txt document..

:D
04-21-2004, 12:46 AM#39
1000FootKrutch
Could GameCache's be saved on local War3 directories, then ingame checked for local caches?
04-21-2004, 04:51 AM#40
theJ89
Quote:
Originally Posted by Illusion of Safety
Could GameCache's be saved on local War3 directories, then ingame checked for local caches?
Yes, but that only works on single player. Bummer. Multiplayer Caches appear to be temporary
05-01-2004, 11:56 PM#41
Nathan_t
Can you take a picture of where the special effect button is? because ive looked all over the place for it in WE and i dont see anything :(, yes i am a newb at mapping but ive learnt many things fast.
05-09-2004, 08:20 AM#42
theJ89
Special effect button?? What are you talking about? Special Effects are actions...
05-10-2004, 07:01 AM#43
Rommel
good job man you help me alot. :D
05-21-2004, 09:05 AM#44
Uther
:o Its Rommel! (Has heart attack)
I know this isn't the place to ask questions..but obviously you know alot about this stuff theJ89.
I have a question bout Integers and how the hell i would use them in a spell i'm trying to create.

Its called Pick Pocket and it basically gives you a 50/50 chance to pick a persons pocket when used on them and earn money. Except, i dont know how you would use an Integer to make it you have a 50/50 chance.

All i can work out is how it starts...

Event - A unit casts a spell.
Conditions - Unit Type (Targeted Unit) equal to (Villager Blah)

What do i do with the Integers then?

Plz help me!!!!
05-21-2004, 02:51 PM#45
TheWickerMan
Quote:
Originally Posted by Uther
Its called Pick Pocket and it basically gives you a 50/50 chance to pick a persons pocket when used on them and earn money. Except, i dont know how you would use an Integer to make it you have a 50/50 chance.

First, create an integer variable named "Random", then add following actions;

Set Random = (Random integer number between 1 and 2)
If (Random Equal to 1) then do (Player - Add X to (owner of (triggering unit))Current gold) else do (Do nothing)

If you want something to happen when he fails, just add -If (Random Equal to 2) then do blah blah blah...
In this case you could change (Do nothing) aswell, but that doesn't work if you're using more than 1 if/then/else actions (like 2/3 or 3/7)