| 11-25-2003, 10:12 AM | #31 |
I want an aoe spell that is a potion of hex, where instead of changing one unit into a random animal it can do at level 1 say 3 then 6 then 9 within say an area of 200. And if possible when its cast make it look like the hero has thrown a potion as pre-effect. If you can get this one I will give you some really outrageous ideas |
| 11-25-2003, 05:07 PM | #32 |
Thousand Dragons SUmmons stampede dummy spell missle is nether dragon increase # and damage with each level for iceslushee VOlitile liquid for missle and add area of affect value to the dummy hex spell |
| 11-25-2003, 05:59 PM | #33 | |
Quote:
Whats my muse??? What spell are you talking about that doesnt use dummyunits?? My defination of a dummyunit is pretty big. They include units with SFX as its art-model, hiding the casting unit and create a 'dummyunit' to do various things, creating invisible 'dummyunits' to cast/move/attack (with unique unit missle-art) etc.. |
| 11-25-2003, 06:08 PM | #34 |
A muse is a spirtous being that helps one think of things:D |
| 11-25-2003, 07:08 PM | #35 |
WOW. THats alot of replies. Ill add them to the to do list at the top.I ahve 3 new ideas MailceDR's Smite and Inferno FerretDurids-Slots(ill give it a shot) icesulshee's AOE Hex |
| 11-25-2003, 08:10 PM | #36 |
k let me explain my spell for idea in more detail. I just look at your megaflare spell and you spells for the bouttosai very nice but would they be workable in a multiplayer map where more then one player could be the same hero? Well, I wanted a spell for the blademaster where when u click it it play the blademaster ready animation after which makes him moves really fast or blinks him to the enemy stuns the enmy for as long as it takes to play out his attack1 animation, then attack 2 animation and then finishes it off with his bladestorm or attack slam animation which deals so and so damage. Now for the panda, when you use his ultimate he jumps out as 3 little panda. I change that ability to have only 1 missileart projectile of the firepanda and change the unit sumoning time to equal that of the summersault animation. So basically evytime you press it the panda does a summersault to a random location. I wonder if you can make it to jump to a specific location of your choice. |
| 11-25-2003, 08:22 PM | #37 |
ah, i dont see why not. |
| 11-25-2003, 08:39 PM | #38 |
"So basically, what you need in WC3 is to have a hero charge up, then attack any nearby enemies by attacking, then teleporting to another nearby enemy and attacking, and repeating around 15 times. possibly giving the casting hero additional dmg during this time and faster attack may be a good idea as well, as Cloud was much stronger and faster during the attack" welll i was gonan do that and try but i'm not good with triggering spell so =( make me a omni slash abilties plz hmm i dono how to quote |
| 11-25-2003, 08:41 PM | #39 |
Cool, I learn some stuff from you triggers too thx:). Also theres a cool way to make intantly moving techniques look cooler, like for your boutosai when he moves instantly to a target and does a finishing move. If you create a fx attachment like criple or a missileart of the undead zigurats and attach it to the hero then do an instant move itll show like a trail of the fx to wherever u moved him. Its not necessary but its a cool transition instead of jus poping up infront of there face. |
| 11-25-2003, 09:46 PM | #40 |
2 things 1 Rate my posts please! 2 I did not know that. Thank you. |
| 11-25-2003, 10:07 PM | #41 |
Well the firewall spell has been made before. Just go ---> HERE <---. He did it with math equations using cordinates on the screen but there are other easier ways to do it too. |
| 11-25-2003, 10:11 PM | #42 |
should i look? I mean all that work for nothing? Im not looking ill look after im dnoe. |
| 11-25-2003, 10:30 PM | #43 |
If you need any help with those toss me a PM, im so bored trying to think of new trigger spells. |
| 11-25-2003, 10:35 PM | #44 |
ok then, lol. I want to know how to do that friewall. lOL im stuck, mainly a brainfreeze. Just a hint, not how. BTW, can spellbooks stack? Like have a a book in a book?Cuz i thought of this cool spell book crap. I got the idea when i saw the spellbook move in the editor, then i remebered. |
| 11-25-2003, 10:51 PM | #45 |
I haven't tested this but: Base the spell of Serpent Ward with it summoning a unit with flame protrait and immolation. Then set a variable to the facing direction of the summoned unit. Also set a variable to the position of the summoned unit. Now tell it to creat units (the flame ones with immolation) at the (variable) location of summoned unit with polar offset by say 50 toward angle (variable of facing of summoned unit) + 90 and one with + 270. That should creat flame units to the left and right side of the summoned flame. Now just make more that creats ones with 100-300 distance or however far you want it to extend out. You might have to play with the distances and size of the flames some to get it to look right but I think that should work. This is all off the top of my head so if I doesnt work tell me and ill play around with it some. |
