| 12-31-2003, 10:54 PM | #31 |
no I like it, the only problem is going of my basic plot they wouldnt know what happened to Jaina, i'm sure with what I have seen that you are capable of working the plot around that which I have already layed out, while at the same time interweaving your Ideas and seeing what you want accomplished as well. there are 2 things I wish to get done soon and post. 1. As I hope I had mentioned the reforms in this project will not revolve around just upgrades but also around new units and making the need to make smaller "fort" bases nesessary to win, the key structure to these "forts" are walls, the walls will take numerous race additives and each will be unique serving their race in many ways and I hope to post their blueprints up soon.:D 2. Because I have no talent in modeling or the like I have considered myself a thinker and as such I wish to prove my talents by posting the First chapter of a book that im writing, this chapter will be the 3rd draft and will showcase my abilities to twist plots, excite the imaginations of others and my creativity that flows endless Ideas.:D I also wish for the iconers to start making Icons for the ghoul upgrades, take the names and start adding pictures to them and creating Icons, as we have no real timelines yet there is no set deadline but I wish for them to be no later than the end of january, I figure this will be more than enough time and I hope by that time enough people will have taken interest and the project's gears will begin to turn, you are all the bases of this project and I need you to be with me to show others it will get done I thank you all. |
| 01-02-2004, 04:05 PM | #32 |
Walls Each race will be given the building type of a wall. Each wall is cheap and fast building and can be further upgraded to support race advantages and help defend fortresses. Each wall has one built in ability, one upgraded ability and can be upgraded to either attack and hold units so they may traverse the wall. Orcs Built in Ability: --Zeal Aura - Increase the attack of all friendly units by 10% Upgraded Ability: --Spikes - (does not stack with the orc upgrade at the war mill) 20% of attack dmg. is returned back to attacking melee monster. --minimal ranged attack You can also upgrade it to stairs to load units on the wall or make gates Orc walls are messy yet durable wooden walls, they have stripped metal spikes and have the long white ones when upgraded. Orc gates are large steel behemoths but are built in rod fashion. thats all I have for now i'll add the other races later. I may add more possible upgrades to make walls customized but I'm undecided. |
| 01-04-2004, 07:12 PM | #33 |
Human Built in Ability: --Devotion aura - (does not stack with paladins devotion aura) Like the paladin spell of the same name. Upgraded Ability: --Catapults - Singular upgrade to walls to allow it seige damage via catapults. rest same orcs Description: --Large stone behemoths, towering and white with shingles and units patrolling, gates are made of steel but have no gaps like orc gates. Undead Built in Ability: --Disease Cloud - Like the upgrade of the same name, the walls emit it. --Spite - returns a little of the attackers dmg. back to them, this is to counter skeletons raised by the enemy. Upgraded Ability: --Exhume Corpses - especially powerful when necromancers are loaded on the walls. Rest same as orcs Description: --Twisting bones, flesh and blood make up these grosteque and horrible walls, with large bone gates (gaps) and horrifying skulls layerd on wall tops. Night Elf Built in ability: --Shadows - any units on the wall and the wall itself turn invisible and heal during the night. --On/Off - turn the walls automatic attack off or on. Upgraded Ability: --Balista - Just as the human siege upgrade except its heavy peircing damage. Rest same as orc Description: --Twisting trees and vines and a beauty that awes all that see. Changed -- Orc upgraded abiltiy to Rolling Stone which sends out a slow melee attack that does less damage as it rolls along. these are the walls for the races so feel free tom comment. |
| 01-08-2004, 04:28 PM | #34 |
any replies at all or does it suck? |
| 01-08-2004, 04:43 PM | #35 |
i think it sounds cool |
| 01-08-2004, 05:47 PM | #36 |
thanks, if there is any productivity of any one elses doing please post it. |
| 01-09-2004, 02:04 AM | #37 |
A very, VERY, good idea. Strategy over strength. Singular unit upgrades for more individuality. Yes... yes... it is good my precious. :D There is not much I can do. Basic triggering. Fairly good terrain. Havn't learned moddleing. Can't skin right now. So I'm not sure how much I could contribute. Other individual skill trees perhaps. |
| 01-09-2004, 07:30 PM | #38 |
You can submit skill trees but I'd rather do them myself but you may have good ideas. I might need you for the projects second part which is making pure naval maps that you wage war with ships. I'm still looking about how to get some forum space here if anyone can help. |
| 01-09-2004, 09:51 PM | #39 |
Not sure about the forum space. I would love to help with some water based maps. I understand completely if you would like to keep the unit skills to yourself. :D |
| 01-10-2004, 12:23 AM | #40 |
i'll try the foot man tech tree next so expect that soon. |
| 01-13-2004, 09:55 PM | #41 |
oes anyone have any additions? Icconers can make Icons and thinkers if you have no plot Ideas dont be afraid to come up with tech trees you might have some really good ones. |
| 01-14-2004, 12:38 AM | #42 |
FOOTMAN ATTACK TREE i will do other 2 later Cold Steel --slows enemy units down by 10% in atk and movement speed. Brazenness --footman gains 5 attack and has a 5% chance to do 2 more. Sword mastery --10% chance to do double damage. Quick bow (clicked skill) --footman does a 10-12 damage ranged attack but its a clicked abiltiy mainly used to deal peircing damage to units that suffer the most from it. Solid Strength --Footman get +5 to attack and more attack speed. help me balance these and comment on them thanks. |
| 01-23-2004, 07:05 PM | #43 |
im trying to figure out where this project is heading who is on the team? |
| 01-23-2004, 08:45 PM | #44 |
Sorry if i aint been posting lately. Its because Ive been doing some of my own projects. But with this one, mine will probably be left unfinished.:bgrun: Anyway, if you want I'll be on the team. |
| 01-24-2004, 12:50 AM | #45 |
oaky thanks, because people didn't like the plot bas eand because you have responded I'll let you create the plot base for the coinciding campaign just run it through with everyone how long do you think you'll need? |
