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Geoset merging tutorial

02-18-2004, 07:00 PM#31
aaa
I have an idea of how to make a very easy tutorial. Why doesnt someone just take a certaing model code, and just show the code that has to be changed in red font? Wouldnt that be pretty easy?
02-18-2004, 10:12 PM#32
-={tWiStÄr}=-
hmm... well, its merged fine, except for the texture, and i made sure all the textures and materials are right and stuff. but ya i do like how it merged, the bow follows arm, quiver follows body. and on the order... a while back, i got rid of the bandit lords sword, and the geosets were all out of order from the original to the copy, but it still worked fine. I say the prob is still splitting the texture, oinker said uvw's are in the tvertices, the tverts on the 2 geosets are completely wiped out.
02-18-2004, 10:54 PM#33
Oinkerwinkle
See if you can finish it up from here. You just need to change which bone they are following and it should work. The last two geosets are the quiver and the bow, respectively.

I just redid the part with the archer and used your edited footman.
02-18-2004, 11:26 PM#34
-={tWiStÄr}=-
THANK YOU THANK YOU THANK YOU! I havent looked at it yet... but im sure its great!!!

edit: wweeeee it works :ggani: now, i just need to figure out animations :(
02-20-2004, 09:45 PM#35
megaerathia
I wanted to export the head group and he sayed -- unable to convert: Undefined to type : Integer what the **** is going on??????????
02-21-2004, 07:16 AM#36
Bolthan
Use the dex-exporter (it is much easier for geoset merges). You find it here:

http://www.wc3campaigns.com/forums/s...threadid=41155
02-21-2004, 07:43 AM#37
megaerathia
for 3dsmax5.0?
02-21-2004, 10:20 AM#38
Bolthan
I used it in 4.2 and now in 5 ...
03-14-2004, 12:49 PM#39
Aznwhore
sry if u might call this bumping, but its only a couple a days since last post anyways....
i tried opening winmpq and it comes up saying "bla"
03-27-2004, 08:19 AM#40
megaerathia
Yay it worked after 1000 trys this came out but i dindt move the peasant head to the back ^_^
03-31-2004, 05:15 AM#41
kuramaRoze
is there any way to tell what the head is (or the part you with to merge) without doing the "Peasant chunks" file? Cause I dont have 3dsmax :P
04-21-2004, 04:36 PM#42
Volatile_Sheep
This does not work for me. At all. You have posted a link to a site that doesnt even exist, and as this is supposed to be one of the downloads i need this doesnt help me a lot.
04-21-2004, 04:54 PM#43
Volatile_Sheep
[quote=Oinkerwinkle]
Introduction

Geoset merging is taking a piece of one model (called a geoset) and inserting it into a new model. I just figured out this particular method myself after not being able to find a tutorial, so I give no gaurentees whatsoever as to the efficiency.

In this tutorial, we will make a peasant with the head of a skeleton.

Tools

The Process

1) Extracting the models
Open WinMPQ. Open the war3.mpq archive, located by default in C:\Program Files\Warcraft III\war3.mpq.


I cannot find the file C:\Program Files\Warcraft III\war3.mpq.
plz help me. btw whenever i go on the warcraft viewer link it comes up with an annoying reply page. :(
04-21-2004, 05:01 PM#44
megaerathia
[quote=Volatile_Sheep]
Quote:
Originally Posted by Oinkerwinkle
Introduction


Geoset merging is taking a piece of one model (called a geoset) and inserting it into a new model. I just figured out this particular method myself after not being able to find a tutorial, so I give no gaurentees whatsoever as to the efficiency.

In this tutorial, we will make a peasant with the head of a skeleton.

http://www.wc3campaigns.com/attachme...chmentid=21896
Download



Tools



The Process


1) Extracting the models
Open WinMPQ. Open the war3.mpq archive, located by default in C:\Program Files\Warcraft III\war3.mpq.


I cannot find the file C:\Program Files\Warcraft III\war3.mpq.
plz help me. btw whenever i go on the warcraft viewer link it comes up with an annoying reply page. :(

You must go to the direction you installed warcraft3 then select war3.mpq
Attached Images
File type: pngblackblade portrait.PNG (89.6 KB)
04-23-2004, 03:36 PM#45
paulH
i loaded up a riderless horse and footman. and i put the footman so it looked like it was sitting on the horse, but you put something about a vertex sub-mode and i cant find it at all. tell me exactly how to find it. and i've got 3ds max 5 if that makes any difference.