| 06-22-2003, 09:11 PM | #31 | |
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Captain Falcon: Falco Punch (good attack, hard to do) Kirby: Suck (let's see if you can do that) Jigglypuff: Sing (pretty easy to do) Bowser: Shell Spin (or whatever) Luigi: Fire Uppercut Mario: Spin Attack Fox McCloud: Shooting Pikachu: Thunder Also, you should tell us what the characters you are putting in. At least that, no strings attached :D |
| 06-22-2003, 09:39 PM | #32 |
Ya, i could do that easily. Ill tell you taht im only adding the original characters from ssb now...because ive seen that its hella hard to add all the characters to the map, and do character selection, and do all that great stuff...Plus the special moves. So ya, you can be the characters from the orinal super smash bros on the n64. |
| 06-23-2003, 02:50 AM | #33 |
looks like its gonna be a cool map, but remember bnet has a 4 meg limit...so if you do a song version your gonna have to drop the quality to crap which would suck or make it a mod and add the music to the mpq... |
| 06-23-2003, 03:26 AM | #34 |
Thats why I asked for a way to get midi's into my map. It would keep semi-good quality, but have file size next to nothing. By the way, this map is pissing me off. Its hard to get all the game mechanics down, even though I have them all pretty much done.....They dont seem good enough to me, and its just going to take me time to get them perfect.... |
| 06-23-2003, 03:34 AM | #35 | |
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It's not finding the MIDIs which is the problem, it's the fact that World Edit does not let you import MIDIs, just WAVs and MP3s... This looks like a very cool map and I can't wait til it's done :D If you want any help I'm plenty available, just not sure how helpful ill be |
| 06-23-2003, 03:58 AM | #36 |
I love the support that Im getting for this map. I want it done just as much as you guys do....believe me. Here's a list of the crap thats making me semi-frustraited...If you could help on any of these things, then you'd serly be added to the credits and thank you's at the end of my map. :D 1. Importing Midi's into my map...I dunno, you tell me. 2. Making a splash screen of the actual character select from SSB. I really just need to know the processes of how to do it. And then figure out how to select the character that the user pics with the numbers 1-12. Im really not sure how to make it so that if a person presses just the number, it selects that character for them. Maybe I could use 1 through = on the upper row. Press a button to select your character, who knows. Im just not happy with the system I have right now, because it doesnt feel right. 3. Platforms...Somehow the map that I was making to get all the jumping to work if you landed on a platform went currupt. I sware im using the same triggers, but its just not doing it..... It seems that I can no longer stop a trigger half way through, and start another trigger. Because I need to stop the character from falling through the platform, which requires that the jumping triggers just stop right there, if they are at a certain height, and in a region. Argh, UMSWE currupts like a mofo..... 4. The cars in one of my level dont really....Move fast enough. They sorta lollygag around, even at their highest speed. Weirdo. 5. Heh....Id like to know if and how it is possible to take the steam from the top of a steam tank, and make it trail behind a unit if they get smashed really hard. It would look just like the real game. 6. One of my levels requires that mass amounts of doodads raise up and down. No explaination needed for the level, I just havent thought far enough into my map to figure out how to do this. Meh, its getting there though. 7. Final issue...I have a level played on top of a giant dragon.... Is it possible to make a doodad use the dragon model, and then make it walkable. How do you make a doodad walkable anyways? Thats it, if I got all that gibberish done, my map would be 99% complete, besides updating it. Yup....Hard stuff... |
| 06-23-2003, 04:14 AM | #37 |
1. Ive heard rumors abotu this, I still dont think its possible, 2. PM me Ill tell ya how to do it. 3. take a screen shot of the triggers and maybe some of us can figure it out 4. eh movement sux...maybe give them an ability based on boots of speed do some slk editing and have it give like 500% movement or something... Unless the max speed is hard coded which I think it is. 5. the steam is part of the steam engine you could just scale the actual engine down to nothing though and that should work (Im talking model editing here not in game scale) 6. er... why not use units? And give them doodad models...then just change the movement height using triggers? 7.Um, I honestly have no clue, it seems like you should be able to considering units can have doodad models...so why wouldnt doodads be able to use unit models... probably have to do some slk editing here though... |
| 06-23-2003, 04:26 AM | #38 |
Cool, that was some good imput. The steam tank speed is I guess hardcoded into the game......I want them to be blindingly fast though. Raising it up all the way tends to not work. Im not sure how to make a model into a model of nothing, and just use its smoke....I may need some help on that part. BTW, ill pm you later, if thats ok. Maybe tomorrow when its not midnight...Im done for the day. |
| 06-23-2003, 05:18 AM | #39 | |
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You can make the steam tanks go faster by turning them into projectiles. Have invisible units in the background of the stage and make them attack ground at a spot. The steam tanks might be halfway in the ground so if thats the case, raise the shooters up some more and make them fire at a invisible target that's raised up. You could easily detect when the shot crosses through the playin area if you have the target in the playing area and youll know that the car passes through at the time that units dies because it was hit by the projectile. You can make the car keep on travelling into the foreground then if you give the firing unit that piercing ability thingy that the night elf ballista has, might not go too far though. I hope I explained this well enough, if you don't understand it PM me, I'm pretty good with projectiles :) |
| 06-23-2003, 10:13 AM | #40 | |
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Took the words outta my mind :D |
| 06-23-2003, 10:37 AM | #41 |
When Siphon teaches you how to do splash screens. It would be great if you made the same screen like on SSBM- The warning sign b4 the car comes :D like Fade in out, wait, Fade in out, Wait, that be nice :ggani: |
| 06-23-2003, 10:38 AM | #42 |
Hell, that would be nice. And those "clicking" sounds for the danger isn't too big of a file, meaning it'll sound really good! Man, I love Mute City! BTW, Metallic Armour item should be easy to do. Maybe when they get it, there will be a (0.00,0.00,0.00) tilt, and then increase HP by BLAH! I think it is easy... maybe... Well, a Metal Luigi is my favourite! :D |
| 06-23-2003, 02:56 PM | #43 |
I could probably do all that...Besides the metal armor stuff....That just wouldnt work. Do you know how hard it is to make a metalic looking model???? The book for 3ds max is like 500 pages. The book on making Mirror/metalic/any type of effect on a model is 2000+ Its harder to do than I want to mess with....Much too hard to do...Ill have a lot more options when TFT comes out, so ill be able to do this lickady split. :) |
| 06-23-2003, 03:50 PM | #44 |
um thats skinning :-p and theres tons of filters and stuff that can do that for you. |
| 06-23-2003, 04:01 PM | #45 |
Wow, this map looks real good! I hope the controls are good, since you seem to have a real nice looking map on your hands! Can't wait to try it! |
