| 09-18-2003, 08:51 PM | #31 |
-Functions Continued- If I need an extra post to contain all the functions, this will be it. |
| 10-21-2003, 10:21 PM | #32 | |
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Theres a tutorial in the tutorial section(not forums) heres the link Mikitan's Dialog Box tutorial |
| 11-10-2003, 09:10 PM | #33 |
DAMN thats alot of freakin free time. |
| 11-22-2003, 09:42 AM | #34 |
cool.... |
| 01-23-2004, 12:52 PM | #35 |
Nice tutorial thanx alot!!!!:D |
| 01-28-2004, 01:10 AM | #36 |
thank you for this |
| 04-07-2004, 03:19 AM | #37 |
o one quick thing, i know what MATH - min, max, and abs are but i dont know how they could be used. Min - minimum, could be point in relation to a graph or the minimum of an equation. IE in a parabola the minpoint would be the point of origin aka vertex. I guess this coulod be used for comparisons Max - maximum, oposite of minimum max point. ABS - absolute value, poisibly for more comparisons like sustains so much damage (base damage+any modifiers like orbs-armor) if does X damage blah blah blah I don't know much about the triggers in WC3, but i am good in math and i know these for a fact so i dont know how or where these could be used. I thought these might help as they were skipped |
| 04-15-2004, 11:23 AM | #38 |
Very. Very good job, but you would saved a lot of time to make an html document, or maybe a txt document.. :D |
| 04-21-2004, 12:46 AM | #39 |
Could GameCache's be saved on local War3 directories, then ingame checked for local caches? |
| 04-21-2004, 04:51 AM | #40 | |
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| 05-01-2004, 11:56 PM | #41 |
Can you take a picture of where the special effect button is? because ive looked all over the place for it in WE and i dont see anything :(, yes i am a newb at mapping but ive learnt many things fast. |
| 05-09-2004, 08:20 AM | #42 |
Special effect button?? What are you talking about? Special Effects are actions... |
| 05-10-2004, 07:01 AM | #43 |
good job man you help me alot. :D |
| 05-21-2004, 09:05 AM | #44 |
:o Its Rommel! (Has heart attack) I know this isn't the place to ask questions..but obviously you know alot about this stuff theJ89. I have a question bout Integers and how the hell i would use them in a spell i'm trying to create. Its called Pick Pocket and it basically gives you a 50/50 chance to pick a persons pocket when used on them and earn money. Except, i dont know how you would use an Integer to make it you have a 50/50 chance. All i can work out is how it starts... Event - A unit casts a spell. Conditions - Unit Type (Targeted Unit) equal to (Villager Blah) What do i do with the Integers then? Plz help me!!!! |
| 05-21-2004, 02:51 PM | #45 | |
Quote:
First, create an integer variable named "Random", then add following actions; Set Random = (Random integer number between 1 and 2) If (Random Equal to 1) then do (Player - Add X to (owner of (triggering unit))Current gold) else do (Do nothing) If you want something to happen when he fails, just add -If (Random Equal to 2) then do blah blah blah... In this case you could change (Do nothing) aswell, but that doesn't work if you're using more than 1 if/then/else actions (like 2/3 or 3/7) |
