| 12-26-2002, 11:09 AM | #31 |
Plz! Instead of posting 4-5 msgs for your same problem, post just one msg explaining your problem with all the details. Anyway, I will repeat it again: First, run setup.bat of neededcontrols folder. if still not working, then move the files of the Dungeon Master MOD folder to the war3 root path. <- this is the solution for the overflow error. This error is caused because you have some of the original war3 files modified (due to WE blinks or others). By the way, in the testing phase, i only get this error installing the mod on a PC that did not has the war3 installed, so... maybe you have a bad install of your war3 or you have messed up too much with your files. :mtk: |
| 12-26-2002, 08:26 PM | #32 |
Guest | looks like a reinstall ok thanks |
| 12-27-2002, 12:13 AM | #33 |
Guest | The troll cleric is also messed up. He starts with 5000+ Hitpoints. :) Put Create Camera in the Creation menu. Its dumb to have it in the Special. Put Create Unit Group and Quests in the Creation menu. Put in a dialog button in special of create unit group. It saves all the selected units, and puts them in a variable for later. Very nice for groups other than Trolls, Bandits, Dragons, Ogres, and whatever else. Add Wendigoes to be able to be created. Typeing wendigo for a unitstring doesnt work. :( I like wendigoes. |
| 12-27-2002, 03:16 AM | #34 |
Guest | OK heres the deal i reinstall twice now ran setup.bat and setup2.bat i extract all files into root of war craft 3 and i click install AND IT STILL DOESNT WORK error exact is Run-time error '-2147221231 (80040111)': Automation error ClassFactory cannot supply requested class |
| 12-27-2002, 03:38 AM | #35 |
Guest | I found a small bug with the printable version of the DM manual. It goes as follows. ITEM# ITEM NAME 126 Healing Wards 127 Sentry Wards When it should go: ITEM# ITEM NAME 126 Sentry Wards 127 Healing Wards Oh, and nevermind about my Wenigo suggestion. I figured it out. |
| 12-27-2002, 12:05 PM | #36 |
oh thx Spectre! |
| 12-27-2002, 12:11 PM | #37 |
Make 2 more DM's. :D 3 DM's and 9 Players I couldn't keep up with everyone last time I played DM. :bgrun: Me: ://// They: emote_confused |
| 12-27-2002, 12:22 PM | #38 |
I know it's hard. You may not pretend to be a DM GOD first times you play it....:mtk: Just practice with it Anyway, the a 2nd DM Slot is a thing that i would like to add to the mod, but if i add it, it won't be available till the release of a xpansion, not as a patch. Btw, DMMOD patch 1.03 is in its way, i'm adding lot of cool things and things that ppl suggested. Expect new functions and quick chat commands for the most used functions through dialogs. :D |
| 12-27-2002, 02:39 PM | #39 |
Guest | Im missing the file MpqCtl.ocx |
| 12-27-2002, 03:44 PM | #40 |
argh plz! read all the posts before posting SAME problem! :nono: anyway, here it is: READ THE README.TXT (run setup.bat of the neededcontrols folder) :mtk: |
| 12-27-2002, 05:25 PM | #41 |
Guest | plz make a patch so it works on my machine heh |
| 12-27-2002, 06:18 PM | #42 | |
Guest | Quote:
the readme didnt help:gfu: |
| 12-27-2002, 09:26 PM | #43 |
Hey Visor, i was geting the same error you were geting, and after i runned setup.bat, I tiped setup in the dos console. i don't know if it was what helped, but it worked after that. By the way, that's a really cool MOD, the only thing i missed (well, not missed, but i think that would be cool) is the fact that you can't have premade quests, units, triggers, etc, but I guess it would be too messy to ajust this with the maps, specially if people used this on maps not designed to the MOD. Well, if you can, add this to the wishlist. Great job by the way! |
| 12-27-2002, 09:46 PM | #44 | |
Guest | Quote:
There are premade quests and units. Its in the special menu after pushing more like five times. There at the very back. I have one question. Why are the wendigoes as wendigo1? |
| 12-27-2002, 10:09 PM | #45 | |
Quote:
I think he means being able to place units on the map before you start the map. If you try to place units in the editor and then save it, it remove the MOD from the map :/ I'd like if there were some way to do this |
