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12-26-2002, 11:09 AM#31
mikititan
Plz! Instead of posting 4-5 msgs for your same problem, post just one msg explaining your problem with all the details.

Anyway, I will repeat it again:

First, run setup.bat of neededcontrols folder.

if still not working, then move the files of the Dungeon Master MOD folder to the war3 root path. <- this is the solution for the overflow error. This error is caused because you have some of the original war3 files modified (due to WE blinks or others). By the way, in the testing phase, i only get this error installing the mod on a PC that did not has the war3 installed, so... maybe you have a bad install of your war3 or you have messed up too much with your files.

:mtk:
12-26-2002, 08:26 PM#32
Guest
looks like a reinstall ok thanks
12-27-2002, 12:13 AM#33
Guest
The troll cleric is also messed up. He starts with 5000+ Hitpoints. :)

Put Create Camera in the Creation menu. Its dumb to have it in the Special.

Put Create Unit Group and Quests in the Creation menu.

Put in a dialog button in special of create unit group. It saves all the selected units, and puts them in a variable for later. Very nice for groups other than Trolls, Bandits, Dragons, Ogres, and whatever else.

Add Wendigoes to be able to be created. Typeing wendigo for a unitstring doesnt work. :( I like wendigoes.
12-27-2002, 03:16 AM#34
Guest
OK heres the deal

i reinstall twice now
ran setup.bat and setup2.bat
i extract all files into root of war craft 3
and i click install

AND IT STILL DOESNT WORK

error exact is

Run-time error '-2147221231 (80040111)':

Automation error
ClassFactory cannot supply requested class
12-27-2002, 03:38 AM#35
Guest
I found a small bug with the printable version of the DM manual. It goes as follows.

ITEM# ITEM NAME

126 Healing Wards
127 Sentry Wards

When it should go:

ITEM# ITEM NAME

126 Sentry Wards
127 Healing Wards


Oh, and nevermind about my Wenigo suggestion. I figured it out.
12-27-2002, 12:05 PM#36
mikititan
oh thx Spectre!
12-27-2002, 12:11 PM#37
sajber
Make 2 more DM's. :D

3 DM's and
9 Players

I couldn't keep up with everyone last time I played DM. :bgrun:

Me: :////
They: emote_confused
12-27-2002, 12:22 PM#38
mikititan
I know it's hard. You may not pretend to be a DM GOD first times you play it....:mtk: Just practice with it

Anyway, the a 2nd DM Slot is a thing that i would like to add to the mod, but if i add it, it won't be available till the release of a xpansion, not as a patch.

Btw, DMMOD patch 1.03 is in its way, i'm adding lot of cool things and things that ppl suggested. Expect new functions and quick chat commands for the most used functions through dialogs.

:D
12-27-2002, 02:39 PM#39
Guest
Im missing the file MpqCtl.ocx
12-27-2002, 03:44 PM#40
mikititan
argh plz! read all the posts before posting SAME problem! :nono:

anyway, here it is: READ THE README.TXT (run setup.bat of the neededcontrols folder) :mtk:
12-27-2002, 05:25 PM#41
Guest
plz make a patch so it works on my machine heh
12-27-2002, 06:18 PM#42
Guest
Quote:
Originally posted by mikititan
argh plz! read all the posts before posting SAME problem! :nono:

anyway, here it is: READ THE README.TXT (run setup.bat of the neededcontrols folder) :mtk:

the readme didnt help:gfu:
12-27-2002, 09:26 PM#43
algumacoisaqq
Hey Visor, i was geting the same error you were geting, and after i runned setup.bat, I tiped setup in the dos console. i don't know if it was what helped, but it worked after that.

By the way, that's a really cool MOD, the only thing i missed (well, not missed, but i think that would be cool) is the fact that you can't have premade quests, units, triggers, etc, but I guess it would be too messy to ajust this with the maps, specially if people used this on maps not designed to the MOD. Well, if you can, add this to the wishlist. Great job by the way!
12-27-2002, 09:46 PM#44
Guest
Quote:
Originally Posted by algumacoisaqq
By the way, that's a really cool MOD, the only thing i missed (well, not missed, but i think that would be cool) is the fact that you can't have premade quests, units, triggers, etc, but I guess it would be too messy to ajust this with the maps, specially if people used this on maps not designed to the MOD. Well, if you can, add this to the wishlist. Great job by the way!


There are premade quests and units. Its in the special menu after pushing more like five times. There at the very back.



I have one question. Why are the wendigoes as wendigo1?
12-27-2002, 10:09 PM#45
Dinadan87
Quote:
Originally posted by SpectreReturns
There are premade quests and units. Its in the special menu after pushing more like five times. There at the very back.

I think he means being able to place units on the map before you start the map. If you try to place units in the editor and then save it, it remove the MOD from the map :/ I'd like if there were some way to do this