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Animation transfer program

03-22-2004, 05:18 AM#31
Hadeniaz
I hope the fixed program will be released soon :D
03-22-2004, 07:59 AM#32
Xaran Alamas
Nice work Oinker (Y)
Hmm so it doesn't cover individual anim transfers though, ah well I think I'll stick to raw editing anyway (no offense intended towards your program of course Oinkerwinkle ;)
03-22-2004, 09:02 AM#33
Armel
Same problem as IceKnight : the prgm says the animations have been transfered, but it doesn't move in the viewer. I'm using the .exe version. Do I have to use a specific directory in which to instal the program ?
03-22-2004, 09:58 AM#34
tufy
I agree with Xaran. Sometimes a man would like to make a single animations transfer and this program doesn't allow you to do that.

Anyway, is there a program that would convert a model to max format with correct bone formation and links? Cuz doing this by hand takes a lot of time and sometimes, I'd only need to add one animation, but I have to do them all from scratch, because bone settings of the original are wierd...
03-22-2004, 11:21 AM#35
STURMguy22
I think it might still get the errors, but just not show them.
03-22-2004, 12:52 PM#36
MantisScreamer
Impressive, I can't wait to try this out. This should also be a news post.
03-22-2004, 12:58 PM#37
Oinkerwinkle
I could have sworn I posted the new version. Anyway, I made a logic error that made it check for helpers and not bones. Here is it with that fixed. Single animation transfers are next.
03-22-2004, 01:33 PM#38
Armel
Quote:
Originally Posted by Oinkerwinkle
I could have sworn I posted the new version. Anyway, I made a logic error that made it check for helpers and not bones. Here is it with that fixed. Single animation transfers are next.

Is that one the vb one ? Because I just downloaded this one and tried to run the exe, but it won't work for me, when I convert the mdl with transfered animations back to mdx, it gives me the following error message (see attached picture). Do I have to extract it in a specific directory to make it work, or do I need specific vb files ?
03-22-2004, 01:39 PM#39
Armel
Quote:
Originally Posted by Oinkerwinkle
I could have sworn I posted the new version. Anyway, I made a logic error that made it check for helpers and not bones. Here is it with that fixed. Single animation transfers are next.

Is that one the vb one ? Because I just downloaded this one and tried to run it, but it won't work for me, when I convert the mdl with transfered animations back to mdx, it gives me the following error message (see attached picture). Do I have to extract it to a specific directory ? Or maybe I need vb files ? (but I don't think so, since I can run Warcraft 3 Viewer v2.3 and War3fileconverter, and I remember one of the two asked me to download vb dll files before installation)
03-22-2004, 02:59 PM#40
megaerathia
Cool a swordchieftain
03-22-2004, 03:19 PM#41
Armel
OMG ! Look at his poor nose ! And what sword are you speaking of ?
03-22-2004, 03:21 PM#42
megaerathia
Quote:
Originally Posted by Armel
OMG ! Look at his poor nose ! And what sword are you speaking of ?

I mean that i used the footman animations
03-22-2004, 03:22 PM#43
Oinkerwinkle
Quote:
Originally Posted by megaerathia
Cool a swordchieftain
Glad to see that it worked for someone.

Armel, which units did you use? I want to try to recreate the error.
03-22-2004, 03:42 PM#44
Armel
I used the footman and tried to transfer Jaina's animations. It was a test with the new version you just released; with the previous one the transfer seemed to work, but I only got models with no animations in war3viewer.
03-22-2004, 03:45 PM#45
Armel
Wait, I just tried it with two other models (Kael and Priest) and it worked. There must be an incompatibility between the footman and Jaina.