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Dragon Ball Z Supreme RPG

08-02-2004, 01:09 AM#481
-Ragnarok-
which battle is on the kai planet?
08-02-2004, 01:10 AM#482
HexenLordX
Ahh, excellent Idea. I thought you was making it for the Vegeta/Nappa battle when you said two saiyan crash sites. Just go ahead and do what you were going to, and make it an open plain.. but not too open. Maybe surround it completely with Plateaus with only one way in, because if you use trees, people might be able to just blast away and go get killed by buu.

I've figured out exactly how Broly will be added, and how you will encounter him.

When ALL bosses on the map are dead, Broly will appear on Roshi's Island, and a small cinematic will appear. He will then use instant transmission and teleport to a random point in the playable map area. Once you find him you must fight him. Once his life reaches 50%, he will once again teleport to a random spot on the map. Broly will be EXTREMELY tough, and his Power Leve will probably range in the upper hundred millions. He will be unlockable, and I'll see what I can do about custom abilities.
08-02-2004, 01:13 AM#483
-Ragnarok-
Oh damn that's a sweet idea. Kinda like FF7 when ultimate weapon keeps running away and you gotta find him like 5 times.
08-02-2004, 01:18 AM#484
HexenLordX
Quote:
Originally Posted by -Ragnarok-
Oh damn that's a sweet idea. Kinda like FF7 when ultimate weapon keeps running away and you gotta find him like 5 times.

Yeah I put a little thought into it. The only thing I'm still trying to think of is whether or not he should drop any items. I plan to make him level 950 out of 1000, and power level 950 million out of 1 billion. With a lvl of 950 and the experience system I'm using, he should give enough experience to level a lvl 1 goku up to about 200 and give him a power-level of 100 million. Item drops are the only thing I'm trying to determine. I was thinking of an alteration of the sensu bean bag.

I am making sensu beans, single beans that can't stack and no cooldown. I am making sensu bean bags, that hold sensu beans, and can stack. The bags have a cooldown of about 1 minute per sensu bean used. For broly, I was thinking of giving him a 50% chance to drop a bag of sensu beans, that has infinite stack and a lower cooldown. He will also have a 10% chance of dropping a random dragonball.
08-02-2004, 01:18 AM#485
Majin.Gohan
-Ragnarok- did you make Craters where the saiyan Ships crashed and Hexenlord Where did you learne to model and Skin Like that cause those Shots aof the Saiyan Ships and Goku are extremerly awesome
08-02-2004, 01:25 AM#486
HexenLordX
Modeling came from extreme curiosity. I first started with 3D studio max. I learned of milkshape and thought to give it a try. There was a full tutorial out there that showed how to create model for the game CS using milkshape 3d.. so I went from there. However, the tutorial lacks any type of animation help, so my animation skills fall behind my modeling abilities severly. Skinning came from creating title screens and stuff in photoshop when I was a Diablo 2 Mod maker. I still have some D2 mods that I made, and I use some of the stuff I worked on there as a reference. Skinning isn't anything but a big coloring book. UV maps are the lines, and when you draw, youjust gotta make sure you color inside the lines.

I don't think it gets any simpler than that.. lol
08-02-2004, 01:27 AM#487
Majin.Gohan
Quote:
Originally Posted by Majin.Gohan
-Ragnarok- did you make Craters where the saiyan Ships crashed and Hexenlord Where did you learne to model and Skin Like that cause those Shots aof the Saiyan Ships and Goku are extremerly awesome
Sorry i keep forgettin you have Models for the skinned character so it dont screw up when you look at another map that has those Models it doesnt revert your skins
08-02-2004, 01:32 AM#488
Majin.Gohan
if knew any tutorials on how to mod and skin or where i can Dled Paint Pro SHop 7 i wouldnt have to ask but unfortunately i havent seen any sites also im good at drawing just not on the computer but i could probbaly make a decent skin or model just dont have Paint Pro Shop or whatever its called.
08-02-2004, 01:33 AM#489
Majin.Gohan
is there a place i can Download 3D studio max
08-02-2004, 01:38 AM#490
-Ragnarok-
Hey what if we made a Dragon Ball Stuck trigger or summin? Like if a player knows a ball is stuck he can say D Ball Stuck or summin and it will automatically pick up all the D Balls and replace them. And it can be only done once a game. Anyways I made it so that majin Buu's place was surrounded by cliffs and had boundary lines on it. Automatically players have to go all the way through the map to get to it. But after it's been explore a player could blink there.

Thats my saiyan crash site below....
08-02-2004, 01:38 AM#491
HexenLordX
Quote:
Originally Posted by Majin.Gohan
is there a place i can Download 3D studio max

http://www4.discreet.com/3dsmax/3dsmax.php?id=403
30-day trial. 3dsmax

http://www.milkshape3d.com
Milkshape 3d
08-02-2004, 01:39 AM#492
HexenLordX
Quote:
Originally Posted by -Ragnarok-
Hey what if we made a Dragon Ball Stuck trigger or summin? Like if a player knows a ball is stuck he can say D Ball Stuck or summin and it will automatically pick up all the D Balls and replace them. And it can be only done once a game. Anyways I made it so that majin Buu's place was surrounded by cliffs and had boundary lines on it. Automatically players have to go all the way through the map to get to it. But after it's been explore a player could blink there.

Perfect.

Btw, what do you mean buy if a dragonball is stuck?
08-02-2004, 01:40 AM#493
-Ragnarok-
If a dragonball is unreachable or in one of those places that can't be reached. And a player has spent 2 hours looking for it high and low and he knows for sure it's stuck.
08-02-2004, 01:42 AM#494
Majin.Gohan
Quote:
Originally Posted by HexenLordX
thx man note i could probbaly talk to you faster if you got on AIM it says you have it
08-02-2004, 01:44 AM#495
HexenLordX
Quote:
Originally Posted by -Ragnarok-
If a dragonball is unreachable or in one of those places that can't be reached. And a player has spent 2 hours looking for it high and low and he knows for sure it's stuck.

One thing, theres only a 30% chance a dragonball will even be in the map. And if I make a trigger like that, a player will just go into a map, and use the trigger to pick up the dball automatically. I want to make the dballs as hard to obtain as posible. If there are any unreachable places on the map, I'll see what I can do to them once I get the terrain, if I like them, I'll leave them. If I decide the chance for a dragonball to spawn on the unreachable areas is low enough, then a dragonball will just have to spawn there once in a while.. no big loss.