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Hero Spell Total Conversion

03-13-2003, 11:16 PM#46
kharma
I posted it in the map dev. forum a few months ago. The direct file link is right here.

~kharma
03-13-2003, 11:32 PM#47
Guest
Nice. Good work. I'm adding u to the credits. I got my offencive negitive damage working.
03-13-2003, 11:56 PM#48
STURMguy22
Quote:
Originally posted by sid67
Polymorph friendly non-hero units into tough baddies. Need a quick defense, morph that peon into a dragon or demon. You could even add a trigger to the end to make it explode when the morph expires so you lose the original unit.


u might as well use mark of fire (if beta is allowed)
03-14-2003, 12:08 AM#49
Guest
Quote:
Oh, and sid, im having problems with using spells that require upgrades,

This is actually very easy to change. Simply put a zero in the field "Check Dependency" in the AbilityData.slk and also remove the "Requires=Rhst" and "Requiresamount=2" lines from the HumanAbilityFunc.txt

Unfortunately however, if you don't want to use any triggers, you couldn't really do this spell:(
03-14-2003, 01:33 AM#50
Guest
Um.... but I want polymorph to remain as-is. Also, taking off the check dependancies stops your from being able to research the spell, so thats a problem.
03-14-2003, 05:39 AM#51
Guest
I don't understand what the problem is... If you want polymorph to remain as-is, then create another spell based off it without the requirements (or with different ones). My point was that this is totally and easily changeable.

Like I mentioned before though, the bigger problem is that the polymorph doesn't actually "transform" the unit. It just turns the "model" into a sheep, slows it, and makes it unable to attack.

This is really practical for a defense spell like I was describing. If you wanted to use triggers, this is totally solvable, but since you don't...
03-14-2003, 06:16 AM#52
Zap
Well, Since your PM box is full, I geuss i'd show you here, This icon i made, For your poison arrows spell, I got bored, So here ya go.
03-14-2003, 07:53 AM#53
Orzokiki
yo Zapjon...u think u could join the Reamls of Asisla team? we need like 1 more skinner! a triggrer...
03-14-2003, 02:33 PM#54
Zap
I've never heard of your mod, but i'd be happy to put my skins to some real use.
03-14-2003, 03:58 PM#55
Orzokiki
Get on AIM!
03-15-2003, 12:19 AM#56
Guest
Thanks zapman.
03-15-2003, 12:27 AM#57
Orzokiki
Spectre u think every once and a while u could make some spells for our project? just wondering...your name will be mentioned.
03-15-2003, 12:58 AM#58
Guest
Well, i could, after i finish HSTC. I have alot of projects currently, so your going to have to wait. Anyway, here are some sneak peaks.

Blunted Aura - PASSIVE
Reduces damage from enemy units around the caster.

Frozen Aura - PASSIVE
Slows enemy units around the caster.
03-15-2003, 05:10 PM#59
Guest
Checkout the new format for the first post.
03-15-2003, 06:27 PM#60
qmrcool
hey spectre wanna be a spell person for WOWMOD it would really help me out. if you dont want to be i just hope i can get help from u for some spells...