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SIGNUP for an RPG map.

02-11-2004, 11:55 PM#31
Maegus
So... does this mean my God hero isn't in? =(
02-12-2004, 12:28 AM#32
ObsidianTitan
Name: ObsidianTitan
Model: reskined mountain giant or granite golem
prim stat: str
Purpose: tank with minor stun, really slow attack but deals alot of damage


Body slam: (short range) leaps into the air and tackles target, stuns and deals damage to target, and slows movement and attack and deals damage to surrounding units. 50/100/175/250/325/400/500/600/700/850 target damage, 3/3/3/4/4/4/5/5/5/6 target stun, 25/50/75/100/125/150/175/200/225/250 surrounding damage, and 10/15/20/25/30/35/40/45/50/55 movement speed and attack reduction for 5 seconds.

Dangerous skin: a modified spiked carapace returns 10/15/19/24/27/30/32/34/36/38% damage, adds 1/2/3/4/5/6/7/8/9/10 armor.

Replicate self: creates smaller versions of itself, stats of feral spirit named Obsidian Spawn
Obsidian spawn ability's
lvl2+ bash
lvl4+ Return - sacrifices itself and heals its remaining life to ObsidianTitan

Reform: reincarnation


Alternate for Replicate self - Stone rain: locast ability with a rock model replacing the locust, sends 2/4/6/8/10/12/14/16/18/20 stones to do bidding
02-12-2004, 12:57 AM#33
Kamahl
Quote:
mr. 'gunhogunz'

Wow, you can't even read? Good job.

Nevermind, withdraw my hero.
02-12-2004, 03:19 AM#34
DrUnKeN_cOw
Name: DrUnKeN_cOw
Primary Attribute: Strength
Model: TARUEN COW IS THE ETHRETICAL ONE THAT REVIVES OTHER TAUREN I DON'T KNOW NAME
Abilitys:
1) Headbutt: Damage +50/60/70/80/90/100/110/120/130/140/150 model:Berserk
2) Fart: Passive Dmg/Sec +10/15/20/25/30/35/40/45/50/55 model: Heal
3) Body Slam: Damage +80/85/90/95/100/105/110/115/120/125 model: Anything that resembles it...
4) Ultimate: Knaw: Massive Damage Long cooldown: 500 dmg / 3-5 min cooldown model: Anything that resembles something biting
02-12-2004, 03:52 AM#35
ls_freak
Name: LS_freak
Model: Undead Arthas (on foot if you're willing to get another skin, and also if possible the high-res frostmourn)
Spells (make any changes for balancing you need to):
Hellfire Burst:
Creates a summon explosion of demonic fire from a pocket of air, instantly searing the flesh of those caught in the unholy flames. Costs 100 mana & 25 life (+5 mana and 2 life per level); deals 80 damage (+30 damage per level) to units in a 250 radius (+100 radius every 5 levels)and scorches them (armor -1, +1 each level) for 20 seconds; range 700 (+150 every 5 levels), cooldown 12
Shield of Ichor:
Pulls dismembered body parts of fallen foes and allies into a rotting and ghastly sphere, splashing blood on nearby enemies and absorbing all manners of magic. Costs 50 mana & 50 life (+5 mana -2 life per level); absorbs all magic damage and covers melee attackers in blood (-15 attack rate & -10% damage per level); lasts for 75 magic, spell & hero damage (+40 per level)
Ultimate - Spawn of the Abyss:
Summons a Spawn of the Abyss from the very blood of the caster. The Spawn of the Abyss fights for 90 seconds before the blood and flame that holds it together is overpowered by the chaotic nature of the magic. Costs 180 mana & 120 life; lasts 90 seconds; Spirit of the Abyss has medium hit points & damage, high move & attack speed, low armor; has permenant immolation, and deals ~150 damage to those around it on death, probably uses Doom Guard model

Can I get back to you on the third spell? All I'm getting are blanks right now; I'm really tired. I'll come up wtih one tomorrow morning or after school sometime.

