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AMAI and Commander

08-31-2003, 12:39 AM#31
Zycat
Quote:
Originally posted by AIAndy
TFT (and RoC 1.10) changed how the hard coded AI behaves. It is the same with the standard Blizzard AI.
Before that it retreated not enough, now it retreats much too often. It seems really scared most of the time. Unfortunately there is nearly no influence you can take on it. I hope that the next patch will improve that.
I could do a check how strong the enemy is in the script and completely activate /disactivate fleeing and maybe it would work. But it would definitely cost performance because it would need to be checked a lot while a fight is going on. There is also the chance that that would make it actually worse.
But I might try it if next patch does not improve it.


The fleeing behavior is fine on big battles, but is not on smaller battles
09-01-2003, 08:49 AM#32
Zalamander
Since we can't do anything to change the fleeing bahavior we instead try to see to it that the computers get a large enough army before it attacks creep or opponents army so it won´t need to flee, unfortunatly it's not always working and it makes the computer a bit less agressive. But still I think that it's better to let the computer wait with the attack than making it try to attack with the greater risk that it will fail most of time.
09-04-2003, 03:11 PM#33
Vexorian
The new installer is fine, and the AI is getting better and better, but still need something to be perfect:

1) Amai Doesn't know anything about Goblin Shipyards and Boats, Yeah Amai loses all his powers on island maps, It even doesn't go Air.

2) An option to the installer to add only 1 language to the map, so you don't have to chose english everytime would be cool.
09-04-2003, 04:41 PM#34
Zalamander
It's sad that blizzard don't make the AI work on islands, the only thing we can do is making them buy a boat at most but I doubt they will use them, don't think we can solve that issue yet.

If you uncheck the installation of The Commander(Blizzard.j) there will be no languege selection and it will be english by default, I guees you can do it that way unless you play much with commander.
09-05-2003, 01:12 PM#35
Vexorian
At least could you give amai the ability to mass air on islands?
09-05-2003, 01:23 PM#36
AIAndy
The first problem would be to actually find out that it is on an island map. Since I don't have access to the pathing or similar stuff to see where one can walk and where not that is not trivial.

BTW, Lord Vexorian, seems like the one who claimed he was doing the spanish translation for me disappeared. Are you still interested in doing the translation ?
09-05-2003, 01:30 PM#37
Vexorian
Of Course
09-05-2003, 01:39 PM#38
AIAndy
http://amai.wc3campaigns.com/ToTranslate.txt
09-05-2003, 01:52 PM#39
Vexorian
I think I can finish it today, I may send you the translated version in the next 2 days.

Edit : there are functions with the word English on them, should I change them to Spanish?

Ex: function RegisterCommandsSpanish takes nothing returns nothing
09-05-2003, 04:35 PM#40
AIAndy
Nice :)
Yes, you can change that name. I would have done that anyway once you sent it back to me.
09-06-2003, 08:03 PM#41
Vexorian
Well Here is it, If for some reason I messed it / have to redo it, tell me
09-07-2003, 11:54 AM#42
AIAndy
Fine :)
I will include it in AMAI so it will be there in the next version.
09-08-2003, 01:02 PM#43
Sulik
I played 2v2 with AMAI, and whenever I go creeping, the allied AMAI keep running to "help" me, and then just run back because I finished the fight. And when I got attacked by the 2 other AMAI, my allied just send his only hero(or two, if he has 2 heroes) to "help" me while his army just sit at home doing nothing! Please fix that.
Btw, can you make AMAI listen to the ping(Alt-G) so I don't have to use the Commander installer? That commander slow my comp quite noticably.
09-08-2003, 11:15 PM#44
AIAndy
Unfortunately the helping behaviour is hard coded and can only be modified by Blizzard. I still hope that they will fix the bugs and weirdness in it in one of the next patches.
Pinging is undetectable by trigger so I can't use that.
I am surprised that the Commander slows you down because unlike the AI scripts the Commander part is event based and only uses up performance when you open up the dialog or similar stuff.
09-11-2003, 03:49 PM#45
Sulik
AMAI seems to telepoth to its base or it AI-ally only, not human ally. Can you fix that?