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Tauren Race

12-15-2003, 10:28 PM#466
Halcyon
Heres the skin, howver you have to add the alpha channel to it before you can make it a blp.
12-15-2003, 10:34 PM#467
TiJiL
Here's my first attempt. Check to see if that works. If so, I'll make you a nicer one like it. If not, tell me what's wrong with it.

Skin path is

Textures\cape.blp
12-15-2003, 10:34 PM#468
TiJiL
And the model
12-15-2003, 10:37 PM#469
antihero
****, it has been a rough two weeks, but I'm back and I have a working copy of photoshop again; Full version 7.0:D. I'm kinda interested in skinning some of the buildings you made Tijil so feel free to send them my way.

Nice skin Halcyon, the only suggestion I can make is for the feathers, they just look wierd to me.
What filters did you use for the hair?
12-15-2003, 10:39 PM#470
Halcyon
Hey TiJiL is there a blp with the mdx???

Thats a secret anithero :D (its not filter)
12-15-2003, 10:56 PM#471
Halcyon
Not be an ***, but could you make the cape more towards 20-30 degrees instead of 90? In example, change it to more like number 2 in the following... Thanks.:D The cape owns.
12-15-2003, 11:03 PM#472
TiJiL
I made it so high up for a reason, though, Halcyon. I'll lower it a bit, though.

The reason: I don't know what kind of model your cape is going on. If I keep it at a fairly horizontal degree (so that the guy's either moving fast or the wind is blowing) I'm pretty unlikely to intersect with the model. A low cape is much more likely to go through the feet. Perhaps you could tell me what you are putting it on, so I can adjust it accordingly?

And Halcyon, would you be willing to make a skin of just the Thaumaturge's face? (So as to get a good degree of detail and map it perfectly)
12-15-2003, 11:04 PM#473
Pheonix-IV
Quote:
I do not have MSN or AIM, but I would be happy to help you learn to model. (Got 3dsmax 4?)


I have 3DS 5.1, but the art tools work for it so meh, i'll try to contact you via mIRC
12-15-2003, 11:08 PM#474
Halcyon
Quote:
Originally posted by TiJiL
I made it so high up for a reason, though, Halcyon. I'll lower it a bit, though.

The reason: I don't know what kind of model your cape is going on. If I keep it at a fairly horizontal degree (so that the guy's either moving fast or the wind is blowing) I'm pretty unlikely to intersect with the model. A low cape is much more likely to go through the feet. Perhaps you could tell me what you are putting it on, so I can adjust it accordingly?

And Halcyon, would you be willing to make a skin of just the Thaumaturge's face? (So as to get a good degree of detail and map it perfectly)


Well the first cape is great for mounted units, but the one thats more towards 20-30 degrees that I would like you to make would be good for standing ground units. Thanks :D
12-15-2003, 11:11 PM#475
TiJiL
Ok. I'll make one hanging down a bit more. So... Willing to make a skin of the thaumaturge's head for me?

And sure, Antihero. I'll get those UVW's to you tomorrow, probably.
12-15-2003, 11:13 PM#476
Runemane
could u put up a screeny :infth: want to see what it looks like now
12-15-2003, 11:16 PM#477
TiJiL
Picture of headless thaumaturge with skin on. No teamcolor yet. (I'll add that later). Head looks terrible. (My fault, Halcyon, not yours). Other than that, though, I think it looks pretty awesome.
12-15-2003, 11:29 PM#478
Halcyon
YAAAAAAAAAAAAAAAAAAAAAAAAaaa it works!
12-15-2003, 11:32 PM#479
TiJiL
For god sakes, Halcyon. Answer my question!
12-15-2003, 11:33 PM#480
Halcyon
About the face? Yes, I'll do it, but get my 20 degree angled cape for me, I'll just mdl edit it on my own to make the blp path. Thanks :D