EDIT: Added extra levels, I misread something
How manay levels for the ultimate?
02-12-2004, 03:59 AM#36
Zap
Name: Bogro; Possesed Golem
Primary Attribute: Str
Model: If you don't mind it, then could you use my golem skin (See Signature)? If not just flesh golem.
Abilitys:
1) Anti-Magic: Creates a shield around Bogro creating a magic resistance for 5s 250m/7s 250m/7s 225m/9s 225m/9s 210m/11s 210m/11s 200m/13s 200m/13s 190m/15s 175m. 20s cooldown (s = seconds m=Mana) Model: Unholy Frenzy
2) Crushing Blow: Gives a 10%(Lvl 1-3)15%(Lvl 4-7)20%(8-10) Deals a extra 15/17/19/21/23/25/27/29/31/35 and stuns for 2s(Lvl 1-3)4s(Lvl 4-7)6s(Lvl 8-10) Model: Thunder Clap
3) Enragement: Enrages Bogro for 2/3/4/5/6/7/8/9/10/11 seconds increasing speed by 7/9/11/13/15/17/19/21/23/25 percent but causes a 20% increased vulnerability to melee attacks Model: Lighting Shield
4) Tortured Soul: Causes the true curse of the golem to arise to its dark form, giving a 20% attack speed bonus, 550 HP bonus, 3 armor bonus, 20 attack damage increase lasts 70 seconds Model: Completely black colored Doom Gaurd.
02-12-2004, 08:16 AM#37
Ramong
UPDATE:
Name: Ramong
Model: Illidan - Demon form
Class: Avenger
Primary attribute: strength

Ability 1: Hell fire(flamestrike) 100/150/200/250/ etc...
Ability 2: Wound heal(holy light) heal 50/150/250/350/450/550/650/750/850/950
Ability 3: Pissed(war stomp) dmg 25/35/45/55/65 etc...
stun sec. 2/3/4/5/6/7/8/9/10/12
ULTIMATE: Revenge(rencanetion) bring hero back to life
02-12-2004, 12:29 PM#38
ls_freak
Okay, Ramong, just wondering: Why are all your skills just normal spells? It seems kinda boring to me...
02-12-2004, 05:05 PM#39
Bloodlust
LOL you really wanna put Gung-Ho_Guns Char in? The _3_ strongest passiv abilities and one of the best ultimates. Haha.
02-12-2004, 06:56 PM#40
erwtenpeller
i put him in my ignore list for a reason u know...
02-12-2004, 07:59 PM#41
Draconicus
Oh really nice, but maybe the map gameplay idea sounds abit old...oh well i like the signup :gsmile: .
ok heres mine:

Name: Draconicus
Model: Dragonspawn(green) or Green Dragon(you decide)

Primary Attribute: Strength

Abilities:
-Ancestral Strength(you decide) : Temporary attack damage and armor 30 sec
bonus/10d,1a/15d,2a/20d,3a/25d,4a/30d,5a/35d,6a/40d,7a/45d,8a...ect
-Draconic Rage(bloodlust): Temporary attack speed 15 or 30 sec
bonus/2%/4%/6%/8%/10%/12%/14%/16%/18%/20%/
-Dragon Fire(immolation,red): Surrounding Fires burn adjacent units
damage/5/10/15/20/25/30/35/40/45/50 for 20 sec.
Ultimate:
Dragon's Strike(beserk): Temporary 1 second 1000 damage & 50%speed attack bonus.

I hope i still can get a spot on your list :ggani: .

That is all.
02-14-2004, 03:43 AM#42
Lord Evilblobs
Quote:
Name: Draconicus
Model: Dragonspawn(green) or Green Dragon(you decide)

Primary Attribute: Strength

Abilities:
-Ancestral Strength(you decide) : Temporary attack damage and armor 30 sec
bonus/10d,1a/15d,2a/20d,3a/25d,4a/30d,5a/35d,6a/40d,7a/45d,8a...ect
-Draconic Rage(bloodlust): Temporary attack speed 15 or 30 sec
bonus/2%/4%/6%/8%/10%/12%/14%/16%/18%/20%/
-Dragon Fire(immolation,red): Surrounding Fires burn adjacent units
damage/5/10/15/20/25/30/35/40/45/50 for 20 sec.
Ultimate:
Dragon's Strike(beserk): Temporary 1 second 1000 damage & 50%speed attack bonus.


you're in.

Quote:
Name: Ramong
Model: Illidan - Demon form
Class: Avenger
Primary attribute: strength

Ability 1: Hell fire(flamestrike) 100/150/200/250/ etc...
Ability 2: Wound heal(holy light) heal 50/150/250/350/450/550/650/750/850/950
Ability 3: Pissed(war stomp) dmg 25/35/45/55/65 etc...
stun sec. 2/3/4/5/6/7/8/9/10/12
ULTIMATE: Revenge(rencanetion) bring hero back to life


Your in.

