| 07-17-2003, 04:15 AM | #31 |
Guest | How do you save in 32 bit? Also what type of file do i save it as before i change it to tga? Jpg? tif? |
| 07-17-2003, 07:00 AM | #32 |
Here is a link to a good free (and leagal) paint program.... http://www.cursorarts.com/ca_imw_d.html |
| 07-17-2003, 08:05 AM | #33 |
Well tried it... Same old Memory access error. Any clues what Im doing wrong? I can send you the file if you want... Thanks... |
| 07-17-2003, 08:45 AM | #34 |
Guest | This is for TFT, is there a tut for RoC anywhere? |
| 07-30-2003, 01:50 AM | #35 |
I made the made the alpha channel white accidently and then read your thread and tryed changing it back to black. I did it successfully and saved, but when i went to open it again the alpha channel was white again! What should I DO!emote_confused |
| 08-02-2003, 06:02 PM | #36 |
I've got everything working okay...but it makes the size of the map huge >< I guess this wasn't meant for multiplayer maps, though I would really like to use it if i can...is there any way to somehow compress the TGA files? |
| 08-03-2003, 02:12 AM | #37 |
Guest | BUMP |
| 08-03-2003, 02:21 AM | #38 |
Guest | I Have Encountered A Problem, When i Play My Map The Screen Is all Black Except For The Load Part |
| 08-03-2003, 09:22 AM | #39 |
Do your sometimes read the threads ? The answer of your pb is 8 posts above your post! |
| 08-10-2003, 10:11 PM | #40 |
Hey all, I'm back from my month of freedom, so i can help you again if you need it :D |
| 08-10-2003, 10:50 PM | #41 |
Step-by-Step... 1) Open your map in a map in the world editor 2) Change the loading screen to "Credits" *it can be anything but for it to work in this example it has to be credits* 3) Save your map, and close the world editor 4) Open your paint program. 5) Make a new picture 1024x768 or open an existing picture and resize it to 1024x768 6) Do your editing to the picture untill it's perfict 7) Crop the image into 4 sections; Top Left 512x512 Top Right 512x512 Botom Left 512x256 Botom Right 512x256 8) Name them; Top Left - Credits-Loading-TopLeft.tga Top Right - Credits-Loading-TopRight.tga Bottom Left - Credits-Loading-BotLeft.tga Bottom Right - Credits-Loading-BotRight.tga 9) Open your image extractor program 10) Open each of your new files and save them in .blp format *The files will now be named* Credits-Loading-TopLeft.blp Credits-Loading-TopRight.blp Credits-Loading-BotLeft.blp Credits-Loading-BotRight.blp 11) Open your WinMPQ program 12) Open your map in the WinMPQ program 13) Click the "Add" button 14) Find your new saved files (the .blp's) 15) Add each of the 4 .blp files to your map using this extension; UI\Glues\Loading\Backgrounds\Load-Credits\ That is all there is to it, simple, however, the map will become 2megs or more depending on the quality of your custom loading screen. |
| 09-11-2003, 11:03 AM | #42 |
Does anyone know how to change the name of the .tga files in the .mdx file, as this may cause problems when loads of people make maps with custom screens and every map uses .tga files with the same names!!! :bangH: |
| 09-11-2003, 07:15 PM | #43 |
Umm... wow... It's alive again... Anyhow... I dont see that as a problem, As they HAVE to be named that. |
| 09-12-2003, 08:36 AM | #44 |
Thats just it, if 2 people make 2 different maps, each with it's own unique loading screen, you'd have to swap the LoadingScreenXX.tga files around in the main directory each time you wanted to play a different map, or you'd get the wrong loading screen for one of the maps. Very annoying indeed... So i was hoping there might be a way to edit the LoadingScreen.mdx file so you could rename the tga files to your choosing, maybe using the MAXScript import/export script for 3ds max or something, that way you wouldn't need to do any file swapping to play each map. I tried to open the .mdx file in gmax using that MAXScript thing but it wouldn't open it, so I was hoping someone might know another way... :knife: |
| 09-12-2003, 09:00 AM | #45 |
Use Yobgul's converter to convert the mdx to mdl. Mdl is easily editable with notepad. |
