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Rate this Helm's Deep Terrain?

01-24-2003, 12:12 AM#61
kmfdm515
Quote:
Originally posted by Heaven
Yes, it's quite simple really!

Only thing I can think of is that after saving the map in Zepir's editor, you then opened and saved in the World Editor. Doing this wipes the pathmap (notice when you open the map in the WE that it tells you it's calculating the pathmap).

To summarize:

1) do everything you need to do in the WE; save
2) open map in Zepir's editor
3) paint no-walk zones
4) save
5) play map in WC3

Works fine. To make things easier, once you get the terrain the way you want and paint the pathmap once, extract the .wpm file from the map and save it separate. Every time you get done with some changes in the WE, and before you test/play the map, run a batch file that imports this .wpm file into the map.

This way you don't have to keep redoing the pathmap over and over by hand.

Hope this helps.

Care.


Ok, I got the pathing working. :D

But...how do I go about extracting the .wpm file from the map? Is there already a thread on this? I couldn't find one.

Thanks for the help.