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Celestial Avenger

01-09-2003, 08:55 PM#31
Guest
my mouth dropped like dis dwarf :mtk:
its amazing:infth: :infth: :infth:
01-10-2003, 01:02 AM#32
Guest
:D :D :D 0_o :infth: :infth: :infth:

Whoa thats soo awesome d00d. It ownz . Post some more of ur work up. U seem really good. Newayz just whoa. its awesome..words cant describe. But it will look even more unbelieveably cool if u add a shinyness cuz he is Holy:)

GOOD JOB

HK-Thrall
01-10-2003, 02:21 AM#33
Guest
And i say it again, WOW. It looks really tight bro, i don't think u need any more lighting at all. You don't want to add to much or else it starts degrading the pciture, so i say just leave it as is with the light effects. This skin/model is just freaking amazing.... i can't get over it... GREAT JOB!:infth: :infth: :infth:
01-11-2003, 08:23 AM#34
Skyquake
Thanks for the comments everyone, I appreciate them all :D
01-11-2003, 08:10 PM#35
FatUglyNakedGuy
dude... those rule.. not only the skins but the enviornment too....
p.s. i love that elf chick w/ the robe in the background of one of your posts
01-12-2003, 09:14 AM#36
Insaniteus
That thing just keeps getting cooler.

Hey Skyquake, I have a question for ya: How did you make the Model non-shaded? I'd really like that done with my Kalandornyo model, but my modeller hasn't ever done that before.

-Insaniteus-
01-12-2003, 09:53 AM#37
Skyquake
You'll have to convert the mdx into mdl with YobGul's converter, then open it with notepad for example.
Then find the part where materials are (find function works well).

Eg.
Code:
	Material {
		Layer {
			FilterMode Transparent,
			TwoSided,
			static TextureID 1,
		}
	}


There's one of Doom Guard's materials, just add unshaded to it like I have in here:
Code:
	Material {
		Layer {
			FilterMode Transparent,
			TwoSided,
			Unshaded,
			static TextureID 1,
		}
	}

That's it, that particular material is now unshaded. I recommend applying it to all materials, depends on model thought.
01-12-2003, 08:05 PM#38
Guest
very impressive
01-12-2003, 09:04 PM#39
ydoh
woa, i love this skin. Its really cool and very diferent from the base unit. Im waiting to see more of your work :D
01-13-2003, 05:13 AM#40
Guest
Not bad, not bad at all. The face migh look a wee bit too evil, but nothing major. All in all, I'd call it a great skin.
01-26-2003, 01:00 AM#41
LordHand
whoa that owns :infth: PLEASE put that up for download cause i could never make anything like that :bangH:
01-26-2003, 05:31 AM#42
Kojiro
No, DO NOT PUT IT UP FOR DL. Lol, this skin and model is TOO good to be stolen by some lowly newb that just wants to take credit for your obvious hard work. Great skin/model... (agian)
01-26-2003, 07:00 AM#43
decadence
oh pleasepleaseplease put it up for dl!
01-26-2003, 08:34 AM#44
blank
GJ!

I think it needs a stronger light relection on the top of his head. Also giving him one of those angel rings would be cool. You could easily make one out of the Inner Fire target art with a little editing, and attach it with triggers.
01-26-2003, 12:50 PM#45
Skyquake
Well there's a problem with wrapping on the head part so I can't really do a thing to it. Angel ring would look maybe bit too funny lol :ggani:.

As for the skin/model up for dload thing, for now, it's for a certain campaign so no can do... Not yet anyway, maybe sometime after the campaign is ready or if it ends up not being used in it, we'll see. But I'm glad you all like it :infth: