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The TFTWE is amazing

06-27-2003, 12:21 PM#31
TFTSPOILER
Quote:
Originally posted by Hivemind
Only thing that sux about that spell editor is you cant change buffs. Oh, goodie...new art. Oh, bummerr.....same old spell. Why the :cuss: didnt they add that? Its the same thing they do for some of the rest of those options. Are they afraid we will get a game crash if we mess up the values too bad?
:...:

Like it would be the end of the world that a map crashes. Hell, they do that anyway because of things Blizzard messed up. It was our big hope that spells would no longer require MPQ editing. So, wow, now we only have to insert 4 files instead of 12. Gee thnx Bliz.
:bgrun:


err, yes u can edit buffs.
For example, in Animate Dead you can edit how many corpses are raised etc. Or for inner fire there is:
Data - Autocast Range
Data - Damage Increase (%)
Data - Defense Increase
Date - Life Regen
and there is Stats where you edit cooldown, if its hero ability then how many levels and for each level how the Data should be (cool). and mana costs etc.
And yes you can edit how the effect over the head will look.

Also here is a pic of how the If/Then/Else (Multiple) works:
06-27-2003, 12:28 PM#32
playamarz
I think I just creamed my jeans...

three times....

Wow.. I love that... It's alot better than making 20 if statements with the same condition just to get one thing to work... Very very nice...

YaY! Blizzard... Now.. I just need the expansion.. hehe
06-27-2003, 12:39 PM#33
weaaddar
Despite what Fyredaug has said you can not edit the graphic MODEL of most spells.
Bwood when he said Buff art must of meant more then just BXXX he also ment the Xxxx.
So if you want starfall to rain sheep you'll have to do it by hands. (even though there is a field for model on starfall it doesn't work to change it)
06-27-2003, 12:58 PM#34
Ultramagnetic
After hearing all this it sounds like I was right then. You ARE gonna haveta still do some stuff by hand even though now we got a spell editor... Ohwell. Since implanting seems to be a whole lot easier now though I don't see any of this as being a problem really for people that already know how.
06-27-2003, 03:13 PM#35
FyreDaug
Here is something you will love. All the events are new ones, all the conditions are new ones I found. Those are some of the new actions.
06-27-2003, 03:27 PM#36
weaaddar
Do you know what those unspent hero button crap is?
Does that mean like those icons that apear at the top left side of the screen?

And don't trick them with the save and load game those are blizzard map only functions!
06-27-2003, 03:35 PM#37
FyreDaug
I think you can add skill points.... Instead of having 10000 levels and 10 skill points, you can add skill points after the regular 10 stops going. I'll check.
06-27-2003, 03:36 PM#38
Panto
I don't suppose they lifted the 64 file cap on the map files? I know we won't be adding as many spell- and unit-editing files, but I still plan to be adding several models and skins/buttons/textures.
06-27-2003, 03:44 PM#39
FyreDaug
Yeah check this out, level 1 with 2 skill points. I also did another one that a level 10 archmage has 11 skill points. It does work!
06-27-2003, 04:04 PM#40
weaaddar
I wasn't asking about that
I was talking about the hero button function what does that do?
06-27-2003, 04:23 PM#41
FyreDaug
wead, I donno.

Here's some more screenshots (of request of -Duh from bnet)
06-27-2003, 04:26 PM#42
FyreDaug
AI Editor.
06-27-2003, 04:29 PM#43
FyreDaug
Ability Editor.
06-27-2003, 07:03 PM#44
zotax
New tilesets looking great (im looking forward to the level that uses black citadel) along with everything else in this new WE.
Thanks for the sneak peak.
06-27-2003, 07:09 PM#45
Thunder-Hunter
Ok ok this is all very cool. So lemee get thiss straight

1) You can edit buff like damage and stuff k.
2) You can edit what the button looks like
3) you can edit what appears over the units head (like inner fire)

If all that is true then thats all i need is the spell editor

Weeeeeeeeeeeeeeeeeeeeeeeeeeeee!