| 09-30-2002, 12:04 AM | #31 |
Its found in the war3.mpq |
| 10-01-2002, 03:00 AM | #32 | |
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BTW, I pause the game, and so do the dialogs. |
| 10-01-2002, 04:45 AM | #33 |
weaaddar: the way DnD stats are rolled is simple. It's just 3d6 for each stat. 1-6 + 1-6 + 1-6 So you get a stat between 3 and 18 That's the old AD&D way anyways... the new DnD rolls 4 dices, removes the lowest result, and sums up the 3 others. You get better stats this way :) But the minimum remains 3 and the maximum 18. The second method would be a little challenging I bet... So pick up the challenge :P |
| 10-01-2002, 07:12 PM | #34 |
Draco Dialogs DO NOT puase in multiplayer. ZZzz: So it would be a random number between 3 and 18? Do you really need me to code that? Not very hard at all. You would generate the 4 random variables and find out which one came out the smallest. and then add up the other 3. |
| 10-03-2002, 10:29 PM | #35 | |
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Really? Oh well, my map is a single player ;) |
| 10-07-2002, 05:19 AM | #36 |
Guest | How many items can the bag actually hold? (total) And could you access this bag through triggers to. (If it was a Nuetral player and you wanted to have him sell you something... say)? |
| 10-07-2002, 05:22 AM | #37 |
Guest | I might've overlooked this but I checked 3 times so I ~HOPE~ I'm not that bad... Ok, I'm getting errors when adding this to my map... I've checked this thing 100 times and I CANNOT get it working, then again I might be overtired and am overlooking the obvious. my errors are in melee initilization and are: set bj_ghoul[1] = gg_unit_Hpal_0001 //player 1 hero set bj_ghoul[2] = gg_unit_Hamg_0002 //player 2 hero set bj_ghoul[3] = gg_unit_Hmkg_0003 //player 3 hero set bj_ghoul[4] = gg_unit_Obla_0004 //player 4 hero it says they expect a name or something whenever I try to enable the trigger. anyways I went over it and I did change the unit to the corresponding one to check that, I set the players, too. Probably answer my own question when I hit send! |
| 10-07-2002, 09:22 AM | #38 |
I got what you were saying in your triggers and readme file, but i think its a bit too blunt for others. Maybe if you have the time you can make a Readme that gives a really detailed step by step. Just sayin, cuz you seem to be gettin alot of questions... |
| 10-07-2002, 07:04 PM | #39 |
If you really need to Lamleial I suggest you create another unit array and using the GUI point to 4 seperate units then convert this to custom text and copy the unit name that appears. The thing after the // mean nothing they are merely comments that I used myself to actually remember what is what. |
| 10-07-2002, 07:46 PM | #40 |
Guest | Weaaddar, thx for the help but as i said.. i'd probably figure it out as soon as i got the time to read your response... I came home from school and sat down.. as I was loading up war3campaigns/forums i opened the editor and BOOM the answer hit me hehe... I gotta learn custom text sometime you have done alot with it. anyways the answer was i forgot to actually get the variables for the friggin heroes (Just went in and used SELECT UNIT option in a variable to fix it heh). love the whole bag idea, I had been messing with it for a while but you beat me to it (I didnt use custom text or dialogs... type it in / disable trigger / enable trigger / set variable, in other words the pain in the neck style..) |
| 10-09-2002, 12:37 AM | #41 | |
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Well, concidering I have 0 JASS knowledge, it would be very useful to me yes :) |
| 10-09-2002, 12:39 AM | #42 |
btw... the screen darkening effect when a dialog pops up... can it be removed? Is it something hard coded or does it just apply a texture over the screen, and this texture can be replaced or modified to be transparent? (alpha channel) |
| 10-09-2002, 01:24 AM | #43 | |
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Waste your time? Do you think he coded this for himself? He sat down and coded this in JASS for all the other map developers out there, and as far as I'm concerned, you have no right to even think about flaming the WC3 trigger master. Just because you're a newb and can't figure out triggers is no reason to flame someone. End of story. Oh, it works great, except for one HUGE bug. If theres something in slot whatever and you try to restore to that slot you lose your item. Maybe check if the item is in the slot before you do the action? |
| 10-09-2002, 07:27 PM | #44 |
ZZzz: Thats a problem when using Dialogs Single Player I did all my testing in a LAN game (With nobody but the comp). Dialogs Don't puase in multiplayer I have no idea how to help you in SP. ZZzz: you really don't even need custom text to figure this out. Do it in the GUI create an Integer and set it as a random number between 3 & 18. Fear.Factor: Actually I use this as a way to Learn Jass. And to master the dailog. I tried many methods (old fashion (aka nasty way), GUI (carpel tunnel syndrome inducing way, and Dailog Button Event (eww way too many triggers way)) but I found the wrapper function was probably the easiest way. I was originally going to add this to the DnD map me and Berry2k were making but as this DnD maps terrian is so buetiful and so enriched it cripples my PC...It sat dorment on my pc for about 3 or 4 weeks. For the second note: Originally I did this by ItemId (Item integer form or item Type for you GUIers) . When you create an Item of an Item Type if you don't have room it makes it at your feet. However Gannon told me a note I completely forgot about items with charges. So I switched to Item as there is NO WAY to detect the amount of charge an Item has as far as I know. Giving an item to a hero who has no free slots makes the item disapear. Draken (not to be confused with Daken), was working on a map that he was integrating this to and was working on someway. We had a bit of PM correspondence and he determined he would check if the slot BforLoop item in it != null then he would replace the two items. I'm not really sure what happened as I have not recieved a PM since then but I hope he had some sucess I will eventually update the code to fix around this bug and add the tome detection code... |
| 10-13-2002, 10:46 AM | #45 |
Guest | Gannon i have a question for you, or if you cant remember, someone else will. How do you get your signiture files to look like that? Say so or i will DESTROY YOU :jello: |
