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Saving & Restoring a Hero On Battle.net

07-01-2003, 10:43 AM#46
kil-jadeen
um, you said an mmorpg spanning over multiple maps. i have a question can you have a game with multiple maps with people on different maps.
07-01-2003, 11:46 AM#47
DaKaN
not on different maps, no
07-01-2003, 11:55 AM#48
kil-jadeen
hmm but like in tft it says you can use multiple maps with same hero settings right, so i could create a hero map with a bunch of heroes evryone selects then they go to a different map right?
07-01-2003, 12:00 PM#49
DaKaN
everybody must be on the same map, but with TFT you can change maps on bnet easily
07-01-2003, 12:29 PM#50
kil-jadeen
good cause i wanna create a hero map with more options so i am going to make 2 maps one with hero selection and on to play on, you would have like 2 minutes to choose otherwise you would get default hero and everyone moves onto secnd map.
07-03-2003, 11:01 AM#51
Mm_Dave
Can you really force a Player to chat anything you specified?

I couldn't manage to force the Enter key. And even if i would succeed in this, in my tests ForceUIKey had no effect when in chat mode...
07-12-2003, 04:12 PM#52
yoda_24
Quote:
Originally posted by Dakan
but with TFT you can change maps on bnet easily

you can? how?
07-23-2003, 06:28 PM#53
DaKaN
well unfortunly i figured out how to work it, but it only works with blizzard signed maps. I am still trying to get it to work with custom maps.
07-31-2003, 05:06 PM#54
cideh
Keep us updated, I would really like to do that :ggani:
08-16-2003, 08:46 PM#55
Vilex
wont let me open the map!
08-17-2003, 02:49 AM#56
DaKaN
Quote:
Originally posted by Dakan
To view the map you need either GoldenUrg's trigger patch or Scio's editor, to help make it more editable, i tried to stay away from custom txt and used the SetHeroStrn SetHeroAgil SetHeroIntel as blizzard triggers instead of function calls in custom text. so you wont be able to view it without one of those 2 things
08-19-2003, 12:29 AM#57
DungeonM
I'm not sure if anyone mentioned this, (I only read the first page)
but the problem is that, if we DID have MMRPGs on War3 people would make maps with this mod and make it so there hero gets level 100 with 10000000 gold and best items. Then when they get there "code" they would get the highest thing, and therefore it would easily be cheatable.
08-19-2003, 05:22 AM#58
DaKaN
simple, add the first 3 letters of the persons account name, or just grab the first and last letter, or something and make it so that PW must match that account name.. simple really
08-19-2003, 06:07 AM#59
XVoltaireX
Yeah I am developing a password that characters are not fixed. And it is split into 3 areas. Area 1 has unit experience, Area 2 has bonus stats/class levels, and Area 3 is a encoding version of 1 and 2 with and encode players name so people so every password is different every if two people have the same everything they will have different passwords. Personally I am pretty proud of it, but to alot of people here this is easy for them.
08-27-2003, 03:11 PM#60
Navi
I hope this isn't too redundant.
I just want to clarify.

"Cache will not work on battlenet."

Does this mean that the cache object cannot be used at all for a multiplayer game?

I was planning on saving all of the players data in a single cache and transfering all players from map to map. I only want to save data from map to map. I don't want save persistant data where people can come back the next day and start where they left off.

One game. Multiple maps. Everyone on one map at a time.

Will this not work using cache? Will I need to use some alternative as posted in this thread?

I was hoping that it would work because each person has their own cache with all of the info for all of the players.

Edit: I plan on using TFT (The Frozen Throne)