| 10-08-2004, 08:12 PM | #46 | |
Quote:
Hasnt the new Goblin Alchemist a higher dice? He has quite lot of difference at least :( |
| 10-09-2004, 12:20 AM | #47 |
wow that would be a logical explination to why the value disapears and flickers when a unit his high hp and mana cool stuff ![]() |
| 10-09-2004, 02:06 AM | #48 |
There is no reason WHATSOEVER to change the number of dice. You can do everything with ONE die. 15-40 Base DMG - 14 Number of Dice 1 Sides on dice 26 1-300 Base DMG - 0 Number of Dice 1 Sides on Dice 300 499-500 Base Dmg - 498 Number of Dice - 1 Number of Sides on Dice - 2 name something you can't do with 1 die. P.S. the camera thing that causes server splits is: Camera - Pan Camera as neccessary for ... |
| 10-09-2004, 03:27 AM | #49 |
There is a server split on the sludge game in Uther Party aswell. Every time you play it if you get that sludge game there WILL be a server split. The game is pretty much everyone gets a sludge monsters and if it dies it spawns like 2 more then those 2 spawn 3 more then those 3 spawn a few little crap ones then you die... (i don't know exactly how many spawn.. but thats about right) |
| 10-09-2004, 08:42 AM | #50 | |
Quote:
Thats something different, namely simply that the screen below the unit cant show that many digits, so if there are more (something you should be able to avoid anyway, there is no quite need for such high HP or Mana values IHMO), they disappear completely until the actual HP are reduced enough that it can be shown again. this is however unrelated to the server split issue. @Gandalf2349: ah thx, I misunderstood that one. I thought it refered to the sides on the dice rather than the total number of dices rolled. However, if you want that the middle numbers appear more often than the outer ones, you'd need at least 2 dices, but I myself see no real need for that anyway. |
| 06-09-2005, 05:56 PM | #51 |
Sorry to revive Some said Giving gold to a single absent player gave server split I take it the same would happen if i gave gold to multiple absent players in a loop yeah? I'll try and fix my map with it |
| 06-10-2005, 04:14 AM | #52 |
reviveing is right, check the date. you dug up an ANCIENT thread! do NOT do that! |
| 06-10-2005, 07:11 AM | #53 |
Sh*t sry, misread date as 05 |
| 06-10-2005, 12:47 PM | #54 |
Yes, nercromancy is bad. Locking thread now. May it rest in peace. |