Quote:
aName: LS_freak
Model: Undead Arthas (on foot if you're willing to get another skin, and also if possible the high-res frostmourn)
Spells (make any changes for balancing you need to):
Hellfire Burst:
Creates a summon explosion of demonic fire from a pocket of air, instantly searing the flesh of those caught in the unholy flames. Costs 100 mana & 25 life (+5 mana and 2 life per level); deals 80 damage (+30 damage per level) to units in a 250 radius (+100 radius every 5 levels)and scorches them (armor -1, +1 each level) for 20 seconds; range 700 (+150 every 5 levels), cooldown 12
Shield of Ichor:
Pulls dismembered body parts of fallen foes and allies into a rotting and ghastly sphere, splashing blood on nearby enemies and absorbing all manners of magic. Costs 50 mana & 50 life (+5 mana -2 life per level); absorbs all magic damage and covers melee attackers in blood (-15 attack rate & -10% damage per level); lasts for 75 magic, spell & hero damage (+40 per level)
Ultimate - Spawn of the Abyss:
Summons a Spawn of the Abyss from the very blood of the caster. The Spawn of the Abyss fights for 90 seconds before the blood and flame that holds it together is overpowered by the chaotic nature of the magic. Costs 180 mana & 120 life; lasts 90 seconds; Spirit of the Abyss has medium hit points & damage, high move & attack speed, low armor; has permenant immolation, and deals ~150 damage to those around it on death, probably uses Doom Guard model


you're in

Quote:
Can I get back to you on the third spell? All I'm getting are blanks right now; I'm really tired. I'll come up wtih one tomorrow morning or after school sometime.

EDIT: Added extra levels, I misread something
How manay levels for the ultimate?


Okay you get back to me.
the ultimatehas one level, you can get it when you're lv 20.

Quote:
Name: Bogro; Possesed Golem
Primary Attribute: Str
Model: If you don't mind it, then could you use my golem skin (See Signature)? If not just flesh golem.
Abilitys:
1) Anti-Magic: Creates a shield around Bogro creating a magic resistance for 5s 250m/7s 250m/7s 225m/9s 225m/9s 210m/11s 210m/11s 200m/13s 200m/13s 190m/15s 175m. 20s cooldown (s = seconds m=Mana) Model: Unholy Frenzy
2) Crushing Blow: Gives a 10%(Lvl 1-3)15%(Lvl 4-7)20%(8-10) Deals a extra 15/17/19/21/23/25/27/29/31/35 and stuns for 2s(Lvl 1-3)4s(Lvl 4-7)6s(Lvl 8-10) Model: Thunder Clap
3) Enragement: Enrages Bogro for 2/3/4/5/6/7/8/9/10/11 seconds increasing speed by 7/9/11/13/15/17/19/21/23/25 percent but causes a 20% increased vulnerability to melee attacks Model: Lighting Shield
4) Tortured Soul: Causes the true curse of the golem to arise to its dark form, giving a 20% attack speed bonus, 550 HP bonus, 3 armor bonus, 20 attack damage increase lasts 70 seconds Model: Completely black colored Doom Gaurd.


you're in.

the rest of you are in.
02-14-2004, 03:51 AM#43
Zap
I'm wondering, can you use my skin, or are you just going to use the regular flesh golem?
02-14-2004, 04:12 AM#44
SSJ4Goku
can i be in map???
02-14-2004, 12:03 PM#45
Seal
I'm sure here's at least one place open ;)
Also, got some suggestions: I think everyone uses demon form as model, pretty lame imo ;P

Abilities should be at least 1 spell, at most one passive and aura, but those can be replaced by spell abilities.

So mine goes here.

Proper name: Seal
Class name: Seal Master
Primary attribute: Strenght
Base strenght (bonus per lvl): 20 (1.7)
Base agility (bonus per lvl): 12 (1.2)
Base intelligence (bonus per lvl): 18 (1.6)
Base armor: -2
Range: 450

Abilities:

1. Seal Strike; Throws a poisoned seal at target enemy, doing damage and poisoning the target.

Stats of ability:

Cast range: 500
Initial damage+level bonus: 60 + 15 each level
Poison damage+level bonus: 10 + 5 each level
Duration+level bonus: 15 + 2.5 each level
Poison effect happens every second.
Mana cost 75, cooldown 7 sec

2. Tame; Captures target hero or creature, making it yours.

Stats of ability:

Cast range: 600
Casting delay: 35 seconds
Mana cost: 175 - 15 each level
Cooldown: 60 - 2 each level

3. Howl of the Seals; Causes enemy units nearby to have reduced armor and negative HP regeneration, along with reduced attack.

Stats of ability:

Cast range: 500
Duration: 10 + 2 each level
Armor reduce: 2 + 2 each level
HP regen reduce: 1 + 1 each level
Damage reduce: 20% + 7% each level
Mana cost 125, cooldown 30 sec

4. Tamers Trap; Summons an invisible, inmovable ward which automatically traps a nearby hero for 30 seconds.
Mana cost: 250
Cast range: 300
Activation time: 8 seconds
Shackle range: 200