| 07-12-2003, 02:59 AM | #31 |
for some reason i spent a lot of time figureing that out and trying lots of other stuff |
| 07-12-2003, 05:57 AM | #32 |
More input from me 1)Ok, about the walk thru trees thing, i learned a trick from RPs, when u edit a units transparency, it can walk thru things! Try to make the ghost get transparent when the spell is cast, and go to normal when it ends 2)Plz do the doom thing, it wud be neat with More ghosts(Lesser ghosts cud have abilities too, widening the range of spells for ghost 3)Make lots off differ towers, TD style, but no UBER towers, like in others where ppl just make tons of stuns 4)Ok, shud make an ability that turns a corpse into a tower type thing for ghost, like, u cast it on a corpse, and it makes an immovable thing that has like snare! 5)Also, u shud make it so the HUMANS get sumone who can trap the ghost... for example... make some reason for the ghost to go to corpses often.. like maybe if it cud consume a whole corpse all at once(Lika canabalize, but faster) For a bunch of mana... and give a human the ability to set a trap corpse, that when the ghost gets near... BAM its webbed! But, make the trap corpse look a little different than normal corpses, so the ghost stands a chance 6)Add abilities involving the environment, like.. make it so the humans can farm.. OMG, I just got the ill idea!! Ok Ok, this might not fit in YOUR map, but I gotta put this out! Ok Ok, make a building off like a tree, and make it so u can make it with an a seed(Item) like a tiny great hall... and(Im not sure if this is possible) But make it so water spawns items called water, and when u give(SELL) water to a plant, it produces fruit! And u can give(SELL) the fruit to a food house(Or sumthin...)And get food from it, or u can use the fruits ability, and plant another plant! HAHA, its awesome! 7)Sorry about that last one... Ok, u shud make it so the orcs/humans have different strengths and weaknesses, like orcs r strong, humans r better trappers, stuff like that Well... think abuot that stuff, Bye bye |
| 07-12-2003, 11:34 AM | #33 |
hey, 1) I was told changing the collision size of a unit to 0, with triggers would work too! 2) I will probably do it, I'm working on other stuff right now ( human units ), but I'm pretty sure i'll include it as I have an extra spell place, and I might include a spell book :) A smaller ghost will spawn from the corps, which will have 1 ability only dunno which one yet. But I have several similar things: -Ghost transforms in smaller ghost -Ghost spawns a smaller ghost from corps -Smaller ghosts roam around the map, to make it scary =).( But they don't attack ). I think i'll choose 2 and 3... dunno yet. 3) At the moment there are 4 towers for each race. I don't want to add more because I can't find any that is realistic enough to choose. ( I don't want to use the same model for 2 towers either ) 4) That really is strange.... Corps turns in towers? there will be too much vision for the ghost, over the map. Also, its too similar to doom. 5) The Which doctors have stasis trap, which is invisible so its a pretty good trap. the smaller ghost will probably have true sight, so they can see those if needed. I'll think about the corps thing... But I think the stasis trap is enough.... ( I don't want 2 spell which looks like each other ). 6) That would be really good for an RPG, but would complicate stuff alot in this kind of fast paced game. I'll think about the environment stuff anyway. 7) Orcs and humans are very different, first of all humans are more defensive while orcs are more attackers. They have different spells, upgrades, and towers. Orcs are better trappers at the moment, while humans have powerful spells. Thanks for the feedback, -DeSty |
| 07-12-2003, 02:02 PM | #34 |
some unit in the game ghost or or or human should have silence and/or ensnare |
| 07-12-2003, 03:02 PM | #35 |
The Raider has ensnare =), Good idea, for silence, i'll add it for the ghost. Just figured out how the spell book works :D -DeSty |
| 07-12-2003, 03:04 PM | #36 |
i was going thorugh the other posts i think the frost nova icon and the frostbolt icon should be switched |
| 07-12-2003, 04:24 PM | #37 |
Hmmm.... The thing is the Freeze spell I made which looks like Frost Attack ( The frost wyrm attack to freeze the buildings ) is exactly like the frost nova icon. Here it is: |
| 07-12-2003, 05:17 PM | #38 |
wait the frost attack and frost nova icon are diffrent see the icon on the bottem left that is the frost attack right? well the forst nova is diffrent so ahve the supernova as the the frost nova and the frezee as the frost attack |
| 07-12-2003, 08:34 PM | #39 |
nonono.... the one on the bottom is just the passif freezing attack ability. The Freeze ( Frost Attack ) is the one that is cast in the picture, it looks exactly like the frost nova icon. And the frost nova uses the frost bolt icon. |
| 07-12-2003, 09:01 PM | #40 |
i get it nvm then |
| 07-12-2003, 10:38 PM | #41 |
I think to make it more scary, you shud have the wandering ghosts pose somewhat of a threat, like.... maybe the wandering ghosts cud act as wandering portals of the main ghost, so a human scouting team may run into a wandering ghost, get scared, and be like phew... then BOOM! The real ghost pops outa no where and attacks em! :) Just a suggestion |
| 07-12-2003, 10:44 PM | #42 | |
Guest | Quote:
i like that suggestions too :) |
| 07-12-2003, 10:50 PM | #43 |
Thats a cool Idea, but it would mean the Ghost has vision over the smaller ghost, which would mean I should take zombies off, which is ok :D. So How would I do that? could the Archmages ultimate spell do it? Or maybe I should try it with triggers... Doing it strait away ;) -DeSty EDIT: Yea it works fine! thanks for the idea :D |
| 07-12-2003, 11:54 PM | #44 |
you know waht would look cool ? make the harves abilit for night elves not take up any lumber and give it the wandering ghosts and make them randomly "harvest" trees and if you can change the target of the spell so its no just trees just wahtever is nearby aslo if the ghost has shared vision witht he wandering ones make the wandering ones have little vision |
| 07-13-2003, 12:16 AM | #45 |
That would look cool but I think its too much work for just a visual effect. I'll think about it when all the actual important stuff is done =). DeSty |
