| 04-18-2003, 04:20 PM | #46 |
Lets see what you can do, PM me. Or if you have aol or aim, my sn is xxdjriceyxx. Im not modeler or anything but will these models work on Bnet, I dont think so. Explain me all this later. |
| 04-18-2003, 04:30 PM | #47 |
http://www.wc3campaigns.com/forums/s...threadid=15940 a little map im messing with that does turn based combat style. Currenly batters incure on a peridoic time if the random number chosen matches a preset value. This will change to only when the user moves the hero Right now it also goes turn for turn instead of calculating turn's based on units "turn speed" vs monsters also it only supports 1 hero, that again will change (plan on making it 3) This could be very useful to your project if you dont have a system BTW it does not use dialogs... |
| 04-18-2003, 04:39 PM | #48 |
yo do u got msn? add me at [email protected] aite? and btw.....i just got the greatest idea.....if the mod is comin next month i can whip an intro and a trailer up :P. that is if i get ma damn 3ds max workin again :\ lol....... |
| 04-18-2003, 04:48 PM | #49 |
im also waitin for some1 to compliment on ma model :P lol also dude i just tried ure turn based combat and it rox.....if u can put that into the ff7 mod and get ma models....this mod could go retaillll :\ lol.....dont think it wont cuz desert combat is goin retail soon..... |
| 04-18-2003, 05:01 PM | #50 |
i could do a trailor. I am really good at trailors. well....not really but good EDIT:youre model is great. |
| 04-18-2003, 05:03 PM | #51 |
hey hey hey....ever since i posted that i wanna join every1 beem stealin ma ideas.....and no1 here could complimenr ma ideas and ma destroyer model :( |
| 04-18-2003, 05:20 PM | #52 |
i dont have msn. my combat turn based? i never let any play or see it yet, its in perfecting works right now. your models looks pretty good i must say:) |
| 04-18-2003, 05:21 PM | #53 | |
Quote:
...... what are you talking bout. you on drugs. i know I am, but... |
| 04-18-2003, 05:23 PM | #54 |
I think i can manage my own trailors but thanks for the offer. But i do have msn now. |
| 04-18-2003, 05:31 PM | #55 |
thats cool:D |
| 04-18-2003, 05:32 PM | #56 |
it will be a great mod. ![]() |
| 04-18-2003, 06:18 PM | #57 |
Guest | hi.....sorry had to make another damn acount cuz these forums are friggin glitchy.....well.....if u get msn add me at [email protected] and the map i was reffering to is the 1 that the dude posted on page 2 of this thread olso tell me if im in cuz i wanna start workin as soon as possible....:D btw i should prolly start workin on doodads too.....cuz the reactor doznt really look like the real thing.....well guess if i actually make it i will be busy 25/7 cuz i wanna deliver the best results on teh first demo ;)o and plus......i got many great ideas as for the mod.....i want ther to b a continuation like after u kill sephiroth the game will continue the story line as so much ff7 fans have been requesting all over the world :P |
| 04-18-2003, 06:21 PM | #58 |
hey are you on right now, it says you're not? my msn messenger handle is [email protected]. |
| 04-18-2003, 08:39 PM | #59 |
nooooooooo!!!! I LOST U!!!!!HOW COULD THIS HAPPEN?! NO I MUST KILL MA SELF!!!!lol y did u sign off :S? |
| 04-18-2003, 09:55 PM | #60 |
Ive just recruited a new member into my FF7 development team, proudclod, he will be doing models. The game will still be made solo, by triggers and what have you. With that out of the way, I've just record gameplay from the FF7 and its features will be show below when once I get them uploaded to a site for downloading. I will post the links by tonight or tommorrow. |
